Avorion

Avorion

Grinder Subsystems Pack [Beta]
27 Comments
kinngrimm 26 Feb, 2024 @ 10:20am 
kk got it, looking forward to testing these ingame :)
Macawesome75  [author] 26 Feb, 2024 @ 7:45am 
Exceptional rarity and higher either get bonus hidden cargo or bonus turrets and subsystems. Legendaries get both.
And by bonus I mean it spawns it ex nihilo
kinngrimm 26 Feb, 2024 @ 7:35am 
The second picture mentions something of about a chance to get bonus hidden cargo ... may i assume that there are versions which enable this?
kinngrimm 26 Feb, 2024 @ 7:34am 
now i need a ship with a huge hook like looking ram up front to plough through these pesky government enforcers ...
Macawesome75  [author] 26 Feb, 2024 @ 6:36am 
Yes :)
kinngrimm 25 Feb, 2024 @ 6:53pm 
erm the Cargobreaker Drones subsystem, does it work on stations? 0_0
kinngrimm 25 Feb, 2024 @ 6:51pm 
now this gives me pirate vibes hrhrhrhr =)
Macawesome75  [author] 5 Dec, 2023 @ 2:51pm 
I set it so that it only out of dates if theres a 3.0 update. I doubt that it'll break before then, since it doesn't rely on too much
icytux 5 Dec, 2023 @ 5:29am 
Ithink theres a way for you to set the mod to be always up to date that a lot of modders seem to use
icytux 5 Dec, 2023 @ 5:27am 
I know I just said it's outdated but it's happened again with the Behemoth DLC lol and x-Dash and merc hiring. Thanks for the update though, if it was just client side it'd be fine since we can force it, but unfortunately cannot force it on servers which sucks.
Macawesome75  [author] 27 Nov, 2023 @ 8:39am 
Thanks for telling me, I updated it so that it shouldn't say its out of date
icytux 27 Nov, 2023 @ 6:42am 
The mercenary hiring terminal says outdated as well, strangely enough your x-dash system does not report being outdated, anyway thanks.
icytux 27 Nov, 2023 @ 6:37am 
the game just updated so an update would be appreciated since force enabling doesn't work on servers apparently.
Macawesome75  [author] 18 Sep, 2023 @ 6:48am 
Me and another guy on the discord have checked the mod over and couldn't find anything that might cause the ship dissapearance, so its likely another mod.
Still, if it happens again I'd love to have the server/client logs so I could get some concrete leads
Macawesome75  [author] 17 Sep, 2023 @ 4:52pm 
Unfortunately I have no idea what could be causing the ships dissappearing, or whether its related to this mod at all.
If anyone has this issue could they send me server logs from the world folder when it happens?
Mr Blue 17 Sep, 2023 @ 11:17am 
this bug that cause your ship to be destroyed fixed yet ?
bidiguilo 26 Jul, 2023 @ 3:09pm 
initiate ramming procedure
Snek 20 Jul, 2023 @ 3:33am 
This is good, genius, great, magnificent. The perfect subsystems.

Thank you for this. You have no idea how much I like these.
Take my award.
JackTheRedCreeper 19 Jun, 2023 @ 4:10am 
@vcrxfly Maybe you should consider salvaging lasers combined with the force turrets!
vcrxfly 19 Jun, 2023 @ 2:03am 
Hello, I really like your mod. My spaceship can finally charge towards the enemy like a cavalry!:steamthumbsup:

However, our knight should not only have sturdy armor and fists, we can equip him with a sharp spear to pierce the enemy!

Perhaps we can create a turret that doesn't require a high range or even a very short range (my expectation was 100 meters), but its rotation is very flexible and the damage is very, very high, and it is sharp and can even cut open the shield (that is, ignore the shield)! In this way, our cavalry can cut through enemies like butter and fly through their bodies (yes, I'm talking about you, AI). I believe that if combined with the Force turret, this would be a very terrifying warship, yes, like a leech clinging to the enemy's body to suck blood! The turret can also be used in conjunction with your mod to achieve greater revenue and more interesting tactics!
Macawesome75  [author] 18 Jun, 2023 @ 4:07pm 
That sounds pretty severe, I havent come across that yet but its bad enough that I'd appreciate any leads on what might be causing it
JackTheRedCreeper 18 Jun, 2023 @ 2:45pm 
None that I know of, sometimes ships just poof but i think that's related to whatever is causing me to have "Multi-turrets" rather than this mod in particular.
That and the game's wonky crash detection lol
Macawesome75  [author] 18 Jun, 2023 @ 1:12pm 
Has anyone found any big bugs yet? since there haven't been any reports lately, I've been thinking of removing the [beta] part of the title
JackTheRedCreeper 22 May, 2023 @ 2:08am 
Alright, thanks for trying!
Macawesome75  [author] 21 May, 2023 @ 3:49pm 
I unfortunately don't think I can, as far as I can see that sort of thing is something I can't edit
JackTheRedCreeper 21 May, 2023 @ 3:34pm 
Oh whoa! Any chances you could fix the ramming system so it works with high speed? Not that it's needed anymore though!
Golden Fireball 20 May, 2023 @ 5:00pm 
This is brilliant, ramming is now viable!