Stranded: Alien Dawn

Stranded: Alien Dawn

Mercenary Outpost Scenario
48 Comments
caschel 28 Dec, 2024 @ 1:15pm 
It's very nice! But is a scenario or-or: or you rescue the stranded, or you get communication or you buy the planet. It would be awesome if it was and-and: you get communication AND you buy the planet. Thanks!
VaultDweller 11 Jan, 2024 @ 5:35pm 
Having failed to get hold of Nox I have made a complete copy of his mod and altered it, you should now get trade ships once you have built the trading pod, the safe is under the storage menu as it should be and you just need to research the furnace and produce a batch of metal to get it, the rest is the same as Nox's mod.. the new version is here - leave any questions or queries on the new mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3137315753&searchtext=Merc
VaultDweller 10 Jan, 2024 @ 4:55am 
Hi Nox, I downloaded and I think fixed your scenario, I sent you a friend request, I have not tested up to the point of the ansiable relay but all of the trade stuff now works.
I just need to know what to do at this point with it.
factumrealizarte 19 Dec, 2023 @ 7:13pm 
I could not find trading capsule
Jerison_KR 30 Nov, 2023 @ 2:18pm 
I could not find trading capsule :steamsad:
0utlaw 21 Nov, 2023 @ 7:14am 
Is this one going to get an update, it sounds awesome. Subscribing to keep an eye on it, thanks for the great work.
sickboy 15 Nov, 2023 @ 6:21pm 
Brilliant! Would love to have it updated again!
Let me die 痛み 8 Nov, 2023 @ 3:01pm 
Mercenary Outpost Scenario The trading capsule disappeared with the latest update
Grexican 11 Jul, 2023 @ 6:58am 
Since the last update, it seems that this mod now obfuscates the trading outpost scenario.
david 8 Jul, 2023 @ 3:41pm 
I must be doing something wrong. Ran it 3 times with diff seed and i never get the Relay.
Nox  [author] 28 Jun, 2023 @ 2:32pm 
No the mod does not add any survivors. The mod cherry picks methods I liked from every scenario.

The number of walk-on survivors and survivors you can find via balloon missions is entirely dependent upon the seed. I don't agree with that, but that's how the game is currently designed.

You start with 6 survivors, and the mod is tuned to 'allow' a dozen or so more at any given time. The join events are again, completely dependent upon your seed.

>t's easy enough to look by opening this mod in the mod editor. The only expedition survivor finds and walk-in joins you could have with this scenario are those which the mod author specifically added to the mod, because the default game ones are set to only happen on the crash landing scenario.

This mod steals all of that from the base scenarios. You will get walk ons "join events" plus balloon rescue events.
Sati 28 May, 2023 @ 8:10am 
I have started (and abandoned) the Mercenary Scenario a couple times, once building the Ansible Relay. Since then, I've restarted but the Ansible doesn't show up in the Science tab. Is that tech locked under some other tech or event? With Military Scenario, the Ansible is viewable from the start. Please, am I missing something?
Jaggid Edje 22 May, 2023 @ 11:49am 
I took that to mean the random joins that are a result of the seed you start with. Which means many seeds wouldn't have any at all. i.e. random joins meaning survivor walk-ins, not expedition finds.

I could be interpreting it incorrectly though.

It's easy enough to look by opening this mod in the mod editor. The only expedition survivor finds and walk-in joins you could have with this scenario are those which the mod author specifically added to the mod, because the default game ones are set to only happen on the crash landing scenario.
So any that could happen would have to explicitly be in this mod (or in some other mod you are using, as @Waterdragon77 aptly pointed out already).
Wenane_EQ 22 May, 2023 @ 6:12am 
@Jaggid_Edje. I understand your point, but in this mod Features: #3 ....'6 person starting team with a larger max colony size and more random joins.'. May i ask how do you understand it?
SmlehliW 21 May, 2023 @ 10:50pm 
OK - thanks for clearing ...
Jaggid Edje 21 May, 2023 @ 3:35pm 
That's your mod, which isn't this mod. I'm not assuming that anyone asking questions here uses your mod, nor will I base an answer to a question on a requirement to "go get this other mod" unless the person specifically requested a mod for their solution.
Firaxius 21 May, 2023 @ 3:31pm 
Actualy Jaggid with my "A collection of story bits and expedition" you can actualy get survivors as well in Trading scenario as well in the Military outpost, and yes you can get survivors there as it confirmed by a friend of me, also i'm making a Military scenario with more starters and i seen the military scenario has the standerd get min 3 and max 6 more survivors on and not set to 0.
Jaggid Edje 21 May, 2023 @ 3:21pm 
In the military scenario, you are limited to only the 6 starters, period. In the trading scenario you get more survivors by hiring them, from the "contact" option of the trading pod. This scenario has the trading pod. If you want more people, hire them.
SmlehliW 21 May, 2023 @ 2:37pm 
then we can ONLY have 6 in Team? Not more in "trading" and "military" + this MIXED scenario here? - For what are all the "quaranteed added seeds" + "big family" ...
---
so i have to stop here and start new with 9 starters and want get 3 more :steamthumbsdown:
Jaggid Edje 21 May, 2023 @ 1:37pm 
@Wenane_EQ, you cannot 'find' survivors in either the Trading nor the Military scenarios. Considering this is a combination of the two, I'm fairly certain that what you experience is not a bug....those events are set to be specifically for the Crash Land scenario.
Wenane_EQ 21 May, 2023 @ 11:00am 
15 YEARS IN SCENARIO and not a single survivor found, did hire few.........i think this one is bugged out
SmlehliW 21 May, 2023 @ 8:12am 
do you prefare a map-seed which give more survivors? green+desert?
OMG10 20 May, 2023 @ 4:58am 
hi just asking anyone got any issue when after the ship land it become blank screen?
Ovid 15 May, 2023 @ 5:07pm 
@Nox That sounds fair lore-wise. I'm fine with having hoops to jump through for Fabricator tech, as long as it's eventually possible.
I still find it crazy the description for the Fabricator Matrix is "the instructions to make this are included in a 500 page manual in every decently stocked survival pod". Then what was the crash-landing scenario's pod? Was it a bare bones and cheap people mover ship? Yeah, right.
Nox  [author] 15 May, 2023 @ 4:41pm 
When making this scenario I was thinking "How can I have a militant but more civilian engagement? What would a band of former mercenaries have access to?

When I sat down and looked at it, the material fab tech seemed like gitterworld stuff that non-official military wouldn't be provided the tech for. You can still get it on the black market, but that's where it comes from.

The design idea behind this was that this group of mercs hocked everything to pay for a shot at founding a settlement on some far flung fringe world. A chance at life not quite entirely under the thumb of the central confederacy, but also having a shot at making their fortune.
Desdaemonia 12 May, 2023 @ 8:27am 
I've only ever seen the matrix from the trade ships? It's all good, I just edited a survivor (modded) and added it to their starting tech. It actually is more customizable this way, really.
bobbie051302 11 May, 2023 @ 12:12pm 
Love this mod but I have a conflict with one of the mods I cant build the balloon. I have uninstalled and reinstalled the mod. Is there any known mod conflicts???
RavensDaemon 11 May, 2023 @ 11:52am 
You can buy Fabricators tech from the trade ships
Desdaemonia 11 May, 2023 @ 5:11am 
no fabricators makes me a sad puppy
Ovid 10 May, 2023 @ 9:30pm 
So, does this mod include the option to research the Fabricators? When I start this scenario, I see Mech Cores and Safes, but no indicator of Fabricators. Are they hidden by a pre-requisite tech, or do you have to first find (or possibly buy maybe?) a Fabricator Matrix to have the researches pop up?
I'm curious because I was testing to see if the Crystal Fabrication mod was compatible with this scenario, but couldn't see Fabricators at all at the start.
RavensDaemon 10 May, 2023 @ 12:59pm 
Great mod
OMG10 8 May, 2023 @ 4:00am 
after i reinstall the mod is work now
Nox  [author] 7 May, 2023 @ 10:38pm 
> Thx NOX, i had to reinstall your Mod and after that it worked now :)

Oh god yes that is a steam workshop issue sometimes it just will not update mods.
OMG10 7 May, 2023 @ 9:10pm 
i can build bed with cotton but i donno why hot balloon and shooting dart cannot be build
holgermeyer 7 May, 2023 @ 9:10pm 
Thx NOX, i had to reinstall your Mod and after that it worked now :)
Nox  [author] 7 May, 2023 @ 9:05pm 
You gather the cotton plant that is what makes cotton. Nothing in my mod changes fabrics, or the balloon.
OMG10 7 May, 2023 @ 8:55pm 
but my hot balloon and dart cannot be contract
Nox  [author] 7 May, 2023 @ 7:53am 
benal> Is this due to your scenario or due to my map seed that i get each 2 minutes a new survivor?

That is due to map seed. This is how they designed the game and it's cumbersome. That definitely needs to be addressed in mods. Right now each map seed has a specific sequence of joiners. Every time you play with a given map seed, you'll get the exact same joiners at the same times.
Nox  [author] 7 May, 2023 @ 7:52am 
So at the moment, I have not found a way to unhide the relay if you've already started your game. I'm still working on this, but the workaround only applies to new game saves, I'm sorry to say.

OMG10 : I don't touch any crafting or material items. Anything that is in the trading scenario will be here.

benal: make sure you have the mod activated, and start the "mercenary outpost" scenario.
OMG10 7 May, 2023 @ 5:31am 
there a issue on hot balloon and the dart it will not construct the material for cotton not able to send there
benai 7 May, 2023 @ 1:35am 
Is this due to your scenario or due to my map seed that i get each 2 minutes a new survivor? (more random joins ok but that is a but over the top)
And when i started it i could only start with the standard 4 instead of the suggested 6.
Nox  [author] 6 May, 2023 @ 8:58pm 
Workaround has been applied, Relay now shows up in science tab.

Starting situation has been slightly adjusted.
holgermeyer 6 May, 2023 @ 12:09am 
I can't build the relay, is this not implemented now ?
Nox  [author] 5 May, 2023 @ 1:07pm 
Note: As of today, to get the trading features in you must start a new save. My apologies, no one seems to know a workaround.
OMG10 5 May, 2023 @ 11:55am 
Can i check why is the coin not appearing?
Firaxius 5 May, 2023 @ 4:01am 
thanks nox saves me some time, was planning to do the same but got so many mods still to do and as single modder with a real life it sometimes slow to make them like game companies does.
Vexare 4 May, 2023 @ 11:55pm 
Best of both scenarios but not overpowered, thanks!
Jaggid Edje 4 May, 2023 @ 11:37pm 
Awesome.