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No Armor Slowdown
Sure, stuff can be picked up manually afterwards but it is mostly an exercise in frustration. CE outfit logic needs to be patched, if it can be patched.
(2/2)
This mod postfixes the same method and just sets the result to the higher of the original result and a pawn's carrying capacity. That's because the mod instead adjusts carrying capacity through classes derived from StatPart that are inserted into the inventory capacities (carrying capacity with vanilla, mass and bulk with CE) via patch operations. Those StatParts also make use of this mod's settings. By using StatParts, the mod can adjust carrying capacity directly and only patch the underlined method to use the adjusted capacity numbers.
(1/2)