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To keep it from being spammed, the Organ damage type that normally only shows up when used without the proper skill check could still happen but weaker when applied with the right skills. Organ damage seems heal faster on its own than normal exterior damage types but slower than the trivial (except when applied quickly by Fractual bots) burns for reference.
For opioids I still need to balance them a bit and help to make opium, morphine, and fentanyl distinct
I really like Opioids only improving the base healing over time (both balance wise and how it is IRL) but what sets morphine and Fent apart from base opium stats? Im guessing different health regen rate and duration or do they also offer a set "temp health boost" both to buy time in reviving someone and for combat endurance usage (which could be balanced by making overdose/withdrawal build up values easier to get instead of it being relatively non-existant base game outside using 10ish morphines/4-5 Fents in one mission)?
I can't wait for a mod that changes the music of the guitar to have someone ask "Works with Neurotrauma?"
Also, this mod is great! I was always confused why bandages don't heal lacerations it seemed like such an obvious thing, over all, looks like an amazing mod! hope to see more types of medicines ^^
work with Neurotrauma?
when no condition it breaks
Just tested it and the forceps don't seem to have any bleeding affect, (this may be a bug or user error).
will note some bugs and issues I found:
Forceps is free gunshot healing (with high skill), maybe balance with some base damage that is heal afterwards, also forceps causes errors on spawn. Errors in question:
Error in StatusEffect (Forceps) - Affliction prefab with the identifier "" not found.
Error in StatusEffect (Forceps) - Affliction prefab with the identifier "" not found.
Error in StatusEffect (Forceps) - Affliction prefab with the identifier "" not found.
Error in StatusEffect (Forceps) - Affliction prefab with the identifier "" not found.
Other then that I think the mod is neat, keep up the good work!