Stranded: Alien Dawn

Stranded: Alien Dawn

Circuits Overlay
20 Comments
Hello, is there any Git deposit available to propose translations or no ? Thank you !
CTD bug 22 Sep, 2024 @ 6:32pm 
벽 뒤의 스위치와 숫자가 겹쳐서 알아보기 어려움.😡
Jaggid Edje 6 Feb, 2024 @ 12:23pm 
@Treveri, "this person" is one of the developers of the game, not just a random dude on the internet who is playing and modding the game 'right now'.
Alfuken 4 Feb, 2024 @ 12:30pm 
Well how about you help both devs and mod creator to get together and to agree to include this mod as a part of the game, hm?
Treveri 4 Feb, 2024 @ 8:52am 
This just annoys me to no end ... while I respect and appreciate this person's work, expertise and contribution ... that means this will most likely never make it into the base game ... then 6 month from now when this person has moved on to another game and no longer supports this mod, MAYBE someone will pick it up, maybe they won't and it becomes invalid.

The Dev's don't want to put it in the game because A) they don't want to "steal" mods, B) discourage other creators from making them, and C) a solution is already out there, so why should they waste there time (AND MONEY).
ezbz14 4 Jan, 2024 @ 12:19am 
@Tuvka This mod displays what control circuit each device is assigned to.
Tuvka 15 Nov, 2023 @ 10:01pm 
I really, really apologize, but I didn’t understand what this mod does :( Can you explain it to me so it’s clear?
injto4ka  [author] 14 Aug, 2023 @ 1:05am 
@Alfuken the build levels are now displayed in the mod Passability Overlay. In the mod options there is a toggle to include that information when the overlay is active.
Redjacks 13 Aug, 2023 @ 8:47pm 
This is the way.
tiamats4esgares 4 Aug, 2023 @ 6:32pm 
This is amazing. It's color-coded and if something doesn't have power the color is very faint so you can' tell something's wrong. Simple and effective.
Revolting 26 Jul, 2023 @ 1:57am 
Managing circuits was the one thing in this game that gave me headaches. The complete lack of any kind of circuit overview in the base game was and remains an absolutely baffling omission. This mod does exactly what I need: provides a toggleable overlay showing me which items are controlled by which circuits. Perfection. Thank you, mod author.
Alfuken 1 Jul, 2023 @ 6:27am 
Current implementation is very limited in range and lacks multilevel indication.

I'd imagine it having a radius of, say, 100 blocks from cursor, and with colours going through the whole colour wheel: white for current, then for each level of difference loop through, for example, green - chartreuse - yellow - orange - red - pink - violet - blue - cyan - green - and so on.
injto4ka  [author] 29 Jun, 2023 @ 10:29pm 
How do you imagine it? Same color for the same build level? Actually the build grid around the construction cursor has this color coded information already.
Alfuken 29 Jun, 2023 @ 4:44pm 
Would you please be so kind as to make a ground level overlay? It's a bit complicated right now to plan the layout of the base other than trial and error; having the overlay numbers and/or colours of altitude relative to the tile under a cursor would be a great help...
Alfuken 15 May, 2023 @ 1:34am 
Awesome, thanks!
Alfuken 14 May, 2023 @ 6:31am 
Well, I don't plan to have it "on" all the time, only to check where I have missed a lightbulb :)
injto4ka  [author] 14 May, 2023 @ 1:59am 
Thanks, I'm glad it helped. About the lights, yeah, doable, but it may be heavy on performance.
Alfuken 14 May, 2023 @ 1:45am 
Awesome mod! Thanks! Can you make the same for light level overlay? To see which squares are illuminated and which are not?
Venomous 8 May, 2023 @ 7:17am 
Thanks for mod.