RimWorld

RimWorld

Treasures
43 Comments
Romyashi  [author] 5 Oct, 2024 @ 7:01am 
@Marvun Fixed.
Romyashi  [author] 21 Aug, 2024 @ 12:08pm 
@Marvun Will look into it when I can.
Marvun 18 Aug, 2024 @ 7:36am 
If i try to place a antique end table next to a bed, it does not connect to it. No errors in the log. And I also tried it only with Harmony and Treasures mod.
Cretz 14 Jun, 2024 @ 5:12pm 
Dragon balls should be a potential item
Romyashi  [author] 12 Apr, 2024 @ 1:20pm 
@Renix I will start updating my mods soon.
Renix 12 Apr, 2024 @ 1:12pm 
1.5?
Romyashi  [author] 27 Dec, 2023 @ 1:18am 
@Iceman117 Should be fixed.
Iceman117 25 Dec, 2023 @ 12:01pm 
Incredible fun. Have noticed a small bug. Whenever I dig up a melee weapon the amount remaining goes up not down.
Romyashi  [author] 26 Sep, 2023 @ 3:59am 
@KhanTheMad You can try using Cherry Picker or edit the xml in the mod folder. Some vanilla weapons already spawn as treasures.
何かしら… 17 Jul, 2023 @ 11:56pm 
It would be more fun if there's only one scanner for both resources and treasures imo.
Romyashi  [author] 23 Jun, 2023 @ 11:54pm 
@deadmanreaper13 Fixed.
deadmanreaper13 23 Jun, 2023 @ 10:32pm 
Minor compatibility note, but you should put Tech level: Industrial on the Treasure scanning research. this helps anyone using a Tech level progression mod, as they typically look at completed research to judge tech level, and Treasure scanning being marked as Neolithic, but lock behind an Industrial research, screws with Tech progression.
PariahOftheMultiverse 21 May, 2023 @ 11:00am 
thanks
Romyashi  [author] 20 May, 2023 @ 11:03pm 
@PariahOftheMultiverse You have to use deep drills.
PariahOftheMultiverse 20 May, 2023 @ 9:22pm 
How do you dig out the treasure?
Romyashi  [author] 18 May, 2023 @ 11:14pm 
@Robosium Fixed.
Robosium 18 May, 2023 @ 3:01pm 
@[FoE] Spam ahh fair enough

in other topics is it just me or are antique glasses missing an toggle in stockpiles?
Spam Hands 15 May, 2023 @ 8:03am 
@robosium I am colourblind so gtfo. @romyashi thanks for the superbly quick fix.
Robosium 14 May, 2023 @ 12:48pm 
@[FoE] Spam how the fuck did you missing textures become blue? aen't they supposed to be like a magenta/pink/purple something?
Romyashi  [author] 14 May, 2023 @ 10:37am 
@[FoE] Spam @Robosium Fixed.
Robosium 14 May, 2023 @ 8:05am 
are the antique glasses showing up as a purple square for anyone else too?
Spam Hands 14 May, 2023 @ 7:20am 
I crafted a pair of antique glasses at the crafting table. When equiped the pawn gets a blue square background. This disappears when the glasses are removed. I am not sure why this might happen.
Robo 12 May, 2023 @ 7:09pm 
I suggest adding dangers to digging up treasure. Maybe an insectoid will spawn after a treasure is dug up or a landmine will explode in a few minutes, sometimes destroying the treasure but giving some time for a pawn to escape the blast radius.
TheCarrierPrimoris 10 May, 2023 @ 5:50pm 
Skeletons are some of the best treasures. You just need a little space-necromancy! :COCrune5:
Funy man 10 May, 2023 @ 1:23pm 
Make fake treasures like a live gernade or a skeleton
Romyashi  [author] 9 May, 2023 @ 3:44am 
If anyone was wondering where medieval edition went, it was added into the main mod! I updated the description on how to apply it and instructions within the mod's file. Sorry for any inconvenience!
Romyashi  [author] 8 May, 2023 @ 11:12pm 
@[JdG] Pejman If an item exists, it is possible to add it to the treasure pool. As for threats I don't know, it sounds a little bit too complicated for my level of coding.
[JdG] Pejman 8 May, 2023 @ 7:39pm 
Really interesting.
I wonder if an arcotech submod would also be possible, and also addition of threats (scanning for tech and then digging a mechanoid for instance)
ChillySeed 7 May, 2023 @ 9:37am 
before anyone asks, the gun is NOT CE COMPATIBLE
Romyashi  [author] 6 May, 2023 @ 4:18pm 
@Resident c00mer Yes. No. Maybe.
Resident c00mer 6 May, 2023 @ 3:55pm 
Does this include a chance of digging up a copy of E.T for the Atari 2600?
TurtleShroom 6 May, 2023 @ 11:02am 
Sweet! Thank you for your response.

Please consider making a Guide or providing a permanent link to the information you provided me! This has so much potential!
Romyashi  [author] 6 May, 2023 @ 8:48am 
@Medic Olkie It is possible to change the textures and the text with a submod, yes. I'll take a look at it later.
Medic Olkie 6 May, 2023 @ 8:38am 
Do you think it's possible to make a sub-mod for medieval runs? I think it would be interesting to see classical-roman style artifacts and a sort of "bench"(retexrured scanner) used to "locate"(scan for) treasure
1Z Rison 6 May, 2023 @ 3:20am 
This is a cool concept that was just missing from the game even though we did not know we needed it until you came along.

Wait, I just realized who the author is. Yet again an interesting new concept that integrates into the game from you. Great!
Romyashi  [author] 6 May, 2023 @ 12:19am 
@mynameactually Can you provide a link to the mod please?
Romyashi  [author] 5 May, 2023 @ 11:51pm 
@TurtleShroom Yes! Any item can be set as a treasure if you add these lines in a def:<modExtensions>
<li Class="RomyTreasures.TreasureThingDef">
<treasureCommonality>0.09</treasureCommonality>
<treasureAmountPerCell>1</treasureAmountPerCell>
</li>
</modExtensions>
<deepCountPerPortion>1</deepCountPerPortion>
treasureCommonality is responsible for the chance to get the treasure, the higher the number, the higher the chance.
treasureAmountPerCell sets how many of the item will be generated at the treasure spot.
deepCountPerPortion is saying how much of the item will be dug up once deep drill progress is 100%. It is important to set this one, otherwise the game sets it to -1 and the item will never run out.
You can look for more examples in the mod's defs and patches.
Romyashi  [author] 5 May, 2023 @ 11:43pm 
@q308744928 Fixed.
q308744928 5 May, 2023 @ 8:14pm 
work type "Research" does not have a job related with operating this scanner
TurtleShroom 5 May, 2023 @ 5:31pm 
Is it possible for us to add new types of Treasures that support your Mod? This Mod gives me some ideas, and I would love to be able to build on what you have already built.
mynameactually 5 May, 2023 @ 5:17pm 
Do a rim of madess addon for this. "Oh look, we dug up something beyond our comprehension."
Halituis Amaricanous 5 May, 2023 @ 2:51pm 
This is actually super cool
YepThatsMyName 5 May, 2023 @ 12:55pm 
Archaelogy, finally!