Left 4 Dead 2

Left 4 Dead 2

Improved Weapon Accuracy
90 Comments
Mike Oxlong  [author] 22 Feb @ 5:33am 
Unfortunately, I'm not sure how, sorry.
Stark 18 Feb @ 7:43am 
break MP5 model, please fix it
Mike Oxlong  [author] 17 Jan @ 6:33am 
There is nothing wrong with my mod, it gets tested every time I update it. I use it on my own game and it works just fine. If you're incapable of configuring your game properly, that's a you problem.
S.T.A.L.K.E.R 15 Jan @ 11:07am 
yeah this mod just doesnt work, at all
Mike Oxlong  [author] 3 Dec, 2024 @ 1:11am 
It might help you to learn how the engine actually functions before confidently talking about something you evidently don't actually have a clue about.

The 'spread' in L4D2 is not shot spread at all, the aiming reticule simply adjusts to movement. All my mod does is removes aim reticule movement so that it functions similarly to how crosshairs function in most other games. Shot spread in L4D2 is dictated solely by player aiming and by weapon recoil, and is not processed server side. If a shot fails to register when you're playing online, that is because of a lag spike or connectivity issue and has nothing whatsoever to do with how the game engine processes gunshot traces.
ᗜˬᗜ Kira_sas ᗜˬᗜ 2 Dec, 2024 @ 9:56am 
for everyone who thinks that installing this mod you will get super accuracy in Mp NO YOU WILL NOT GET IT everything that you will see will be on the client side but the spread will be registered on the server side, so it’s not surprising why it won’t register damage to zombies when you hit because FROM THE SERVER SIDE YOU DIDN’T GET IT, this is just self-deception, please pay attention to this
Xeyth 15 Nov, 2024 @ 8:54pm 
For anyone curious, looks like it makes all weapons perfectly accurate
Mike Oxlong  [author] 22 Sep, 2024 @ 2:08am 
That's a tough one, I don't like the fact that it's bugged but if I exclude the CSS weapons from it, they won't be worth using at all. Probably best to leave the script as is for now and hope the bug gets fixed. Thanks for the info.
o_-KILLJOY-_o 21 Sep, 2024 @ 1:19pm 
the reason why the mp5 is in the left hand is because its a bug in the source engine, if you alter anything with damage to accuracy it switches hands. if update the script to exclude the mp5 it should work.
sinwithagrin 5 Jun, 2024 @ 8:58pm 
okay yeah im actually having the same thing as sinister. i thought it was the actual mod made by the guy that mad ethe visual mod i had for that gun and contacted him about it.
Mike Oxlong  [author] 20 Feb, 2024 @ 3:55am 
I'm not so sure why that might be happening, as I'm not sure which any of the CVARS in the file are responsible for which hand the weapon is shown in. But if someone more in the know could help I'm happy to fix that issue as well.
Sinister 18 Feb, 2024 @ 12:03pm 
Thanks for the quick update! I also noticed that this add on causes the mp5 to be left handed. Could you also take a look at this?
Mike Oxlong  [author] 17 Feb, 2024 @ 2:53am 
Thank you for the report, I've issued an update to correct the SG552 clip size.
Sinister 16 Feb, 2024 @ 4:37pm 
Been using this for a while but realized that it reduces the SG552 magazine from 50-30 for some reason. Only that gun seems to be affected.
Blake 26 Oct, 2023 @ 4:26am 
I love this addon, honestly I understand the idea behind the worst precision when moving, but literally standing infront of a zombie, completlly still, crosshair on head with my mangum, and seeing literally the bullet go right past them is brain-juice material
⇝ SN0UG1 ⇜ 26 Nov, 2022 @ 2:30am 
No probem dude :steamthis: This is community for
Mike Oxlong  [author] 22 Nov, 2022 @ 7:54am 
Thanks to SNOUG1, I have been able to fix the issues with the arm and gun meshes, i've tested it on a campaign with the old survivors and should be working as intended again.
⇝ SN0UG1 ⇜ 13 Nov, 2022 @ 1:33am 
Fixed hands and R8 handed guns from CSS
⇝ SN0UG1 ⇜ 13 Nov, 2022 @ 1:33am 
i revork this addon + weapon changes mod named Accuracy and Damage
star 21 Oct, 2022 @ 3:45am 
please add l4d1 hands
ANIKI 2 Oct, 2022 @ 3:09pm 
bro . I dont have Hands anymore
Mike Oxlong  [author] 26 Sep, 2022 @ 4:16am 
The camera shake and the dilation of the crosshair are linked to the same weapon stats, I'm afraid it isn't possible to mod one without the other.
GIFT 25 Aug, 2022 @ 6:27am 
bro the camera shake is gone
Smug_Teasip 7 Mar, 2022 @ 4:03am 
Alright, no biggie about the transparent weapons.

Thanks for looking into the launcher though, cheers.
Mike Oxlong  [author] 7 Mar, 2022 @ 3:05am 
I've re-worked the addon using the script files pulled from the latest update to the game as a precaution, but I looked them over and there's nothing wrong on my end. The last stand update did screw up a lot of the game's scripting with regards to addons, and if the issue with transparent weapon models persists then it is, unfortunately something I have no ability to fix, so apologies to anyone who has that issue.

The grenade launcher was something I use locally for a specific campaign and I hadn't intended to upload it with this mod, the grenade launcher should now function as intended.
Smug_Teasip 6 Mar, 2022 @ 5:43am 
Noticed the Grenade Launcher suddenly replaced the secondary slot, with 200 ammo and no reload. Disabled one add-on after another and noticed it was this one. Is this intended?
Also like SapphyrKhaos mentioned it still makes the CSS weapons transparent even for me, still love this for non-local server lobbies though.
Hahamlml 29 Dec, 2021 @ 5:13pm 
amazing mod, been using it for months, but recently i came back to the game and i realized it makes the shotgun spread non existent, it became a sniper rifle :(
SapphyrKhaos 28 Dec, 2021 @ 9:56pm 
Still makes the csgo guns transparent for some reason. It might just be my weapon mods, but I digress.Good mod nontheless
Mike Oxlong  [author] 15 Oct, 2021 @ 11:16am 
Pleased to hear that it fixed the issue.

As it turns out, all of the scripts for the new weapons post content update are in a /melee subfolder, and even though I didn't alter any of them, for some reason not putting the folder in with my addon seemed to cause the game to freak out.

Weird issue, but as I say just happy that it works properly again.
Nasty Sewage Boy 15 Oct, 2021 @ 10:55am 
Issue is gone now. Appreciated!
Mike Oxlong  [author] 15 Oct, 2021 @ 9:07am 
Hopefully this should now work properly with the latest content update.
Nasty Sewage Boy 12 Sep, 2021 @ 12:39pm 
There is a bug with this addon. It bugs out CS;S weapons and inverts their viewmodel so they appear transparent.
Borsig 9 Sep, 2021 @ 7:27am 
alright thanks
Mike Oxlong  [author] 9 Sep, 2021 @ 3:34am 
Use something like GCFscape to extract the weapon scripts from the game files, and edit them. They're just text files, it's fairly easy.
Borsig 8 Sep, 2021 @ 6:08pm 
how did you make this?
Macha[BR] 15 Aug, 2021 @ 4:49pm 
smg bug
SapphyrKhaos 18 May, 2021 @ 5:45pm 
@Shane Phillips That's fine, I just wanted to run it by you and yeah, the TLS update causing that would make sense. This is a great mod and i'm still using it, so no worries there. If you do look into it and solve it, then that's great, but there's no rush.
Mike Oxlong  [author] 16 May, 2021 @ 12:14pm 
This shouldn't break the meshes of any of the weapons, it doesn't interfere with anything visual, it's merely edited weapon scripts. It is more likely to be related to the content update, it broke a lot of mods. At the moment my graphics card is broken and I'm stuck on a really old one that won't be powerful enough to handle L4D2 so it's likely to be a long time before I can look into this, sorry.
SapphyrKhaos 13 May, 2021 @ 3:47am 
Not sure if you're aware, but this completely breaks the csgo guns, making them invisible and even messing with the mesh of the hands holding the guns. I think it's this mod, because I didn't have a problem with it until I downloaded this on top of it conflicting with the previous mods I had on the csgo guns.
Vanessa 19 Sep, 2020 @ 5:54am 
Any possible version of this mod that does it in a half measure? This mod gives all non-shotgun hitscan weapons perfect accuracy at all times, making stopping, walking, crouching, and even the laser sight completely worthless. I still want to benefit from increased accuracy while not feeling like my headshots are entirely RNG for Lone Gunman runs.
Mike Oxlong  [author] 8 Jul, 2020 @ 12:24pm 
Unfortunately there is no way around those issues, i'd fix it if I could but it's a server side problem.
Coach 29 Jun, 2020 @ 5:51am 
And to be fair if sm1 uses this mode in MP WO the other players acceptance the report would be reasonable. If you think about it aim and wallhackig is advantages, such as highly accurated weapons. I don't say you should delete this mode cas its rly nice to have, but I found rly strange that you can use this mode on casual MP
Coach 29 Jun, 2020 @ 5:41am 
Ah I see. I only said rly accurated weapon makes a suspiceon of hacking, but if sm1 uses this mode in MP do unfairness sm1 could report him (I just pointed out I know it has nothing to do with hacking). After several testing it turned out the mode only changable if I restart the whole game. Its not a huge problem as I said, but still not the best.
Mike Oxlong  [author] 29 Jun, 2020 @ 4:22am 
It is nothing to do with hacking, it depends on the settings of the server you're playing on. It works by altering the game's weapon scripts, and if the server has sv_consistency turned on it will play with the original game files and settings.
Coach 29 Jun, 2020 @ 3:22am 
I like the mode, cas I can develope my aim with solo magnum runs. But It sometimes dose not work and sometimes it works even on MP!!! I think the mode is actualy resets only, if I restart the whole game. So overall I realy like this mode, but I don't wannt to make suspiceon about I am hacking or exploiting on MP! If you can't change this mechanic its ok, but I suggest to note this so others will not bring unwanted attention for themselves.
Mike Oxlong  [author] 20 May, 2019 @ 6:31am 
No, magazine capacity is unchanged.
Dobe 19 May, 2019 @ 5:54pm 
Does it impact the magzine capacity or not?
Mike Oxlong  [author] 15 Apr, 2019 @ 2:58pm 
Sniper rifles should now work properly