Space Engineers

Space Engineers

Station_Hallways_V3.0 (Dx11)
233 kommentarer
GamesTech 19. aug. 2024 kl. 9:44 
please upgrade.
kinngrimm 24. jan. 2024 kl. 8:34 
hallways looking good, update not so much
Castle 17. jan. 2020 kl. 9:27 
I'll talk to my community - if you are still interested in having someone take it over of course
!Master_Conquest! 15. jan. 2020 kl. 21:44 
kinda like Star trek
!Master_Conquest! 15. jan. 2020 kl. 21:43 
sweet. I Like your mod bro.
Castle 9. jan. 2020 kl. 19:48 
Also, SE/Keen has fixed a lot of issues from block mods (from what I've seen - I am sure that someone will correct me here) but I do think it would be worth updating, I WANT to use these on my server and would update them myself if I knew how, perhaps I can talk to a friend and see what he thinks :)
Castle 9. jan. 2020 kl. 19:46 
I really think you should update it again then!!! PLEASE lol there's a lot of people who LOVE these - but won't use them because you can't/won't update :(
Maison De Cornusiac 9. jan. 2020 kl. 14:46 
When I imagine this being combined with one of the monorail systems we have in workshop, you arrive at an underground subway system :)
Maison De Cornusiac 9. jan. 2020 kl. 14:45 
And then, tunnel bends... curves.... not too sharp in angle as the crossroads, so vehicles could smoothly drive through without having to stop...
Maison De Cornusiac 9. jan. 2020 kl. 14:43 
In case you are open to suggestions, despite the deplorable fact the compiler won't work at the moment, I think it would be a good idea to add a gate which is as large as the diameter of the tunnel,not just a door, this way you enable vehicles to use this underground tunnel system - which mighty improves the possibilities... thank you.
Telamont  [ophavsmand] 9. jan. 2020 kl. 14:36 
@Castle.CGO I've made many updates over many years, and I handed all my files off to someone else, but I guess they didn't want to continue with them. Also I tried to update some of my mod's not to long ago, but for some reason the .MWM compiler wouldn't work and I do not have the time to figure out what it is they have changed so I can update the mod's
Castle 8. jan. 2020 kl. 20:39 
he'll never update his mods, he releases them, and gives no update as to who is doing his mods now
◥▶Skytime◀◤ 16. sep. 2019 kl. 14:46 
update pls
Maison De Cornusiac 23. aug. 2019 kl. 10:55 
while straight tunnels keep pressurization, it seems ramp tunnels are not airtight.
Longy16 25. mar. 2018 kl. 15:48 
i made a PRE assembled hallway place just look at my uploads if you want to try it copy and paste each moduel and build a staition or ship and blueprint your ship and play
TangerineSpaceRaptor 4. mar. 2018 kl. 9:09 
Who have you handed it off to, @=)HHG(=Telamont ?
Telamont  [ophavsmand] 19. feb. 2018 kl. 1:31 
@monkeybubba3 I've handed my mods off to another person now I will no longer be updating
Kyros 18. feb. 2018 kl. 10:47 
mod doesnt work, no blocks in inventory thing
Telamont  [ophavsmand] 11. feb. 2018 kl. 22:34 
@jogan81 I just posted on the KSH forums looking for someone to take my mods over cause I no longer have the time to mess with them
Jogan81 29. jan. 2018 kl. 15:49 
Hey, any chance you might want to update or release mod for anthoer modder to work on?
Bonzaibier 8. okt. 2017 kl. 8:11 
sometimes i get damage from the blocks if i get to close
NukePulse 24. mar. 2017 kl. 1:56 
Ok just found it with one block roof as well.
NukePulse 24. mar. 2017 kl. 1:45 
WARNING: I found a problem of not preschurized blocks (stairs and inner edges so far) that keeps killing me in my underground base.
VALT13L 23. mar. 2017 kl. 5:05 
@HHGtelamont no its working perfectly. my game save was corrupted. loaded a new game, tested, all good, all fine :)

textures were going gorkie
De/Code 19. feb. 2017 kl. 8:41 
is there an ETA for the new blocks, also, some corner roof blocks would be really nice
Paweł 19. dec. 2016 kl. 9:36 
IT WORKS IN BETA!
VALT13L 16. dec. 2016 kl. 11:51 
no it is working, im just a silly twit who didnt read the description and posted too soon

i am sorry
Telamont  [ophavsmand] 16. dec. 2016 kl. 11:11 
@suchong wait is it not working?
VALT13L 16. dec. 2016 kl. 2:47 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
Braxion Starfall 28. okt. 2016 kl. 12:42 
That's funny @Megladon. I've been in the game industry for quite a while on the testing and development side. As far as I know on legal terms. If it shows up on Google as a free uninhibited, open source file, then it's pretty much a free for all on what it can be used for. Keep up the good work @=)HHG(=Telamont.
titanius anglesmith 24. okt. 2016 kl. 5:30 
@Megladon. get over your self buddy :)
Telamont  [ophavsmand] 23. okt. 2016 kl. 16:50 
@Megladon this is the link http://www.thesimalogue.com/uploads/4/4/2/1/4421597/2407179_orig.jpg found on google for free so not stealing
Telamont  [ophavsmand] 23. okt. 2016 kl. 16:41 
@Megladon I googled free textures and I got all my textures from the images that came up so IDK how it's stealing
Megladon 23. okt. 2016 kl. 16:33 
This is awesome but the one thing that puts me off, is the fact that you got your texture from Sims 3.... The majority whom are un aware of this texture will be none the wiser, and Yes you are stealing. The way you have layed out the texture its self looks stretched. Tbh there are tuns of amazing free textures out there or heck even create your own... Reading previous comments it seems one or 2 may have alerted you to this already and one imparticular Sir Spoony whom your demanding to see their work... I know people whom work in the game industry whom under certain studio rules, they are not allowed to show or publise their work. I my self have a degree in CG Arts & Animation and I know many many in the industry...
But dude as to the mod its self it is pretty awesome, but change that damn texture, it also doesn't do the thing any justice and be creative MAKE YOUR OWN! other than that its cool
titanius anglesmith 23. okt. 2016 kl. 6:17 
:-)
Telamont  [ophavsmand] 22. okt. 2016 kl. 12:55 
@Sir Spoony lol wow necro much you respond to something written months ago. And again it's fucking free so stop bitching if you don't like it I really don't give a fuck, but you didnt' need to be a asshole about it. Also I don't think anyone here cares about your fake degrees. Till I see some work with your name on it STFU.
Sir Spoony 22. okt. 2016 kl. 11:57 
@=)HHG(=Telamont, Still stand in my claim due to your obvious immaturity. I have actually supported MOD creators personally, when they deserve it. I also got a degree in game design and graphic design (*among others), so I do understand more than yourself...goodluck kid
Telamont  [ophavsmand] 21. aug. 2016 kl. 13:57 
@Lightning don't know what to tell you if you where to read my update notes you would see that I added the code so the blocks are under 1 tab now and the stable branch has now added this feature into the game.
titanius anglesmith 21. aug. 2016 kl. 7:26 
cant find in my g menu now O_O
Bones 18. aug. 2016 kl. 13:57 
Love these and now with ramps :) is there anychance you can add a stripe along the wall that can change colour with the outside, this way we can add followable paths around large ships?
JWA 11. aug. 2016 kl. 19:23 
For the conveyers you should make a section of wall or floor that looks like the tube is behind a grate or window or something. These are awesome; I'm going to try to convert my battlestar to use these.
Solestius 9. aug. 2016 kl. 12:32 
Thank you for this mod, I am adding it to my favorites list.
Solestius 9. aug. 2016 kl. 12:31 
It was in game performance due to a conflict with another mod. I reloaded using diferent mods and it seems to be working properly again. I do not know which mod was causing the problem.
jb_aero 9. aug. 2016 kl. 2:37 
If this mod has no scripts the branch should be irrelevant.
Telamont  [ophavsmand] 7. aug. 2016 kl. 16:25 
@Solestius what do you mean by degrade in performance? Is it just loading times, or is it actual in game performance?
Solestius 7. aug. 2016 kl. 15:08 
Great design user friendly. If you can recreate this mod out of development mode and repost with the latest updates, that should take care of any performance issues.
Solestius 7. aug. 2016 kl. 15:06 
Caused the game to degrade in performance. What once took one minute to complete, now took ten. Once removed the performance whent back to normal.
Telamont  [ophavsmand] 4. juli 2016 kl. 14:58 
@ Sir Spoony funny but I'm far from a kid, but when you make a comment like that what do you expect. Just cause i have'nt done any updates doesen't mean the mod is abandoned just have no reason to do a update; everything in the pack still works. You obviously have no idea how much time and effort goes into making these mods, (for FREE I might add). Cause if you did you woulden't act like a asshole. So again if you don't like the fact that I have not done a recent update that's your problem not mine and I'm glade you won't be using it anymore.
Sir Spoony 4. juli 2016 kl. 11:16 
lol, kids ...given your attitude obviously your work is not worth investing into... have fun with your attitude!
Dragon Fire 813 6. juni 2016 kl. 16:54 
@Blast and [U.K] Hexilon Industries, There is a workaround for this, just build the block in an area already full of O2. It will have the same amount of O2 the area had at the time the block was built. This means even if the area around it loses O2 the block won't, unless the it's grinded down. I know this works because I literaly just tested it with this mod and sektan's SG Walls. Hope this helps.