Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some balance changes to weak traits like Arachnid Breeders.
1. In the game's directory open ResourceED.exe
2. Hit "File" -> "Open..." and navigate to "steamapps\workshop\content\1669000\2973558146", pick "So Many Society Traits.rpk"
3. Wait a while for it to open
4. In "Category" dropdown choose "SMST - Scripts"
5. Select "Metropolis Masters - Trigger Script" and look for a field "Trigger Script" in the "Editor" section on the right.
6. Hit the yellowish square, and you will see some code. One line will be crossed out and marked with a gray square, while the rest will be red.
7. With a right-mouse button click on that line, open a context menu and hit "Enable"
8. Press Ctrl+S to save your changes, its done
It seems that at some point KingofApples was bug testing MM and disabled this line, but forgot to enable it before uploading.
Secondly researching terraforming spells with this trait selected. It just makes the spells disappear.. i researched "enchanting bloom" and it isnt on my spellbook. Weird interactions.
Shouldn't be causing any more crashes. Everything should be back to working as normal.
Even with these buffs, the trait still wouldn't hold a candle against the strong traits (like Chosen Uniters, Ancient Wise Ones, Gifted Casters or Hermit Kingdom). You still have to pick a green Tome if you're doing anything in forests regardless, and they already give you the forest terrain advantages and terraforming.
At least this way the trait would combine thematically with the other mod's grove tenders trait. Just run the numbers on how many forests you'd need at +2 Knowledge each to make even a tenth of the impact that just Ancient Wise Ones gives over the course of a given game length.
Pyrofanatiscism: (Chaos) "They have an obsession with fire, which bleeds into their rituals and lifestyle. And they're very good at bending it to their will." Blacksmith and Lightforge buildings provides +5 Production. Can always build Ritual Pyre Improvement, and it provides +5 Draft in addition to usual effects. Razes cities in -1 Less Turns. +1 Rank for Battlemage & Elemental units. Starts with 1 Lesser Magma Spirit.
Cut-Throat Politics: (Dark) "They enjoy being cunning and malicious with each other, and political schemes are rampant, usually ending with murder." Cities have an additional -2 Stability per Province Annexed. For each Stability level a city is below Neutral, it generates +2 Imperium, and +5 Gold. Heroes, and your ruler, start with +1 Level.
Don't know how possible they are.
There's also no guarantee you'll pick Order tomes just because you pick an Order trait, so I would make this just give a Cultural Support unit (they are 'priests' of the faction in any case, and if I'm playing Dark/Feudal/High/Mystic, that's a super decent boost).
I would also give Harbingers of Ruin [Desolate-Walk] so they aren't gimped movement wise in their own territory.
Finally, Arachnid Breeders would be fine if the 5 World Map Regen on spiders applied globally. You might also consider an interaction with Spider Mounts trait?
Broodlings don't evolve when they reach champion rank, it seems to be missing the effect on the champion rank itself
1. add a upgraded version of the forest temple, might be multiple steps before you can get it, the chief benefit of the upgraded temple is that it adds 1 Forrest every turn. (So it is on par with other such domain terraforming abilities)
2. Probably the same for ritual sites