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(Also check out the comments I posted on great diplomat mod!)
Besides, this would go well thematically with this great person type.
Other then the 1 Joker Policy and the Project which is only available in 1 city I don´t really see ways to earn points?
The AI seems to get massive points, or are they just doing the Project 24/7?
If not ... well that's ok, too!
Cheers.
As for Parameswara, the bonus is only for selected city.
The same mod also moves the Diplomatic Quarter to the Diplomatic Service Civic from the Mathematics Tech, meaning the "International Nobility" policy card from Monarchy is virtually useless and you're stuck with only Meritocracy as a GP card until you actually get to build the Diplomatic Quarter in the Eras mod. The Chancery also gets unlocked later with a Modern Era Civic in the Eras mod, and by that time there's little point of using the policy when you get the next one with "Little Red Dot" from Capitalism (or even earlier by adopting a Tier 3 Government - which even comes earlier when you have JNR's Enlightenment Governments mod installed).
I'm assuming yes, but is Parameswara's Gold/Faith bonus only tied to the districts within the city itself? Would sound OP if it was from every Commercial Hub & Harbor in the empire lol)
For the Monarchy-exclusive policy being weaker than the other two government cards, while this is being balanced around Monarchy arriving earlier in the original game, such is however not the case with "JNR's 6T - Grand Eras" where all Tier 2 Governments are available in the Medieval Era.
Monarchy card feeling weaker than other tier 2 governments is intentional - monarchy government is available earlier and has 1 more wildcard policy slot that the other two.
For city-state bonus updates, yes that will need to be done eventually.
Thanks for military policy suggestion, I will consider that too.
Is there any chance you could also update the mod to allow the Stockholm/Bologna city-state suzerainty bonus to apply to Government Plaza (and/or Diplomacy Quarter) district?
Finally, shortly before I got the update and saw your new policy cards, I had an idea of my own for a policy card bonus: +2 Great Sovereign GPP for every Military Academy (tier 3 encampment building) in your empire. This would correspond to the rise of leadership as a professional skill taught as a core class in almost all military academies the world over, as well as the proliferation of military commanders in civilian leadership roles. It's tempting to restrict this card to autocracies or military dictatorships, but the crossover between military & civilian leadership applies to all forms of governments (32 of the 45 US Presidents have served in the military, 31 with officer rank). Would you be willing to include such a policy card, perhaps unlocking with Nationalism?
Thanks again for your mod!
- The 'Serenissima' policy card seems to only recognize the original six types of city-states; is there any chance you could add recognition for the extra types added by Civitas City-States?
- JNR has a mod in his 'Urban Complexity' series, that adds a Tier 4 building to the Government Plaza. Any chance you could give these buildings +4 Great Sovereign points once built?
The Monarchy-exclusive policy card (giving Great Sovereign points to the two Diplomacy Quarter buildings) seems much weaker than the cards for Merchant Republic and Theocracy; those policy cards have a much higher ceiling. I'm wondering if you'd consider giving Monarchy a different bonus (perhaps a bonus for Medieval Walls?) and just making the Diplomacy Quarter buildings give Great Sovereign points by default?
Not that it probably won't matter too much considering how late Deng becomes available in-game, but I'd recommend making the policy card slot swap of Military -> Economic to Military -> Wildcard, just in my opinion.
Pretty sure it applies to Bologna as well since there is no modifier that would be applied to Bologna.
But some powers are really, really strong (Asoka, Meiji, Zayed ...), I fear they can rapidly be game breaking... but I will try it out nonetheless, the others are a really cool addition and I like the idea of Great Persons as Sovereigns!
However, even without it, his ability is still quite formidable - extra promotion for all naval units is impressive. The extra science and culture is a nice minor boost considering you would spend one (or two, with mod) district slot for maritime activity.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3123754392&searchtext=arsenal
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3123754392&searchtext=arsenal
[434322.725] [Database] ERROR: UNIQUE constraint failed: IconTextureAtlases.Name , IconTextureAtlases.IconSize
[434322.725] [Database]: While executing - 'insert into IconTextureAtlases('Name', 'IconSize', 'IconsPerRow', 'IconsPerColumn', 'Filename') values (?, ?, ?, ?, ?);'
[434322.725] [Database]: In XMLSerializer while inserting row into table insert into IconTextureAtlases('Name', 'IconSize', 'IconsPerRow', 'IconsPerColumn', 'Filename') with values (ICON_ATLAS_GREAT_PERSON_INDIVIDUAL_ABDUS_SALAM, 160, 1, 1, RGP_ABDUS_SALAM.dds, ).
[434322.725] [Database]: In XMLSerializer while updating table IconTextureAtlases from file F:/Games/steamapps/workshop/content/289070/2383232087/RealGreatPeople_Icons.xml.
[434322.725] [Database] ERROR: UNIQUE constraint failed: IconTextureAtlases.Name , IconTextureAtlases.IconSize
I'm getting the following error in my userinterface log:
[DataError] IconManager is unable to find the icon "ICON_UNIT_GREAT_GreatSovereigns" at size "22"
[DataError] IconManager is unable to find the icon "ICON_UNIT_UNKNOWN" at size "22"
It seems like an icon isn't being loaded in correctly, and it's causing my game to go into a tailspin and crash. Pls help x.x