Age of Wonders 4

Age of Wonders 4

Sane Tome Limits
54 Comments
FieserMoep 29 Apr @ 3:39pm 
Would love to know if this still works without causing any hidden problems.
Lampros 19 Oct, 2024 @ 5:13am 
If this is abandoned, are there any alternative mods that limit researchable tomes?
Evolution 1 Sep, 2024 @ 11:30am 
Is this mod abandoned? I want to try it, but i also have a mod that add cloak & dagger tomes
Lampros 10 Feb, 2024 @ 4:37pm 
Is this still working?
Dunadd 24 Jul, 2023 @ 10:15pm 
Will this be compatible with mods that require more affinity to research tomes?
Osium 31 May, 2023 @ 8:16pm 
If you scroll down to Freaky Freddy he has a working version now. Just read the instructions on how to swap over to the 2-2-2-2-1 version.
Jessy2299 31 May, 2023 @ 2:42pm 
Yep your right I have play today and realize that ! That ashame
Osium 31 May, 2023 @ 1:03am 
It doesn't work. It disables the mod, so you think it works, but the limits on tomes are all removed.
Jessy2299 30 May, 2023 @ 8:22pm 
Nevermind after testing IT DOES work only thing make sure to use notepad and not notepad++ for unknow reason using the latter make the game crash
Jessy2299 30 May, 2023 @ 8:14pm 
The fix povide by Warpunk_ZA unfortunately doesn't work and make the game crash... So we will realy need someone to post a fix before using a such mod
Osium 26 May, 2023 @ 6:16pm 
I've just been playing without tome of amplification. It's a good tome, but, at the end of the day, you can just pick something else. However, yea, if someone could just release a version of this mod that fixes the vanilla error with tome of amplification, that'd be nice :)
Jessy2299 26 May, 2023 @ 3:38am 
Can anybody make a fix PLZ this is most needed !
Osium 23 May, 2023 @ 9:32am 
Can confirm, the fix just disables the mod. Too bad.
Crunbum  [author] 23 May, 2023 @ 6:01am 
It does sadly look like I will not have time enough to properly mod games anytime soon due to irl stuff, so if anyone wants to update/maintain or fork this mod, feel free to do so.

I might at some point come back and pick it back up or make a larger overhaul from scratch that includes something like it (funnily enough the EvocationTome Tag in the Amplification file appears to be a vanilla issue related to it not having its own Tagbook entry and sharing Evocation's, which causes the Tome to disappear when its file is modded in any way). Warpunk's solution makes the mod file unreadable by the game or the mod tools, causing it to load the vanilla version instead.. which obviously does have the Amplification Tome, but no modded limits of any kind.
Jessy2299 22 May, 2023 @ 3:26pm 
@Warpunk_ZA According to the workshop rule you are allow to upload a fix of this mod if you send a link to the mod owner and add a link and credit to the original mod author in your mod description. In worst case the mod owner will ask you to remove your mod when he eventually come back.
Freaky Freddy 22 May, 2023 @ 11:56am 
Hey guys

Since the mod author hasn't answered in a while i made a mod with different tome limtis

(4 T1, 4 T2, 3 T3, 3 T4, 1 T5)

If anyone is interested you can check it out in my profile
Osium 21 May, 2023 @ 7:13pm 
Regarding the fix walkthrough. I tried to use notepad++, it caused a CTD on the PDX logo while loading. If I just used regular old notepad, it worked. So if you run into the same issue, there ya go.
Warpunk_ZA 21 May, 2023 @ 1:58am 
Step by step manual fix for missing tome of amplification:

1. Navigate to steam > steamapps > workshop > content > 166900 > 2973428262

2. Open TomeLockage.acp with notepad

3. Ctrl+F search for TomeOfWonders.Tomes.Astral.EvocationTome

4. On the last result (i.e. the search result the furthest down the list in between all the references to tome of amplification) replace "EvocationTome" with "AmplificationTome"

5. Save file

6. Load game with mod loaded and check encyclopedia. The tome of amplification should now be present again.

I'm not willing to upload a mod with this fix as it's not clear that the original author has abandoned this mod at this stage.
SQW 18 May, 2023 @ 5:54pm 
Still no word from the mod author? =(
Osium 17 May, 2023 @ 9:48am 
If you open the pack in the resource editor, you can see some of the stuff he did. You may need to force read-only off to be able to actually interact with things.
Black Heaven 16 May, 2023 @ 11:35pm 
But i m not a programmer, i don't know what we can use.
To be honest, i think that we need help. Maybe we should ask someone to fix it for us, untill Crunbum will come back
This modification is comletely must have for the game
Black Heaven 16 May, 2023 @ 11:29pm 
further investigations of files gave me an interesting result. tome lockage. acp can be opened in package manager. howewer, there's no valuable information for us.
But, if we open tome locage.acp in , for example, word pad, we can see a lot of interesting things.
Yes, register is broken and most part of the text is unreadable, but some parts can be understand - for example
Realm - Player PropertyJ {GLOBAL.WORLDMAPCASTINGPOINTCONCEPT}
TOME_GOLDEN@TOME@NAME
and other like it.
I suggest that if we will find a way to open acp file correctly, we will find a mistake in the mod.
Medieval Nerd 16 May, 2023 @ 4:21pm 
I am glad we can enforce these types of restrictions while modding. But this should all be defined based on some kind of specialisation selection. Like they did in AOW3, or even better in the original Master Of Magic.
Osium 16 May, 2023 @ 2:36pm 
Yea, I poked around a little bit too. I couldn't figure out how to fix it, but I did see in the chapters that the tome of amplification was missing. So I'm guessing that is the issue. I just am not sure how you'd go about getting it to show up in the chapters.
Black Heaven 16 May, 2023 @ 1:19pm 
no way to fix this must have mod until Crunbum will come back. I can't understand what he changed in files, they're same with original
Osium 15 May, 2023 @ 9:34am 
Yea, I'm guessing he left it out of the dependencies, since it doesn't show up in the list of tomes available.
🎶 Adagio 🎶 15 May, 2023 @ 7:51am 
Can confirm, this mod deletes the tome of amplification
Veltas 14 May, 2023 @ 11:22pm 
is there a way to see what changes you're making to the vanilla files? your definitions_research.rpk doesnt seem any different than the vanilla one, i assume the secret sauce is in the tomelockage.acp but i dont know how to read that?

Agreed with folks below I'd love to see a variant that allows more low-level tome choices before tapering off into restricted higher level specialization; but i'd hate to ask you to make a dozen different versions if i could try to figure out how to make a variant for my own use
Osium 14 May, 2023 @ 9:19pm 
Any plan to add the pre-req for amplification?
Black Heaven 14 May, 2023 @ 12:17pm 
i recognized a bug, Tome of Amplification is deleted from game :(
Black Heaven 14 May, 2023 @ 6:59am 
great mod, but can you please also make 4-3-3-2-1 variant?
AwwHEEEALNaw 14 May, 2023 @ 2:50am 
agreed, 4-3-3-2-1 would be ideal
Dalda 14 May, 2023 @ 12:23am 
I agree 4;3;2;2;1 sound good, it would help, if you lack affinity to unlock your tier 4 tomes. But so far, I like this mod, good job :-)
SQW 13 May, 2023 @ 9:38pm 
I second that. Make it a pyramid of 4,3,3,2,1 or 4,3,2,2,1 would be better.
Freaky Freddy 13 May, 2023 @ 3:22pm 
Would you consider doing a in-between variant like: 4x T1, 4x T2, 3x T3, 3x T4, 1x T5 ?
Osium 13 May, 2023 @ 1:12pm 
Having tomes lock each other out might be another interesting way to approach this. IE, Pyromancy locks out Cryomancy. Tome of beasts locks out, I don't know say, tome of souls. Tome of roots cancels out tome of rock. Sort of a best fit theme of how they cancel each other out. Or maybe just have it so one affinity type, cancels out another. Chaos and Order. Nature and Materium. Shadow and Astral. These tomes are all mutually exclusive to one another.

Choices would matter, because every door you open, closes a door.
Ran 12 May, 2023 @ 5:50am 
I also think being able to get unlimited tomes is bad for the game. However 2/tier feels too restrictive on the other hand. How about 4 tier 1, 3 tier 2, 3 tier 3 and 2 tier 4 for example?
Cythal 11 May, 2023 @ 12:43pm 
Excellent and thank you. Wish this was the way the game was built and balanced around but with costly mechanics to still allow acquiring other tomes.
Crunbum  [author] 11 May, 2023 @ 11:23am 
@Raziel @Death_Toad
Will fix later today, probably missed a prereq.
Death_Toad 11 May, 2023 @ 11:13am 
I second what Raziel says. For some reason the Amplification Tome is fully deleted from game with the mod enabled.
Raziel 11 May, 2023 @ 9:01am 
Just checked without any other mods enabled except for this one, the tome of amplification just disappear from the game. Gonna have to post pone my campaign until this is fixed as its my last Tier 2 tome haha
Raziel 11 May, 2023 @ 8:52am 
So far the mod works, but for some reason, I'm missing a tome? Tome of Amplification is just completely gone for some reason. Anyone else experience this?
Crunbum  [author] 11 May, 2023 @ 1:01am 
@VegaBlonde @Mute All Thanks
Yes, it affects the AI too.

I wouldn't worry about them not unlocking T5 either, as its functionally impossible to not get 8 points in at least one affinity by the time you have 8 Tomes, especially when the AI never goes full rainbow, and there are heroes + seed/root/heart improvements to boost it.

@Cyberspacer
This is by design, it helps boostrap into different elements in case you really need that specific Tome, and you are limited to 1 per city anyway. Might change if it plays weird.
Imp0815 11 May, 2023 @ 12:42am 
@Crunburn, this sounds far better than the base game! Tahnks!
AlbertusPro 10 May, 2023 @ 9:08pm 
Is this mod works for A.I also? I'm frustrated having to role play with my gaia human build for days only to have the same traits and boneses with the A.Is in the late game. Basically, late game role playing is non-existent in this game.
Cyberspacer 10 May, 2023 @ 8:16pm 
Might wanna take a look at the magic victory improvements. Ended up unlocking every single one as i hit tiers 3/4/5 of any affinity instead of just the single affinity
VegaBlonde 10 May, 2023 @ 7:39pm 
Does this affect the AI? Most AI's I've played against seem to follow a certain line of tomes anyways, but I would worry about them not reaching their tier 5. Otherwise this is a great mod that should increase the game's replayability by making a playthrough more distinct. I also appreciate the decrease in research speeds and allowing each tome more time to breathe
Crunbum  [author] 10 May, 2023 @ 3:37pm 
@Imp0815
You only need 8 Affinity in an Element to allow you a choice of picking a Tier 5 Tome in that element, though they are all mutually exclusive in the base game and the mod both. In the unmodded game, unlocks are trivial, as even if you have 0 Affinity but want a particular T5, you can research four cheap low Tier tomes for +2 each and become eligible.

In the mod, if you start with 0 Affinity to the Tome's element, then you will need to pick 4 Tomes of that Affinity (using up a full half of your choices), to be eligible for T5 in it, fewer if you started with some.

Faction culture gives 2 points, society traits give 1 each for 2 more, i.e 4, or 6 with the first Tome but thats a pick, and its split between up to six affinities. Heroes give some more, and you can construct a Seed/Root/Heart for +1 each. So in practice the chances of being locked out of every T5 choice are nil, but the one you pick will have to be at least somewhat thematic to your faction.
Imp0815 10 May, 2023 @ 2:15pm 
For my understanding to unlock the tier V tome you need both thematic Tier IV tomes. Is this a thing or am i imaginen something?
Can i mix two diffrent Tier IV tomes and still unlock all tier V?