Age of Wonders 4

Age of Wonders 4

[Outdated] Multiple Guilds
44 Comments
xXTHE FRAMERXx 26 May @ 9:22pm 
still works i think
Material Ghost 11 Nov, 2024 @ 1:13am 
I think you should stop using this mod, the dev said it is outdated, therefor it will not get any new updates, and in this situation it would be better to choose to stop using it instead of being forced by the mod ending up not working at all anymore.
That's sad the dev gave up on it though, i liked this mod ...
Loveless1987 10 Nov, 2024 @ 8:44pm 
It still seems to be working. I only ever build the merchant, scholar, mage, farm and seafarer's guilds. But, I saw my city's output go up every time, so I think its still working.
Furin 13 Sep, 2024 @ 4:03pm 
It still works, but you HAVE to build the warriors guild first, build any other first and the other guilds won't work any more.
Material Ghost 25 Jul, 2024 @ 8:52am 
Probably not working anymore because some guilds have been updated recently
Ben 5 Jul, 2024 @ 1:37am 
@Furin So I will have to build the WG first and then the Mason Guild.
Ben 5 Jul, 2024 @ 1:36am 
@Furin. Got that too. Wanted to build it, but then I took the Mason Guild and moved it forward putting the Warriors Guild behind it...only for the WG to disappear from the building queue.
Furin 21 Jun, 2024 @ 2:11am 
No, scrap that, I think the warriors guild is affected only, all other guilds can still be build. Not sure if they actually work though.
Furin 21 Jun, 2024 @ 12:47am 
No longer works for some guilds, fe. mage and sage seems fine, can't figure out exactly what's wrong.
MusicManiac  [author] 20 Jun, 2024 @ 3:40am 
Probably.
Ael 20 Jun, 2024 @ 3:38am 
Hey MM - this mod needs to be update with some of the new guild effects on Mystic update (june 2024)
MusicManiac  [author] 27 Feb, 2024 @ 5:37pm 
updated
MusicManiac  [author] 27 Feb, 2024 @ 5:19am 
Motivations Kekse
yes, make a mod that combines two.
Motivations Kekse 27 Feb, 2024 @ 5:19am 
Aow4E changes the effect of the guilds with increased stats. No matter how I put Multiple Guilds around it, Result is always the same bonuses will be deactivated.

Is there a way to make this one compatible with the AOW 4 Evolved Mod?
Ecgbert 12 Feb, 2024 @ 12:07am 
Is this compatible with the Heroes Guild mod?
joel.west 19 Dec, 2023 @ 6:51pm 
I noticed today that after the golem game update my game save file is 4x bigger than it would be with 76 added mods compared to the 24 basic mods I 'must have' to play the game

your mod did not add all of that but to a two player small map save file it adds 170 kb. that may not sound like much but prior to the golem update this is almost the size of the 220 kb save file for a two player small map game

please post if you can figure out how to fix this. until then I am forced to turn off this mod (along with other save file space hogs)
Val 14 Nov, 2023 @ 11:09am 
Just tested it with an old save, works perfectly now. Thanks!
MusicManiac  [author] 13 Nov, 2023 @ 4:21pm 
Should be fixed. Make sure to resubscribe. Maybe requires also new save, idk
Val 12 Nov, 2023 @ 3:25am 
Can also confirm the mod does not work with the Seafarers Guild. Seems to still require fisheries, which no longer exist (it's fishing farms now). @MusicManiac
Kharn 10 Nov, 2023 @ 6:38pm 
Be careful as this mod causing Seafarers Guild to not being able to build after the update, since it shows as it still requires the old Fishery
ibtrbl2 9 Nov, 2023 @ 9:38am 
I honestly don't remember...when E&A was released I just deleted everything and just starting over. I remember turning everything off back then except your mod but think maybe it was only on the largest map size. I think it was ok on the the smaller maps if I recall. Sorry for the delay, but just getting back into it with the new dlc.
Walayimuna 29 Oct, 2023 @ 11:12am 
ibtrbl2 23 Aug, 2023 @ 4:44pm 
Ok, will look more into it. I have 21 mods total and have made it to turn 70 as long as I don't have either of those mods.Just knew I didn't have a problem before the Watcher up. Thanks for checking though.
MusicManiac  [author] 23 Aug, 2023 @ 11:17am 
Just tried skipping to turn 35, worked without problems. Can't recreate the issue, also looked at game files, nothing seem to be changed in files this mod touches. :shrug:
ibtrbl2 23 Aug, 2023 @ 8:49am 
Is the mod getting updated for the Watcher drop? I had no problem before then but now I can only get to turn 11-25 before it crashes to desktop. Took me a while to troubleshoot it down to this mod and another (multiple T5 tomes). If either of them is loaded into the game then it will crash.
Theorden 17 Jun, 2023 @ 3:10pm 
This mod only works for me if I stack the guilds in the build order all at once, then they'll be built.

Otherwise, the guild is blanked out in the build menu.
Kinzo 10 May, 2023 @ 5:43pm 
Somehow it got autofixed, by exiting game and restarting steam
Kinzo 10 May, 2023 @ 5:39pm 
I have tried to unsub and resub, but i keep getting the metadata file missing, not sure what to do anymore to fix this, it keeps redownloading etc when i unsub and resub
MusicManiac  [author] 7 May, 2023 @ 4:24am 
Metadata should be fixed now
Walker 6 May, 2023 @ 11:37am 
strange really, the mod seems to work even though it says that?? I have to do it that way like you said because none of my mods worked unless I did that. It still says it though.
MusicManiac  [author] 6 May, 2023 @ 10:56am 
Someone fixed it by doing this: "Figured it out. First load up all the mods you want. Then copy the content_load.json from the "Documents\Paradox Interactive\Age of Wonders 4" folder over to the "AppData\Roaming\Paradox Interactive\Age of Wonders 4" folder. Suddenly the mods all work fine, despite metadata warning flags."
Caz 6 May, 2023 @ 10:49am 
I've got the same thing as Walker, for both this and the Multiple T5 Tomes mod.
Walker 6 May, 2023 @ 10:39am 
for some reason it says beside your mod this mod is missing the metadata file or it can not be accessed?
Rikka Arashi 5 May, 2023 @ 11:57pm 
ah your right mages guild says only for support units
any way finished that play through
il try the mod again tomorrow and do a test run
MusicManiac  [author] 5 May, 2023 @ 7:40pm 
Pyromancer is a battle mage, he doesn't benefit from Mage's Guild. I don't have access to test on Skald right now, but it works on other Support Units. Double check your Skald again.
Rikka Arashi 5 May, 2023 @ 7:18pm 
built the Mages Guild after building other guilds first and then produced 4 pyromancers and a skald, the race also has powerful evokers
did not get the bonus +2 ranks from mages guild on any of them nor the evoker bonus except on the skald who got the +1 but again not the mages guild bonus
MusicManiac  [author] 5 May, 2023 @ 4:39pm 
Rolled out more stuff, check collection on top of the page for more goodies.
MusicManiac  [author] 5 May, 2023 @ 4:23pm 
Oh you mean building teleport province upgrade on same tile where your city is? I don't think it's possible to have province upgrades in same province where your city is. Nor will I be investigating how to allow it. You can always build a province upgrade with teleporter right next to the city.
KaneDraco 5 May, 2023 @ 4:17pm 
I get a message that I cant. i can build on the other province tiles, but the only way to get one on the city is with building an outpost first and building the teleporter upgrade
MusicManiac  [author] 5 May, 2023 @ 3:47pm 
You can already build teleporters on city tiles?
KaneDraco 5 May, 2023 @ 3:44pm 
Love the mods. Can you do city buildings? Really looking for a way to build a teleporter in the city tile. Kind of dumb you can build it on an outpost but not an existing city
MusicManiac  [author] 5 May, 2023 @ 2:21pm 
Oh I didn't even know it's limited, lemme fix that with a mod real quick LUL
Abracadabralicious 5 May, 2023 @ 2:14pm 
Hey I hope I'm not being pushy but on the topic of multiple of something limited, how difficult would it be to have a mod that lets you have access to multiple Tier V Tomes?