Arma 3
PF COOP 08 Force Recon (MACVSOG)
25 Comments
smelvin 2 Nov, 2023 @ 3:11pm 
It's great that this doesn't have the obnoxious tracker module in it
Nightwolf2112  [author] 27 Sep, 2023 @ 7:46am 
Hmmm.... i feel like something is missing. This is dedicated server ready. I tested and ran it several times on my personal server through Host Havoc without any issues.

Are you able to see the RPT files? The server is recognizing that the mission is defined for that session? Does the server have the CDLC selected/updated? <--- (this last one is my most likely guess)
GoonSix 27 Sep, 2023 @ 7:01am 
@nightwolf2112 Yes, player slots are all defined and turned the player into playable even. Still the problem persists which is why I was wondering if there is a dedicated server issue? Like I said it works fine if I host local.
Nightwolf2112  [author] 27 Sep, 2023 @ 12:53am 
it has a player slot defined. I'd recommend going into the mission file and turning the 'Player' into 'Playable'
GoonSix 26 Sep, 2023 @ 10:02pm 
Any known issues with running this on a dedicated server? It works fine when I host on my own machine but shows no playable slots when I try to load it on a dedicated.
Shmethulhu 30 Aug, 2023 @ 8:35pm 
@Gofaw You can, just use the compat.
smelvin 27 Jul, 2023 @ 7:53pm 
i wish i could play this without having to own Global Mobilization
kMaN 20 May, 2023 @ 11:30am 
It appears to me that Bunker Locations, Military Base, Checkpoints aren't spawning anything. Anyone else confirm this or am I just missing it?
Nightwolf2112  [author] 20 May, 2023 @ 9:34am 
i would recommend going to

documents->arma 3 - other profiles->your profile->missions-> pasted extracted mission here
kMaN 20 May, 2023 @ 9:31am 
I could load the mission into the Editor through the Host Server menu, but I couldn't when I just extracted the PBO and tried opening it from the MPMissions folder.
Nightwolf2112  [author] 20 May, 2023 @ 9:26am 
not sure. did you extract it via PBO manager?
kMaN 20 May, 2023 @ 7:25am 
Ahhhh, my bad, sorry. I didn't notice them, but they are there! I've tried loading your mission in the Editor, but I get an error, "scenario failed to load." Do you know why that might be?
Nightwolf2112  [author] 19 May, 2023 @ 6:36pm 
There are. Check the rivers. The infil zones arent huge areas. You will need to zoom in a little
kMaN 19 May, 2023 @ 10:31am 
Mission isn't working as intended. There aren't any infil zones to pick.
Monkeyallen 10 May, 2023 @ 6:14am 
I was checking that out myself (bis civ module)I would test the "use agents " command it is supposed to use less resources.
Nightwolf2112  [author] 9 May, 2023 @ 6:55am 
I am thinking of using those, but i'm concerned about the frame rate issue. as it is, prairie fire has a civilian module to it, but when i was messing with the settings, i found that the system would spawn shit everywhere. and with how jungles are, vehicles would spawn with a tree in it and blow up thus causing major loss of frames.

I'll try using the bis ambient modules to see how that goes
Monkeyallen 9 May, 2023 @ 5:37am 
Nightwolf, did you try the bis civilian modules? Also yes you are correct i did find teh insertion points along the river
Nightwolf2112  [author] 9 May, 2023 @ 12:50am 
that actually is a cool idea, but its a little difficult to make work. i tried to use a mod and script to generate more civilians but it was funky.

i did put in various insertion points along the river to act as if you had landed via PBR or skiff
Johnnyboy 8 May, 2023 @ 10:40pm 
Good job on porting this. I played it with SOG AI and had fun. Note if using SOG AI, don't spawn your team until after you have inserted, as the team is not teleporting with player (I will have to look into why that's not working for this version of Force Recon, as it does work for the GM versions). Suggestion: It would be cool if there were some civ and enemy boat traffic on the river, and maybe a few empty boats to give team another travel option.
Nightwolf2112  [author] 8 May, 2023 @ 1:05pm 
The insertion points are there, just look tiny because of the area I put it in would be the size if you had been inserted via helicopter
Monkeyallen 8 May, 2023 @ 8:39am 
If you set the insertion to "behind enemy lines" it will not allow you to choose a landing zone, and have to alt f4 to exit. tested twice with same result, everything else set to default.
FUBAR 3 May, 2023 @ 4:49pm 
Havnt tried it yet, put you get major points for getting it done so quick. I’ll try and report back soon with my experience
PUDDY300 3 May, 2023 @ 1:57pm 
I stand corrected. I was too close to the table, thanks!
Nightwolf2112  [author] 3 May, 2023 @ 10:45am 
It is set to the table right in front of the armorer
PUDDY300 3 May, 2023 @ 7:38am 
Wasn't getting an Arsenal prompt when I went into S4