X4: Foundations

X4: Foundations

Farnham's Legend Revision
67 Comments
7thCore  [author] 12 Apr @ 11:57pm 
@SDZ that's a new one for me. Honestly never hadnthat issue.

@Steel Dragon, work got in the way so idk when i'll be able. I will try to do it as soon as I can.
fear138th 22 Mar @ 1:29am 
Thank you for the great work & updating and maintaining your mod ^^
Steel Dragon 16 Dec, 2024 @ 8:22pm 
I love the idea of this mod!

Could I ask a request? A simple version of this mod with all factions removed. Just 3 systems we can create a small empire in while on the highway. If it isn't too much balance the resources into a nice mix of solid and liquids in each system? I personally don't like having to split up my solid and gas factories so having both ore and silicon in same system is important. Same for gases. Love the scrap system.

In short I love your map, the highway, it's location. I just don't want all the pirate stuff please.
SDZ 26 Oct, 2024 @ 6:58am 
It seems that claiming the Matrix sector #47B makes my game completely crap itself
Claiming that sector brought the game from 45-ish FPS to less than 5 instantly
Kanix 13 Sep, 2024 @ 3:57pm 
Im having the same issue with miners. Resource probes say there is 17km/3 silicon in FL VII and i've went there myself and manually mined some to double check. The vanilla automine script or a station subordinate will say there is no silicon there though.
Thor 4 Sep, 2024 @ 6:11am 
Somehow I got an issue of miners not doing their job in FL VII and IX. Even with limiting their activity in only both sector, they just mine in FL V where my station is.
7thCore  [author] 4 Aug, 2024 @ 10:56am 
@Comrade Cyka that shouldn't be a problem. It just adds a another shipyard slot.
7thCore  [author] 4 Aug, 2024 @ 10:55am 
@Shrinpo These things can be possible. However it may break save compatibility. Not sure. I will test it out.
Shrinpo 1 Aug, 2024 @ 10:01am 
@7thcore
Really love the mod, However I feel that maybe a couple of extensions to this might be helpful for some.

1. An extension to unclaim and clear all stations from Farnham legends system, As this is a great System for players to setup shop. To have to go to war with the Hatikvah League just to be able to claim 1 of the sectors is kinda annoying as you need to wait a while as this can damage your rep with them and stop you from doing some of the story with them.

2. An extension to remove the Yaki starts along with the station in Matrix 47C. For someone like me i feel that the extra Yaki kinda conflicts the the story in certain ways.

Do you think that these are possible?
T600_Mod 18 Jul, 2024 @ 2:44pm 
Hey I was Playing around with this mod and the previous versions, particularly the silent witeness/ Argon Version, I realized you can play the Revised version and the old versions together all adding multiple new FARN systems, However the old versions all need to have new their names replaced, otherwise they will register as Null named systems.

If you dont Mind Renaming the old mods, People can play with all of them together, Making a Mass amount of Farn Zones to Colonize depending on your play style.

Also I play/was testing with the mod X Universe, no conflict
Iskana 12 Jul, 2024 @ 2:54pm 
When I suscribe to the mod, nothing is downloaded and I cannot see the mod in the extension tab of the game.
Comrade Cyka 3 Jul, 2024 @ 1:26pm 
A very lowkey (from what I understand at least) incompatibility issue with Minor Factions Expanded.

<add sel="/mdscript/cues/library[@name='Manage_Stations']/cues/cue[@name='Process']/cues/cue[@name='Analyse_Stations']/actions/do_elseif[@value='@$DesiredShipyardPatchMarker']" pos="after">
<do_elseif value="$Faction == faction.hatikvah">
<set_value name="$DesiredShipyards" exact="1"/>
</do_elseif>
</add>

Both mods add this for HAT and SCA Shipyards.
sleepy 28 Mar, 2024 @ 4:00pm 
I wish there wasn't a ton of stations in the new sectors. Otherwise, I love it!
冒顿单于 28 Feb, 2024 @ 8:44pm 
Somehow I start without a crew when I choose to play "The Yaki of Matrix #47". And my ship is only named "Kuroakami" instead of "The Wicked Wench". Is that intentional or a bug?
Thor 16 Feb, 2024 @ 2:10am 
First I'd like to say thank you. I really love this mod.
Is there any chance of linking Frontier Edge with Matrix #47A (or B) and Matrix #47B (or C) with Atiya's Misfortune I, instead of the current direct link between Frontier Edge and Atiya's Misfortune?
I have tried looking into the code but my modding skill is still far from sufficient.
The reason is because, as a half perfectionist, I feel really bad having the sector next to me (Frontier Edge / Farnham) in a different color and there's no easy connection to it. Also the game connection line passing through Matrix #47 doesn't look great.
7thCore  [author] 10 Feb, 2024 @ 12:36pm 
@VemomCookie, no ships were modified whatsoever. The MAnticore was just added to the Yaki arsenal.
@CyberEagle, interesting. I'll take a look at the settings.
@Dragonknight951, I'll see if i can come up with a small patch to clear it out.
CyberEagle 9 Nov, 2023 @ 2:26pm 
I'm interested in the Trio start, but I notice it uses a Yaki player model, but has bad starting relations to the Yaki and good ones to the Terrans. Is this working as intended?
VenomCookie 31 Aug, 2023 @ 1:48pm 
Did you change something on the Kuraokami's turrets? They seem to be unable to mount anything else than Mining Lasers in my game.
Dragonknight951 22 Jul, 2023 @ 1:32pm 
I think what they are trying to say is they want to have the Trio of Farnham's legend start, but make it actually accurate to what the blurb says and have it not be claimed by everyone and their dog.
Because as it is, you can take the start but you need to fight a huge war out the gate just to actually claim it without needing to wait FOREVER to actually do so.
Especially because your advice of just starting a game and then installing the mod is entirely moot as it obviously won't let you use a start that is added by the mod.
Perhaps a extension option to have the farnham's legend sector claimed by NPCs so that normal starts can have it claimed, but retain the option to leave it unclaimed for player use.
7thCore  [author] 18 Jun, 2023 @ 7:09am 
You could start a new game without the mod, save it, install the mod and load up the save. Done
Greystar 17 Jun, 2023 @ 10:21am 
Is there any way to get a mod the removes the stations already placed in these sectors, as I hate having to blow them all away in order to clear out the sectors, or at least remove the defense stations from the Free League so they are not claiming the sector as theirs. I already removed the SCA and the YAK stations by Aggressive negotiations and then rebuilt my rep with the yaki so they would stop mass attacking my stations I was trying to build.
7thCore  [author] 24 May, 2023 @ 12:13am 
@Greystar. It should. Last i checked there are no sectors on the same location.
7thCore  [author] 24 May, 2023 @ 12:13am 
@edisbel4 i can't find nothing wrong from the debug log, however there have been users reporting a similar issue but didn't have my mod installed.
Greystar 23 May, 2023 @ 7:37pm 
Will this work with XPANed Sectors Advanced from Nexus?
Legendario122 18 May, 2023 @ 3:00pm 
@7thCore done.
7thCore  [author] 15 May, 2023 @ 11:51pm 
@edisbel4 no steam removed the link. Send it to me on the egosoft discord via DM
Primarch 15 May, 2023 @ 9:12pm 
iv got vro but i dont know if that affects minning
Legendario122 15 May, 2023 @ 9:08pm 
@7thCore Well I have the mod "L Miners 3x Drones + 50% cargo capacity" to increase the number of drones for L size ships, I'm going to try to disable it and see if it solves it. I also wanted to know if you received the .txt file because I see that the link was removed and I don't know if steam removes the links or you removed it for security.
7thCore  [author] 15 May, 2023 @ 9:23am 
I have to ask, does anyone have any mods that affect mining? For me it works perfectly regarding these sectors.
Primarch 14 May, 2023 @ 10:36pm 
both the ai and my ships are also having problems mining as well. same for the tetra and manticore. im using the boron gate connections mod in a 6.0 game if that helps
Legendario122 13 May, 2023 @ 2:11pm 
I also realized that in Farnham IX they can't mine either, specifically they are trying to mine hydrogen but they hang around and do nothing else.
7thCore  [author] 12 May, 2023 @ 11:14pm 
Upload it to Dropbox or Google drive and paste the link here
Legendario122 12 May, 2023 @ 7:37pm 
@7thCore Ok, I have a .txt file where can I send it to you?
7thCore  [author] 12 May, 2023 @ 2:55pm 
@edisbel4 would you please enable debugging on X4 and send me the debug log. Maybe it will shed some light on the problem.
Legendario122 12 May, 2023 @ 10:57am 
@7thCore No, no AI ship is mining in that sector and mine can't either, I've put resource beacons but the ships that need those resources do not do anything as if the resources were not there, I do not know if it will be some conflict with other mods that I have active in this game.
Sentenza 12 May, 2023 @ 9:30am 
Hi, look greats and the voice are amazing. A question : what are we supposed to do as The Yaki of Matrix #47 ? Run?
me2 12 May, 2023 @ 7:11am 
Thank you!
7thCore  [author] 12 May, 2023 @ 1:21am 
@me2 It's a character macro problem. I forgot to include the spacesuit. It will be fixed on the next update.
7thCore  [author] 11 May, 2023 @ 10:30pm 
@edisbel4 that's really weird. I haven't done any resource changes in this revision. Do AI faction mining ships mine in that system?
Legendario122 11 May, 2023 @ 9:25pm 
I have the same problem as in the old version of this mod, i do not now why my mining ships can not harvest in Farnham's Legend VII :(
7thCore  [author] 11 May, 2023 @ 9:01am 
Maybe it's a character macro problem. I'll check.
me2 11 May, 2023 @ 8:44am 
First of all: love it, thank you!
Second: Not sure if it only the case for me and my mod list, but the female Argon start in Farnheim's Legend start does not have a space suit?! (Male version has suit)
7thCore  [author] 11 May, 2023 @ 7:36am 
Btw in both gamestarts the ships have purple mods installed.
7thCore  [author] 11 May, 2023 @ 2:34am 
I almost have it done, I'm just wondering what ship to use with the gamestart. Ayaki one or go with the Hydra Regal, just cuz why not. However then the mod will require the boron DLC just because of a gamestart.
jsholdschl 10 May, 2023 @ 4:37pm 
Wow. That's next level compared to most other mods. Really happy I could start in the Kuraokami as well! It's usually one of the first few things I try to nab in a playthrough.
7thCore  [author] 10 May, 2023 @ 3:24pm 
I even have video files but the workshop tool doesn't upload them properly. I am also working on a third gamestart that will have the hq with Boso and Dal in Farnham's legend V
jsholdschl 10 May, 2023 @ 12:32pm 
I just wanted to pop back in and say thank for the mod! You even have introductory voices at the menu select! Very happy with this, thanks again.
7thCore  [author] 8 May, 2023 @ 1:59am 
Faction logic enabler addond released.
7thCore  [author] 7 May, 2023 @ 4:14pm 
@Zane87 that would cover the entire sector in wrecks. Unless I make them part of the asteroid field. And if I do that, a new save is going to be required for the resource changes to take effect.