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in other topics is it just me or are antique glasses missing an toggle in stockpiles?
I wonder if an arcotech submod would also be possible, and also addition of threats (scanning for tech and then digging a mechanoid for instance)
Please consider making a Guide or providing a permanent link to the information you provided me! This has so much potential!
Wait, I just realized who the author is. Yet again an interesting new concept that integrates into the game from you. Great!
<li Class="RomyTreasures.TreasureThingDef">
<treasureCommonality>0.09</treasureCommonality>
<treasureAmountPerCell>1</treasureAmountPerCell>
</li>
</modExtensions>
<deepCountPerPortion>1</deepCountPerPortion>
treasureCommonality is responsible for the chance to get the treasure, the higher the number, the higher the chance.
treasureAmountPerCell sets how many of the item will be generated at the treasure spot.
deepCountPerPortion is saying how much of the item will be dug up once deep drill progress is 100%. It is important to set this one, otherwise the game sets it to -1 and the item will never run out.
You can look for more examples in the mod's defs and patches.