RimWorld
Treasures
43 Komentar
Romyashi  [pembuat] 5 Okt 2024 @ 7:01am 
@Marvun Fixed.
Romyashi  [pembuat] 21 Agu 2024 @ 12:08pm 
@Marvun Will look into it when I can.
Marvun 18 Agu 2024 @ 7:36am 
If i try to place a antique end table next to a bed, it does not connect to it. No errors in the log. And I also tried it only with Harmony and Treasures mod.
Cretz 14 Jun 2024 @ 5:12pm 
Dragon balls should be a potential item
Romyashi  [pembuat] 12 Apr 2024 @ 1:20pm 
@Renix I will start updating my mods soon.
Renix 12 Apr 2024 @ 1:12pm 
1.5?
Romyashi  [pembuat] 27 Des 2023 @ 1:18am 
@Iceman117 Should be fixed.
Iceman117 25 Des 2023 @ 12:01pm 
Incredible fun. Have noticed a small bug. Whenever I dig up a melee weapon the amount remaining goes up not down.
Romyashi  [pembuat] 26 Sep 2023 @ 3:59am 
@KhanTheMad You can try using Cherry Picker or edit the xml in the mod folder. Some vanilla weapons already spawn as treasures.
何かしら… 17 Jul 2023 @ 11:56pm 
It would be more fun if there's only one scanner for both resources and treasures imo.
Romyashi  [pembuat] 23 Jun 2023 @ 11:54pm 
@deadmanreaper13 Fixed.
deadmanreaper13 23 Jun 2023 @ 10:32pm 
Minor compatibility note, but you should put Tech level: Industrial on the Treasure scanning research. this helps anyone using a Tech level progression mod, as they typically look at completed research to judge tech level, and Treasure scanning being marked as Neolithic, but lock behind an Industrial research, screws with Tech progression.
PariahOftheMultiverse 21 Mei 2023 @ 11:00am 
thanks
Romyashi  [pembuat] 20 Mei 2023 @ 11:03pm 
@PariahOftheMultiverse You have to use deep drills.
PariahOftheMultiverse 20 Mei 2023 @ 9:22pm 
How do you dig out the treasure?
Romyashi  [pembuat] 18 Mei 2023 @ 11:14pm 
@Robosium Fixed.
Robosium 18 Mei 2023 @ 3:01pm 
@[FoE] Spam ahh fair enough

in other topics is it just me or are antique glasses missing an toggle in stockpiles?
Spam Hands 15 Mei 2023 @ 8:03am 
@robosium I am colourblind so gtfo. @romyashi thanks for the superbly quick fix.
Robosium 14 Mei 2023 @ 12:48pm 
@[FoE] Spam how the fuck did you missing textures become blue? aen't they supposed to be like a magenta/pink/purple something?
Romyashi  [pembuat] 14 Mei 2023 @ 10:37am 
@[FoE] Spam @Robosium Fixed.
Robosium 14 Mei 2023 @ 8:05am 
are the antique glasses showing up as a purple square for anyone else too?
Spam Hands 14 Mei 2023 @ 7:20am 
I crafted a pair of antique glasses at the crafting table. When equiped the pawn gets a blue square background. This disappears when the glasses are removed. I am not sure why this might happen.
Robo 12 Mei 2023 @ 7:09pm 
I suggest adding dangers to digging up treasure. Maybe an insectoid will spawn after a treasure is dug up or a landmine will explode in a few minutes, sometimes destroying the treasure but giving some time for a pawn to escape the blast radius.
TheCarrierPrimoris 10 Mei 2023 @ 5:50pm 
Skeletons are some of the best treasures. You just need a little space-necromancy! :COCrune5:
Funy man 10 Mei 2023 @ 1:23pm 
Make fake treasures like a live gernade or a skeleton
Romyashi  [pembuat] 9 Mei 2023 @ 3:44am 
If anyone was wondering where medieval edition went, it was added into the main mod! I updated the description on how to apply it and instructions within the mod's file. Sorry for any inconvenience!
Romyashi  [pembuat] 8 Mei 2023 @ 11:12pm 
@[JdG] Pejman If an item exists, it is possible to add it to the treasure pool. As for threats I don't know, it sounds a little bit too complicated for my level of coding.
[JdG] Pejman 8 Mei 2023 @ 7:39pm 
Really interesting.
I wonder if an arcotech submod would also be possible, and also addition of threats (scanning for tech and then digging a mechanoid for instance)
ChillySeed 7 Mei 2023 @ 9:37am 
before anyone asks, the gun is NOT CE COMPATIBLE
Romyashi  [pembuat] 6 Mei 2023 @ 4:18pm 
@Resident c00mer Yes. No. Maybe.
Resident c00mer 6 Mei 2023 @ 3:55pm 
Does this include a chance of digging up a copy of E.T for the Atari 2600?
TurtleShroom 6 Mei 2023 @ 11:02am 
Sweet! Thank you for your response.

Please consider making a Guide or providing a permanent link to the information you provided me! This has so much potential!
Romyashi  [pembuat] 6 Mei 2023 @ 8:48am 
@Medic Olkie It is possible to change the textures and the text with a submod, yes. I'll take a look at it later.
Medic Olkie 6 Mei 2023 @ 8:38am 
Do you think it's possible to make a sub-mod for medieval runs? I think it would be interesting to see classical-roman style artifacts and a sort of "bench"(retexrured scanner) used to "locate"(scan for) treasure
1Z Rison 6 Mei 2023 @ 3:20am 
This is a cool concept that was just missing from the game even though we did not know we needed it until you came along.

Wait, I just realized who the author is. Yet again an interesting new concept that integrates into the game from you. Great!
Romyashi  [pembuat] 6 Mei 2023 @ 12:19am 
@mynameactually Can you provide a link to the mod please?
Romyashi  [pembuat] 5 Mei 2023 @ 11:51pm 
@TurtleShroom Yes! Any item can be set as a treasure if you add these lines in a def:<modExtensions>
<li Class="RomyTreasures.TreasureThingDef">
<treasureCommonality>0.09</treasureCommonality>
<treasureAmountPerCell>1</treasureAmountPerCell>
</li>
</modExtensions>
<deepCountPerPortion>1</deepCountPerPortion>
treasureCommonality is responsible for the chance to get the treasure, the higher the number, the higher the chance.
treasureAmountPerCell sets how many of the item will be generated at the treasure spot.
deepCountPerPortion is saying how much of the item will be dug up once deep drill progress is 100%. It is important to set this one, otherwise the game sets it to -1 and the item will never run out.
You can look for more examples in the mod's defs and patches.
Romyashi  [pembuat] 5 Mei 2023 @ 11:43pm 
@q308744928 Fixed.
q308744928 5 Mei 2023 @ 8:14pm 
work type "Research" does not have a job related with operating this scanner
TurtleShroom 5 Mei 2023 @ 5:31pm 
Is it possible for us to add new types of Treasures that support your Mod? This Mod gives me some ideas, and I would love to be able to build on what you have already built.
mynameactually 5 Mei 2023 @ 5:17pm 
Do a rim of madess addon for this. "Oh look, we dug up something beyond our comprehension."
Halituis Amaricanous 5 Mei 2023 @ 2:51pm 
This is actually super cool
YepThatsMyName 5 Mei 2023 @ 12:55pm 
Archaelogy, finally!