Age of Wonders 4

Age of Wonders 4

C4U: Character Class-Culture Customization Unlocked
293 Comments
EpyonComet  [author] 30 Jul @ 2:27pm 
Not really. I can change the random weights of individual items, but I can't do anything more granular than that.
Kingmaker 30 Jul @ 8:08am 
Great mod. Is there a way to limit the AI from making really bonkers randomly generated characters? I'd like the cultural attire unlocked for me to tinker with, but not necessarily the AI.
Jenkem 26 Jun @ 10:32pm 
Does this conflict with Age of Fashion?
EdTheMad 11 May @ 5:17pm 
Quick look and seem to be working as intended. Thanks for the excellent mod!
Shadow_Volkamon 7 May @ 6:35am 
Nvm; apparently it was another mod for Unit cosmetics that added those by mistake and recently updated them out.
Shadow_Volkamon 7 May @ 6:07am 
After the last update a number of helmets, capes and outfits are just not available anymore. I don't have a photographic memory but I can't find any of the Corinthian/Roman helmets anymore or some of the scarf-like capes or certain cape variants without shoulder guards.
skaz88 14 Apr @ 8:52pm 
I don't know about that, I'm using both and not having any issues as of yet.
JediLordNathan 13 Apr @ 2:45pm 
They need a patch I know for fact
EpyonComet  [author] 12 Apr @ 9:17pm 
Honestly, idk. I don't use Age of Fashion.
skaz88 12 Apr @ 8:30pm 
Can they work together?
EpyonComet  [author] 12 Apr @ 6:19pm 
Age of Fashion "Puts outfit pieces into different categories so you can mix and match." This mod "Allows non-Dragon characters to use any of the character customization options regardless of their selected culture or class (i.e. Champion or Wizard King)".
skaz88 11 Apr @ 8:57pm 
How is this different from age of fashion?
Outis 10 Apr @ 11:08am 
I am creating a Champion leader, many outfit options are not showing preview squares (the square is black), seems to be Mage helmets, Pantheon, and all DLC helmets.
EpyonComet  [author] 8 Apr @ 10:18pm 
I don't use that mod, so I can't give anything concrete. But one thing that's worth a try at least is to switch the order of the two and see if it resolves the issue. So whichever is currently above the other, move it below. It's very possible it just causes some other issue, but it might fix things too.
Piss Shitterman 8 Apr @ 10:14pm 
I'm sorry if this is a dumb question, but I am desperate to get the two to work together because my heroes need their drip. I am trying to use this with the Age of Fashion mods, and they worked splendidly together at first. But then I started noticing invisible bodies that seem to be due to several "outfits" that are nothing but boots. Both mods work fine individually, but not together. Any thoughts or pointers there?
VoidSentry 8 Apr @ 7:56am 
Thanks a lot.
EpyonComet  [author] 8 Apr @ 7:10am 
Yes.
Revan 5 Apr @ 4:41pm 
you are welcome. apperently its been there few months, it was news to me too.
also thanks for updating the mod so quickly, as well as creating it!
EpyonComet  [author] 5 Apr @ 12:02am 
P.P.S. the cape is named Feudal Cape 8 when it should be 9, so there's a non-zero chance that they change it in an update and it affects the mod functionality. Just let me know if there's an update and it disappears.
EpyonComet  [author] 5 Apr @ 12:00am 
P.S. they're now sorted to the end of the Feudal armor/capes, so look for them there, not at the start of the list.
EpyonComet  [author] 5 Apr @ 12:00am 
Oh cool, a new armor. Updated the mod to cover it and the cape. Thanks for letting me know!
beauxner 4 Apr @ 9:29pm 
That is knight armor that belongs to the feudal culture
Revan 4 Apr @ 4:12pm 
hello there, i dont know if this mentioned before, but there seems to be an armor that doesnt show up for wizard kings but only for champions;

https://i.imgur.com/8mEvZmP.png

its simply not there in wizard king armor list, is it possible to add it?


ps: it also has a matching cape, which again, doesnt show up for wizard kings

https://i.imgur.com/TL1rzE6.png
BigPerm 20 Mar @ 8:40am 
Thank you very much! I signed up for the beta and many of my outfits got changed :( I'm in the process of cleaning up all my factions
EpyonComet  [author] 20 Mar @ 7:53am 
Thanks, screenshots make things way easier, as a lot of these bugs are only triggered on a specific combination of Culture and Class, and sometimes Race as well. Your particular issue should be fixed, @BigPerm. Note that you won't actually see a new outfit in that slot. It looks like an update added in an unimplemented one that the mod was giving access to as a side effect, so I've just marked it as deleted unless/until it's linked to an actual model.
BigPerm 20 Mar @ 7:02am 
EpyonComet  [author] 15 Mar @ 10:16am 
@AterSol
I'm not finding any invisible outfits. Same advice to try moving this mod to the bottom of the load order and see if the issue persists.
EpyonComet  [author] 15 Mar @ 9:57am 
No, there isn't.
Shadow_Volkamon 15 Mar @ 8:37am 
Is there a way to limit this randomly giving hired Heroes during the game random outfits? I like the new diversity of clothing and style but some stuff clashes a bit now. It's less a problem for player controlled heroes since it gives you more freedom to customise them, but the AI doesn't exactly customise their Heroes and the results have been as cool as it has been silly.

I'm hoping there can be a work around that just limits the game giving random Heroes random outfits whilst retaining the ability for the player to customise them however they want.
Gremlin 14 Mar @ 12:19pm 
this is conflicting with Culture Tome Units and More if you load CTM before this mod which is suggested bodies disappear on most of the armor and if you load this mod last the problem disappears but I would guess there are more problems now I will keep testing to see if any weird bugs come out
EpyonComet  [author] 4 Mar @ 8:15am 
Thanks, I will take a look this weekend. I'm not at my main PC that has the mod files atm.
AterSol 27 Feb @ 5:03pm 
Yeah my guys invisible also, Orc wizard wearing a red robe. It seems two of the clothing options near the middle, both red, are invis
The Hash Slinging Slasher 21 Jan @ 2:34pm 
Thank you!
EpyonComet  [author] 19 Jan @ 8:00am 
You can try moving C4U to the bottom of your load order to confirm that it is in fact a conflict before trying to figure out which one it is. If that fixes it, then it definitely is, otherwise it's probably on my end. Didn't occur to me to mention that yesterday, sorry.
Folv 19 Jan @ 2:45am 
Same issue here with invisible bodies. I'll try to troubleshoot and find out which mod conflicts. If I find the problem at least on my end with my mod group I'll post it here.
EpyonComet  [author] 19 Jan @ 12:19am 
Either a bug with this mod, or a conflict between it and another. I just ran through a test and didn't see any issues, so I'm guessing the latter. But if you're not using any other mods, tell me the race, culture, and gender of the affected character and I'll see if I can narrow it down.
The Hash Slinging Slasher 18 Jan @ 2:13pm 
Does anyone know what is making npc's bodies invisible??
Alexiel 11 Jan @ 10:05am 
Oh, thank you so much! How fast. Everything is correct now :)
EpyonComet  [author] 11 Jan @ 7:51am 
Pushed a fix, thanks.
Alexiel 11 Jan @ 7:24am 
Maybe you've already heard about this, but I've found a small bug in the mod. I've made sure to check it both with my mod list and individually. It seems that the "legs" have disappeared from the female models in this High culture set.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405298508

Here's the proof of what I'm saying.
Ghoulvarine 13 Dec, 2024 @ 4:09pm 
Actually, I couldn't pinpoint it out since I turned C4U off and it still happened. So I turned off all mods and made my ER sovereign then turning them back on. As long as I don't go to that portion of the editor, the game will not crash.

The rulers getting reset is not a big issue. I just fixed them all after. As long as I have completed my one ER ruler in, I won't touch that portion again.
EpyonComet  [author] 13 Dec, 2024 @ 2:37pm 
Recent reports? That was a bug when ER came out, but it's been long since fixed, and I just double-checked it myself.

To answer your question, unfortunately no. If the game is loaded without the mod, it doesn't matter if you touch them or not, the game will immediately "fix" all of the rulers with choices that aren't available to them. Believe me, no one's more annoyed by it than me, but there's nothing I can do about it. Per the note in the description, you can work around that by backing up your save folder before you disable the mod and restoring it after. I think you should be able to then transfer in a ruler when you restore the save, but I haven't done it myself.
Ghoulvarine 13 Dec, 2024 @ 12:02pm 
Can I temporarily disable this mod without affecting other rulers made with it if I don't edit or select those factions in the faction creation? I have read reports that people are unable to create Eldritch Sovereign rulers because it crashes when going to that portion of the faction creation and that disabling C4U fixed the issue.
EpyonComet  [author] 7 Dec, 2024 @ 6:28am 
I couldn't guess without more info, but move this mod to the bottom of your list and see if something else breaks.
Wyzilla 7 Dec, 2024 @ 5:33am 
What conflict would likely be causing all Reaver culture stuff to be invisible?
Deimion 25 Nov, 2024 @ 4:39pm 
Thanks for your hard work
EpyonComet  [author] 24 Nov, 2024 @ 10:22am 
Should be fixed now, thanks!
Nodens12 23 Nov, 2024 @ 3:18pm 
Addendum: The "Fill customization Defaults" being set to True seems the real culprit.
Nodens12 23 Nov, 2024 @ 2:30pm 
Dafal Dea, Karissa the Red, Xetevaca Worldshaper and Aeri Kyastir are given capes with mod active, guessing it has to do with the "Customization: Godir Cape none (broken)" they are assigned.