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Whatever you do, don't do that and add RCS, unless you bring a vomit bag XD
I play RE2, and this is always my starter CV. I upgrade it as recommended, but then upgrade all thrusters to plasma with antimatter in back, which makes it very maneuverable but not "twitchy." Once I get a carrier so that it no longer has to do warp jumps, I replace the warp drive with plasma turbines. It then runs without using fuel when the thrusters are off. At this point, I also remove the constructor and expand the main cargo capacity with extra extensions to about 200K and eventually more than that by using quantum extensions. In this form, it remains my planet-side loot-hauler and trading ship for the entire run.
I suspect that if all the thrusters are upgraded to antimatter, this can probably handle high-g, too, but I haven't tested that yet. I will soon!
Is there any chance of an updated version for RE2? It works mostly across the board, but it doesn't need the basic extender anymore since it comes in at under 60k CPU, and it increases the cost. I've modded it for my private collection but I think it'd be a useful thing for everyone else.
Albeit I don't use her in her stock configuration (widened the entire ship by a single block which allowed for 3 large solar panels as well as allowed the removal of the constructor in favor of an advanced radar) its been a lovely little ship to jump from system to system to do satelite hacking in my spare time when friends aren't online.
Thank you Logos :)
@axion now that I look at it, it does have some Pisces vibes