RimWorld

RimWorld

Enhanced Carrying Capacity
32 Comments
Capisci 23 Jul @ 10:02am 
Thx for update. And yes, this mod works with 1.6 CE dev from Steam
scott6491 21 Jul @ 6:10am 
Thanks for updating this :)
Designer225  [author] 20 Jul @ 6:58pm 
Recompiled for RimWorld 1.6. As Combat Extended has not been updated yet, I have not verified compatibility with the mod.
不善言辞钟表头 18 Jul @ 10:37am 
1.6plz
Designer225  [author] 16 Jul @ 10:16pm 
I'll get to it over the weekend.
Yame 16 Jul @ 10:27am 
1.6 please
Victor 14 Jul @ 3:01pm 
Seems to work on 1.6, but if an equipment has a negative carry capacity factor, the mass Offset can flip it to be positive, and the multiplier can make it worse... this is mostly a problem with
No Armor Slowdown
polat.cal 13 Jul @ 3:45am 
Please update good sir!
tuordiel 28 Jun @ 12:18pm 
@Designer225 hey, will you update mod for 1.6?
secretgaz 11 May @ 5:15am 
awesome mod, i've been looking for something like this for a long time :KCDIIHorn:
Designer225  [author] 30 Apr @ 8:21pm 
Well, it's a "feature," but the carrying capacities might differ from values from previous save load. That might be due to swapping carry capacity mods and not updating settings.
Ganja | Ham Mafia | 30 Apr @ 11:11am 
and what issues would be caused by carrying capacities being changed?
Designer225  [author] 29 Apr @ 6:17pm 
It shouldn't cause any issue aside from any caused by carrying capacities being changed.
Ganja | Ham Mafia | 29 Apr @ 11:24am 
if i added this mid save would that cause any issues?
Scytheangel 29 Mar @ 10:03am 
can we have an option to make the capacities based on pawn manipulation stat?
matsgudmunds 29 Mar @ 8:02am 
can i add this mid save
Capisci 7 Aug, 2024 @ 11:12am 
just make sure to press "rearm" button
Capisci 7 Aug, 2024 @ 11:11am 
I disagree with the commenter below. The mod works with CE loadout when changing bulk and weight parameters
Xerkus 20 Apr, 2024 @ 2:52pm 
There is a problem with this mod: the mass/bulk increase does not seem to be accounted for when pawn is equipping CE loadout. Ammo and gear is only auto picked up up to the original limits.

Sure, stuff can be picked up manually afterwards but it is mostly an exercise in frustration. CE outfit logic needs to be patched, if it can be patched.
Deinsensai 14 Apr, 2024 @ 1:57am 
Seems to be working for 1.5
Designer225  [author] 13 Apr, 2024 @ 1:27am 
While I think it will work, I will take a look to double check. Just in case.
thorman123456789 12 Apr, 2024 @ 6:41pm 
1.5?
Zombot223 1 Mar, 2024 @ 2:15pm 
Thank you i figured it out
Designer225  [author] 29 Feb, 2024 @ 7:53pm 
Enable it and it should just work. You can tweak things at the settings.
Zombot223 29 Feb, 2024 @ 3:32pm 
how do i use this i have it downloaded
Xoni_I 8 Aug, 2023 @ 5:51am 
Спасибо (Thank you)
Designer225  [author] 7 Aug, 2023 @ 7:25pm 
2x for both mass multiplier and (if CE is installed) bulk multiplier. Mass and bulk offset are 0 for both.
Xoni_I 7 Aug, 2023 @ 5:27am 
Can you tell me what scores you set for yourself in this mod?
Designer225  [author] 7 May, 2023 @ 9:41pm 
DCC and BC also don't quite work with Combat Extended as the latter has a postfix to the underlined method that sets caravan mass using a pawn's weight as basis, which basically overwrites whatever those mod did. This mod checks if CE is enabled. If so, it will insert the StatParts into CE's weight and bulk capacities and avoid patching the underlined method to let CE do its thing.

(2/2)
Designer225  [author] 7 May, 2023 @ 9:40pm 
All three mods have caravans make use of pawns' carrying capacities as basis for caravan mass capacity. The other two mods do it by prefixing MassUtility.Capacity() with their own calculations (which in case of Bulk Carrier also makes use of its own settings).

This mod postfixes the same method and just sets the result to the higher of the original result and a pawn's carrying capacity. That's because the mod instead adjusts carrying capacity through classes derived from StatPart that are inserted into the inventory capacities (carrying capacity with vanilla, mass and bulk with CE) via patch operations. Those StatParts also make use of this mod's settings. By using StatParts, the mod can adjust carrying capacity directly and only patch the underlined method to use the adjusted capacity numbers.

(1/2)
Imagine12 7 May, 2023 @ 6:25pm 
Wait I'm stupid, what's the difference between this and Dynamic Carrying Capacity or Bulk Carrier .
Designer225  [author] 7 May, 2023 @ 12:43am 
In my haste to upload the mod, I forgot to check if carrying capacity affects caravan mass capacity. It did not. I had to bring down the mod and work on a patch for it. Sorry about that.