Total War: WARHAMMER III

Total War: WARHAMMER III

Caravans of the Old World - Kislev addon
111 Comments
TWilliam  [author] 7 Jul @ 8:40pm 
@ZOVA : you get access to base ogre roster with any of these two
ZOVA 7 Jul @ 7:08pm 
Lovin the mod, I'm guessing the Protection of the Tyrants trait requires a DLC and its not a bug that the two ogre units didn't spawn with it? Which DLC would that be, is there only the one Ogre DLC or does it come from a different one
REITERPALLASCH 20 Jun @ 3:56pm 
Hey does anybody know if the crash associated with seabound caravans and Immortal Empires expanded has been dealt with?
TWilliam  [author] 31 May @ 10:21am 
@epic meow : no
epic meow 31 May @ 9:44am 
is it supposed to work in the realms of chaos campaign?
TWilliam  [author] 23 May @ 11:46pm 
@Luckie : you probably don't have a dlc with these units
Luckie 23 May @ 6:40am 
some of the traits don't work btw, the units aren't in the caravan when I create it
TWilliam  [author] 21 Apr @ 8:20am 
The main mod (with positions of trade nodes) has been updated
Blader 21 Apr @ 7:02am 
not work in old world campaign
Blader 21 Apr @ 4:41am 
need update
TWilliam  [author] 25 Mar @ 9:21pm 
@Polskers : Mother Ostankya doesn't have caravans by default. You should set MCT option "Caravans for player" to "Force enable" to activate it. If button still not appear - try this mod
Polskers 25 Mar @ 3:03pm 
How does one access the caravans as Mother Ostankya? Due to all of her actions and abilities, there is no caravan button for her. Instead, that's where the witches' hut button is. I suspect that is not working as designed.
Gator 11 Mar @ 7:26pm 
@TWilliam I am reporting a somewhat similar situation as Sanguinis, though mine is with all dwarf factions, around turn 30-50. I seem to have a caravan event around that time, but I'm very skeptical about it being the cause, your mods seems fine to me. May I ask what tables are modified, or what mods you think of that would conflict and cause these sorts of issues? I'm currently working on identifying one of the 125 mods of mine that is causing the issue.
The Dark Ranger 16 Feb @ 10:53pm 
I've an idea for more caravan units to start for more variety.
1. Ice Court Contacts.
"This man's sister is part of the Ice Court and despite that hasn't abandoned her famililial loyalties."
This caravan starts with an ice guard and 2 snow leopard units to go with 4 spear cossars and the caravan master.
+10 defense for all ice court units or +5 defense for all units or perhaps 5% ward save or something.

2. Devout Servant of The Orthodoxy.
"Due to his incredible piety this man was able to convince the Cult of Ursun to aid him."
This caravan starts with a patriarch and 4 units of varying kossar cavalry and 1 unit of Orthodox Cavalry, it's a 100% cavalry army. +10 leadership for kislev units

3. I don't have any flavor text ideas for this one but it would be an army with a hag witch and a couple units of things in the wood or another unit you feel is appropriate.
TWilliam  [author] 30 Jan @ 12:10am 
@Sanguinis : you are the first one who reported about regular crashes like this. This is likely caused by a conflict with other mod that you uses
Sanguinis 29 Jan @ 2:42pm 
Good Day ! i love the mods. i keep getting an beginning of turn crash on malakai and if i reload it later i usually have an caravan event waiting for me. I don't know if there is an mod conflict or something i am using a modpack with it. i dont crash as often if i disable the mod
TWilliam  [author] 19 Jan @ 10:31pm 
@MoufBreaver : it is a conflict with some other mod. Do you use the ogre contract one? It can cause this issue
WakeMeUp 19 Jan @ 3:10pm 
Mother Ostankya had access to Caravans but upon hiring the Caravan, the general had no units spawn along with
Dubaggio 15 Dec, 2024 @ 2:39am 
Got it. thanks a lot!
TWilliam  [author] 13 Dec, 2024 @ 8:03am 
@Dubaggio : Boris doesn't have access to caravans from turn 1, you need a confederation with other Kislev faction or set MCT option "Caravans for player" to "Force enable"
Dubaggio 13 Dec, 2024 @ 7:35am 
Did some more testing, issue seems to be solely related to Boris (Urson's Revivalists). Other Kislev factions working fine.
Dubaggio 13 Dec, 2024 @ 7:06am 
unfortunately the caravan button is not showing up anymore in 6.0. All the tech reworks pertaining to caravans are in the techtree. Any idea what's going on?
TWilliam  [author] 7 Dec, 2024 @ 9:07pm 
@Darkus : as I said: it is a conflict with other mod that you use, try to find it
Darkus 7 Dec, 2024 @ 8:01am 
hello on the old world mod campaign the convoy are only 1 unit normal (the lord) ?
Villfaren 25 Nov, 2024 @ 2:56pm 
I'm just coming in here to say, i value this mod so much! it has absolutely added a level of fun to my game that i appreciate. i adore having more things to do each round, and love kislev, so you made this just for me (i am sure). thank you, and have a lovely winter
Kuro 16 Oct, 2024 @ 8:53pm 
I have translated this mod into Korean.
Thank you so much for making such an awesome mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349772812
Faleg 4 Oct, 2024 @ 10:23am 
Thank you very much :).
TWilliam  [author] 4 Oct, 2024 @ 7:44am 
@Faleg : fine, now you can use caravans as Mother Ostankya but only with mct option "Caravans for Player -> Force Enable". Confederations doesn't work for her
Faleg 1 Oct, 2024 @ 12:14am 
Yeah, I too would love to see this mod add Ostankya, there is no real reason why she can't have nice things.
阿东 22 Sep, 2024 @ 2:50am 
I update all mods and check campaign again,not move when terminate a battle
TWilliam  [author] 30 Aug, 2024 @ 12:32am 
@阿东 : it looks like the mods wasn't updated for you. Restart the Steam for update all mods and check your campaign again
阿东 29 Aug, 2024 @ 5:55pm 
why not move when terminate a battle
TWilliam  [author] 18 Aug, 2024 @ 11:15pm 
@Daverin2112 : thanks, updated. You can see these units only if you use MCT option "Caravan units ignore unit caps". That's why no one noticed it.
Daverin2112 18 Aug, 2024 @ 9:24am 
I am mildly surprised nobody else is reporting this, but for this mod and actually all of your caravans when kislev units are added... they are I think a DLC or two behind? Like armored kossars are 10 units shy, and cavalry lacks Glorious Charge.

Now I haven't played Cathay yet, so is that a vanilla oversight and your mod uses some generic caravan roster?
Hope 11 Jul, 2024 @ 9:09am 
It doesnt work with mother Ostenkia do you plan to add it in a future update? Otherwise its a lot of fun ty for thr the hard work !!!
ChopChop 16 Jun, 2024 @ 5:35pm 
Thank you :WH3_clasp:
TWilliam  [author] 11 Jun, 2024 @ 8:54am 
@ChopChop : Malakai like other dwarfs doesn't get items for finishing a caravan. Instead, he gets a special resources for crafting.
get_random_ancillary_key_for_faction() has nothing to do with finishing a caravan and works with errors since 4.1 (it is a vanilla function)
ChopChop 11 Jun, 2024 @ 6:48am 
Hello, thank you for the work and awesome mods man, the caravans and convoys are great and i love them. I think i am getting a script error when finishing a caravan for Malakai. I receive the extra unit from the destination place, but i do not get any ancillaries. In the script says:

ERROR: get_random_ancillary_key_for_faction() called with category [enchanted_item] and rarity [common] for faction [wh3_dlc25_dwf_malakai] but no equippable ancillaries could be found. Will return one at random.

Then it tries to do that 4-5 times in a row in script log, but eventually fails and i do not get the items. Hope this helps, thanks again for the mods
TWilliam  [author] 30 May, 2024 @ 11:46pm 
@Nasrin : caravans for new races reqiure high skill in lua scripting. Otherwise caravan encounters will not work. It requires too many changes and small things to describe it in comments
Nasrin 30 May, 2024 @ 1:37pm 
Thank you for the mod! Would it be hard to do it for Drycha and Vlad for vampire counts? If it is, is there a guide on how I could make it? I use Rusted PackFile Manager.
TWilliam  [author] 29 May, 2024 @ 11:03pm 
@sigmars_disciple : caravans don't use the same logic as other armies: pathfinding, etc. They just teleport from one settlement to next one, it is very cheap.
Anyway, caravans for Kislev and Southern realms are disabled for AI by default, but you can turn them on/off in MCT for every supported race
sigmars_disciple 29 May, 2024 @ 4:16pm 
Oh, to clarify: I don't ask you to conduct tests etc., simply "rough ballpark" based on the amount of factions that get caravans (on average) from the main mod and the # of factions that get them from this submod, like so:

Main mod: 8 factions = 100% represent the total = 12,5 % for each of the 8 factions

This submod: 5 factions (avg) = 5 extra factions à 12,5% = 52,5%
= APPROX. 50% MORE than the main mod alone. YouseewhatI'msayin'?
(BTW I didn't put the math there because I think you can't do it, i put it there for clarification what I mean, and maybe a bit to see if I could still do it, I'm old HAHAHAHA)
sigmars_disciple 29 May, 2024 @ 4:05pm 
Hey @TWilliam! As your lovely mods are - due to their nature, they permanently add a whole bunch of new armies to the campaign map - indeed a factor for the overall performance of the game and I'm a proud potato PC owner still (grrrrrrr......) I'd love to know for this submod and the TEB submod (maybe you can post the result there in the comments?)

assuming the performance impact of activating this submod's main mod "Old World Caravans" is 100% (due to new armies being added that would otherwise not be there, which move around, get involved in fights etc. and therefore affact end turn times like any other army on the map), how much percent would we roughly land at when this submod is activated?
Just curious if it's more like 115% or more like 140% or whatever.... <3
sigmars_disciple 29 May, 2024 @ 3:55pm 
READY FOR 5.0.3 <3
TWilliam  [author] 14 May, 2024 @ 9:16am 
@Experica : fixed. Fix will works only for new caravans. This bug affected only caravans with two additianal longbeards. Caravans that was recruted before this technology works fine
Experica 14 May, 2024 @ 5:52am 
Im getting trespass penalty playing with malakai faction not sure if other people also has this issue as well or if its just me only when caravan goes over foreign territory,
TWilliam  [author] 3 May, 2024 @ 11:23pm 
@Juanplay : Confirm. No items, but special awards that you can use on crafting screen
Juanplay 3 May, 2024 @ 10:09pm 
Can anyone confirm if caravan item rewards arent working with the Malakai faction? Im not getting any
Thunder Chunder 3 May, 2024 @ 8:02am 
Awesome
TWilliam  [author] 3 May, 2024 @ 7:59am 
@Thunder Chunder : yes