RimWorld

RimWorld

Animal Foods Extended
136 Comments
BloodySteel 11 Jul @ 8:26am 
Thank you so much, I will test it asap
TheVillain  [author] 11 Jul @ 8:23am 
1.6 updated

Please test with new DLC and report back, I had it working fine with just the base game update, Ideology and Biotech installed.
BloodySteel 11 Jul @ 7:12am 
It's live now
TheVillain  [author] 4 Jul @ 12:56pm 
1.6 when 1.6 is live
Travioli 3 Jul @ 3:03pm 
1.6?
Head 18 May @ 10:09am 
This is a great mod!
谢棠呱呱呱 21 Apr @ 2:01pm 
Emm, I cant craft those food (except pet one),in new game either.
TheVillain  [author] 20 Apr @ 9:33am 
I have played with them but not while running my mod, I dont know why that would break my mod though...

my recipes are added in a pretty straight forward way
might be something to do with those mods yeah

can you post the link to them here so i can test with the right versions?
Hex: Thicc grass 20 Apr @ 5:55am 
I do, res3arch tree and the one who overhauls researching itself, with things like brainstorming and reverse engineering
TheVillain  [author] 14 Apr @ 11:28am 
that is ... odd
you have any mods that effect tech? stuff like tech advancing, anything that would impact research etc?
Hex: Thicc grass 14 Apr @ 10:32am 
I think the issue might be installing midgame
TheVillain  [author] 12 Apr @ 7:20am 
this could be a mod conflict - this mod is pretty simple, but its not impossible for something to be breaking it

could you try a new game/save?

and or without mod list?
Hex: Thicc grass 12 Apr @ 6:57am 
i am
TheVillain  [author] 11 Apr @ 12:31pm 
That is strange...i've not played for a while - will investigate.

Pet Food should be unlocked from the start at any tech level, and at the cooking station.

Are you running a big mod pack?
Hex: Thicc grass 10 Apr @ 7:46pm 
installed mid game but can't see to be able to craft the new foods (except pet), i did unlock eletricity already
nelim17 25 Mar @ 3:13am 
Thanks!
TheVillain  [author] 29 Sep, 2024 @ 8:44am 
@tide{S}haper industries

Thanks for sending this over - that sounds like a thing that i'd do and could happen. Will look into this.

Glad its not causing any fatal errors, but an easy red error fix is always nice.
tide{S}haper industries 29 Sep, 2024 @ 4:54am 
Hoi! Coming here from a troubleshoot over on the RW Discord. So I'm just reporting that for the person with the error. But it seems that you're patching VCE_RawMoss without a condiditon, which is only loaded by VPE:MorePLants when Ideology is active/present. So when someone uses VPE:MP without Ideology that Def doesn't exist and your mod is still trying to access it.

Haven't checked your code nor file-structure - so I'm only going by the person's log here - but I would assume that you just need a check if the Def is even existent or at least a 'MayRequire' for Ideology. Most likely isn't causing any real issues - but it throws unnecessary red-errors at startup.

The log of the user in question if you need it; https://gist.github.com/HugsLibRecordKeeper/a1c0cb82a88601631a3dc832487cb29f
TheVillain  [author] 18 Aug, 2024 @ 4:37pm 
Ah, so for me the real kicker I had was feeding large amounts of Grazing animals. I didnt want to make kibble because cows dont eat meat. But i had loads of corn left over, and that seemed a waste for cows.

That got me thinking about blending hay and excess veg for long term food stocks - which ultimately turn into meat if you know what I mean - and then I got bored on a commute and scoped it out to cover other animal groups.

Rendered meat was actually the tricky one, I wanted a way of making more meat, from meat, without impacting the value of meat for colonist meals. It also had to be realistic, and industrial tech or lower. The artwork for that was also hard, and I felt awful sending Argon the design doc for that. Some of the images for 'industrial meat proccessing, petfood, meat rendered, meat jellies' are....grim. But Argon delivered some excellent options, way way better than I could have.
The Gaming Archaeologist 18 Aug, 2024 @ 2:21pm 
Or don't worry, we have our own supplier *raid notification* Oh, that's the dinner bell!

I also, when using the transhumanist meme, stick with nutrient paste so I can literally never need to use meat in anything else, really.
TheVillain  [author] 16 Aug, 2024 @ 5:27pm 
yeah that was the intention - to expand the animal food types so you can specialise a bit and get 'more for less'. Though that can backfire when you realise you cant feed your colonists meat anymore but hey your wargs are happy!
The Gaming Archaeologist 16 Aug, 2024 @ 2:15pm 
I honestly love this mod. Especially for dealing with creatures like wargs to create the rendered meat to deal with them far better since, you know, raw meat and stuff is more likely to rot!
TheVillain  [author] 6 Jul, 2024 @ 9:37am 
@DaniAngione
I think that would be something VE side as I'm using base game item categories. I'll take a look at this over the weekend though to see if its an easy fix. If I start patching for that, I'd have to start patching for every storage mod.

I think if you check the mod options for VE.Furniture you might be able to expand its categories, otherwise I'm pretty sure LWM Storage lets you configure storage settings in game for anything storage related.
Pronóxius de Macaé 5 Jul, 2024 @ 3:17pm 
Wait- i know you...
DaniAngione 13 May, 2024 @ 7:39am 
Hey, I love your mod! I also use the "Vanilla Furniture Expanded Pack" and noticed that there are no filters for this mod's food on that mod's troughs and pet feeders, I think it would be awesome to be able to use them together!

I don't know what is easier to patch, if it's easier for you to make a patch so your foods will be options for their objects, or if it's easier for them to make their objects have your foods in the filters, so I'll post this message to both of you :)

Thank you very much for your work!
TheVillain  [author] 3 May, 2024 @ 6:53am 
Good good. Glad this was an easy fix.

If you want to disable the need for electricity you can open this file:
Recipe Defs

Remove this line:

<researchPrerequisite>Electricity</researchPrerequisite>


Anywhere you see it in the file.
Scarlet Ice 2 May, 2024 @ 7:16pm 
That might be the issue! I like to tdo a tribal run. Thanks a lot!
TheVillain  [author] 2 May, 2024 @ 6:22am 
Just to check, have you researched Electricity?


This is from the FAQ on this mod:

I cant find Grazing Feedstock or Rendered Meat in the Butchers Table or the Stove!

Pet food is unlocked by default at all tech levels, but Rendered Meat and Grazing Feedstock are locked behind Electricity research. You can disable this by rummaging through the Recipe Defs an just removing:
<researchPrerequisite>Electricity</researchPrerequisite>

and saving the mod as local copy. Remember to do this for both the individual and bulk recipes.


'But...but why' you ask?

The inspiration for these items was looking at industrial processes, so this felt appropriate, and the simplest way to do it.
TheVillain  [author] 2 May, 2024 @ 6:11am 
Ok so if there are no errors, then dont worry about the log.

I still need to confirm game version, latest stable or are you playing an older build (such as 1.4 pre anomaly). If your not sure, and your just playing whatever steam downloads, that would be latest public build.

Need a mod list, ideally you can go through it and try to find any conflicts.
Scarlet Ice 2 May, 2024 @ 3:41am 
I don't see error from log and I don't know how to make a github issue. I know how to create a log link if that is helpful
TheVillain  [author] 1 May, 2024 @ 5:38am 
I'll do some testing this week - can you just confirm:

Error Log
Game Version
Check for for Mod Conflicts/Mod List

If you could make a Github issue that would be ideal
Scarlet Ice 30 Apr, 2024 @ 3:36pm 
I don't see a research option for this mod, maybe it is conflicted with the research tree mod that I'm using?
TheVillain  [author] 30 Apr, 2024 @ 5:00am 
@Scarlet Ice
Thanks for looking at this, can you just confirm you had the research unlocked and any potential mod conflicts?

I loaded up vanilla 1.5 and had no issues a week or so back.
Scarlet Ice 30 Apr, 2024 @ 4:50am 
I just checked it today, the recipe for Feedstock or Rendered Meat are not at the Butcher workbench nor butcher spot.
TheVillain  [author] 28 Apr, 2024 @ 8:25pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3230195082

Just seen this mod, I dont have anomaly but its a great idea and should be buffed by Pet Food.
TheVillain  [author] 28 Apr, 2024 @ 8:23pm 
Just to confirm- did you find the recipe for Feedstock or Rendered Meat at the Butcher workbench?
Scarlet Ice 28 Apr, 2024 @ 4:23pm 
I see, thanks! Though it is strange that the butcher bench does not have the recipe.
TheVillain  [author] 28 Apr, 2024 @ 9:52am 
Rendered Meat and Feedstock are at the Butchers work spot.
Scarlet Ice 28 Apr, 2024 @ 2:13am 
I can't find the recipe for last two. Can only find pet food from the cooking table.
Metal LED 24 Apr, 2024 @ 6:59am 
ok,thank。
TheVillain  [author] 23 Apr, 2024 @ 8:43am 
Eh?
I cant find nutri-cream on the workshop...so I dont think so?
None of the foods in this mod effect animal milk/wool/produce output.

This mod just provides different ways of keeping them fed beyond Hay and Kibble, and a nuzzle buff for any animal that can nuzzle.
Metal LED 22 Apr, 2024 @ 6:41pm 
Is this better than Nutri-Cream? Like making animals produce more milk?
Puck G. 17 Apr, 2024 @ 3:25am 
thank you <3
TheVillain  [author] 16 Apr, 2024 @ 6:41am 
A brief test shows both recipes and foods seem to all work, including the Pet Food 'well fed' mechanic.
Just needed version check updating.

Update just pushed now. Please report if it had any issues
Puck G. 14 Apr, 2024 @ 3:13pm 
I did not try yet! I prefer if its been looked at ^^'
TheVillain  [author] 12 Apr, 2024 @ 3:17pm 
Yeah I can see about 1.5 over the weekend.
@Puck G tried loading it?
Puck G. 12 Apr, 2024 @ 1:02pm 
Hey, any chance this can be made for 1.5? I always love using it!
Vartarhoz 2 Feb, 2024 @ 1:27am 
I would say Kibble might be still best because it doesn't rot, doesn't require micro managing with kept freezing.
TheVillain  [author] 31 Dec, 2023 @ 9:51am 
Glad you resolved it, I'm guessing Grazing Feedstock didnt appear as a food option to allow/forbid? I'd have hoped it would appear as an option, but would be good to know.
RaisingEntropy 30 Dec, 2023 @ 12:54pm 
@TheVillain Just discovered I had Assign Animal Food installed (probably from a long time ago). Removed the mod and everything is working fine now. Thank you all for the help! =)