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Do you know if the boilers from the hygiene mod radiate heat as well? I feel like they should, but I dont know if that mod works with this one.
I'm not actually sure how the game logic that prevents planting when it's too cold works, but it is a global region flag, so chances are it's just looking at what the outdoor temperature is globally as well.
A stove running indoors in a hot environment SHOULD make the interior uncomfortable if it is enclosed, with no open windows, etc.
I made this mod so that things make sense to me, not so things are 'easy'.
Does bring up another question though, what happens if you try to use 2 different mods that both modify a base-game resource that way? Does one mod 'win' like in some games, or does one mod just fail to load entirely? Or does it throw an error.
I guess I can make a mod just to test that, but if you already know it will save me the time.
Unless someone can give some advice on a way to avoid that, I will either need to revert to NOT having Wood in the mod (so the fuel useage text descriptor will be blank - the game default), or to just change the fireplaces back to using sticks.
Decided against it though, because adding a whole new resource just to fuel a few things you will stop using pretty quickly anyway seemed silly. I'm sure that's why the developers just went with using sticks as fuel in the first place.
Nice idea mod. So I noticed that I was testing, but probably because mod changed the fuel from a stick to wood, the description of Fireplaces fuel was missing. Please check it. Thank you.