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I'll try to explain.
We have a theoretical character called "Heavy Hammerer". It is based on ground combat and powerful unbeatable attacks. 12 attacks on the ground for a real fight and 5 for small combos. Simply lifting it up with Control can almost completely disarm it. But this is more of a theoretical situation than a real one. Although there are such characters, for example SemiGrappler. Speaking of more real situations.
You can lift opponents in the air at medium range with this ability and win frames for yourself to get coins out of nowhere. The problem is that not all characters have Air Dash, but only Double Jump, and they will not be able to descend normally. Such an unstable breakdown of the opponent's moveset is... strange. I would just give the ability to control up, left up and right up if the enemy is already in the air. Regarding Control Down... yes, it breaks Eis Engel, but this is an isolated case.
Control.
What's wrong with him?
In principle, everything is fine against well-developed fully prepared characters with a bunch of skills.
But with MIDDLE level mods, there is a problem with changing the moveset in the air. Control in up, you will just break some of the enemy mods characters on a fundamental basis. I don't know about Control down, but Control up, left up and right up should be balanced... or removed.
...
P.S sorry for my English