Space Engineers

Space Engineers

ANL_v3_Launcher_Salvo
13 Comments
VexAndSiolence 14 Mar @ 7:54am 
Hey mate, you don't happen to have the subgrid setup written down somewhere do you? I'm trying to re-create this in survival but don't understand the subgrid configuration. I'm trying to wrap my head around subgrids and automation. Love the work and concept!
Xedo 10 Feb @ 3:50pm 
@/aceg/ RocketPowered : To fix issue with forward thrusters you have to 'start' all timers like ''JS-Printer-ANLv3_01 - Connector'' once, after blueprint deployment
/aceg/ RocketPowered 7 Nov, 2024 @ 5:35am 
@JejeServeur Didn't work, unfortunately. Still, thank you for the reply!
JejeServeur  [author] 1 Nov, 2024 @ 5:06am 
@/aceg/ RocketPowered : Hi, sorry i don't have time to look at this, but I think it's due to the hitbox, try to remove the numbers and letters at the back of each launchers.
/aceg/ RocketPowered 30 Oct, 2024 @ 4:36pm 
Hey boss, I used the single-missile version of the launcher for a ship, and it worked fine, but then I noticed this one. Now I'm trying to use this particular version, but it just destroys my ships thanks to glitchy physics, no matter what I do. I've tried to add it to an existing ship, to paste existing ship parts onto it, and now the only thing I can try would be to build a new ship around it block by block. It remains stable if the grid is set to being static, but it goes crazy the moment I change it to "ship". Do you know any way I could fix it?
Footage: https://files.catbox.moe/17rboh.webm
Vechs 18 Dec, 2023 @ 2:22pm 
English:

A launcher for five missiles that can be launched individually or together / NoDLC

The Automated Light Anti-Ship Missile (ANL) and its launcher / Ship/Rover: JS-ANL_v3 (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971737283) Edition: Space Thruster type: Hydrogen

Correction/improvement:

Only one forward thruster but full

Attention:

Subgrid into: ANL_Launcher
JejeServeur  [author] 8 Sep, 2023 @ 12:56pm 
@YuriyPro, work fine, why update it ?
YuriyPro 8 Sep, 2023 @ 12:34pm 
pls update
JejeServeur  [author] 30 May, 2023 @ 2:04pm 
@Wacktool it work fine. Check your F11 warnings/errors or your game logs to find your errors.
And this not a mod it's a blueprint spawnable in F10 creative tool or with projectors
Wacktool 30 May, 2023 @ 12:34pm 
I have loaded this mod on a fresh wipe server and I receive errors that the mod failed to load when I join the game. Is is till working?
mrhicks93 18 May, 2023 @ 12:37am 
thanks will try soon
JejeServeur  [author] 16 May, 2023 @ 12:09pm 
@mrhicks93 : past it in creative (survival buildable but not easy), go to the red control seat, make sure doors are opened and press 1...5 for individual launch
mrhicks93 15 May, 2023 @ 11:15pm 
instructions?