Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
where is it?
Great atmosphere, great effects, interesting combat...brilliant!
For example:
Firstly,I killed the officer, before I killed the light.
And after I killed the light, it didn't show me the task "Destroy the monster as succeeded", even though the officer was dead.
Secondly, I destroyed the transformer with a satchel, because I didn't read the briefing properly(my fault), but instead of ending the mission, because I made too much noise, I could instead still kill the light via addaction.
Last but not least, the artilleries. I needed 2-3 charges + 2 satches to destroy them. If I were you, I would consider to use if (damage artillery) > 0.02 then {artillery setDamage ;};
or some kind of counterattack after you blow the armor.