Space Engineers

Space Engineers

Station_Hallways_V3.0 (Dx11)
233 Comments
GamesTech 19 Aug, 2024 @ 9:44am 
please upgrade.
kinngrimm 24 Jan, 2024 @ 8:34am 
hallways looking good, update not so much
Castle 17 Jan, 2020 @ 9:27am 
I'll talk to my community - if you are still interested in having someone take it over of course
!Master_Conquest! 15 Jan, 2020 @ 9:44pm 
kinda like Star trek
!Master_Conquest! 15 Jan, 2020 @ 9:43pm 
sweet. I Like your mod bro.
Castle 9 Jan, 2020 @ 7:48pm 
Also, SE/Keen has fixed a lot of issues from block mods (from what I've seen - I am sure that someone will correct me here) but I do think it would be worth updating, I WANT to use these on my server and would update them myself if I knew how, perhaps I can talk to a friend and see what he thinks :)
Castle 9 Jan, 2020 @ 7:46pm 
I really think you should update it again then!!! PLEASE lol there's a lot of people who LOVE these - but won't use them because you can't/won't update :(
Maison De Cornusiac 9 Jan, 2020 @ 2:46pm 
When I imagine this being combined with one of the monorail systems we have in workshop, you arrive at an underground subway system :)
Maison De Cornusiac 9 Jan, 2020 @ 2:45pm 
And then, tunnel bends... curves.... not too sharp in angle as the crossroads, so vehicles could smoothly drive through without having to stop...
Maison De Cornusiac 9 Jan, 2020 @ 2:43pm 
In case you are open to suggestions, despite the deplorable fact the compiler won't work at the moment, I think it would be a good idea to add a gate which is as large as the diameter of the tunnel,not just a door, this way you enable vehicles to use this underground tunnel system - which mighty improves the possibilities... thank you.
Telamont  [author] 9 Jan, 2020 @ 2:36pm 
@Castle.CGO I've made many updates over many years, and I handed all my files off to someone else, but I guess they didn't want to continue with them. Also I tried to update some of my mod's not to long ago, but for some reason the .MWM compiler wouldn't work and I do not have the time to figure out what it is they have changed so I can update the mod's
Castle 8 Jan, 2020 @ 8:39pm 
he'll never update his mods, he releases them, and gives no update as to who is doing his mods now
◥▶Skytime◀◤ 16 Sep, 2019 @ 2:46pm 
update pls
Maison De Cornusiac 23 Aug, 2019 @ 10:55am 
while straight tunnels keep pressurization, it seems ramp tunnels are not airtight.
Longy16 25 Mar, 2018 @ 3:48pm 
i made a PRE assembled hallway place just look at my uploads if you want to try it copy and paste each moduel and build a staition or ship and blueprint your ship and play
TangerineSpaceRaptor 4 Mar, 2018 @ 9:09am 
Who have you handed it off to, @=)HHG(=Telamont ?
Telamont  [author] 19 Feb, 2018 @ 1:31am 
@monkeybubba3 I've handed my mods off to another person now I will no longer be updating
Kyros 18 Feb, 2018 @ 10:47am 
mod doesnt work, no blocks in inventory thing
Telamont  [author] 11 Feb, 2018 @ 10:34pm 
@jogan81 I just posted on the KSH forums looking for someone to take my mods over cause I no longer have the time to mess with them
Jogan81 29 Jan, 2018 @ 3:49pm 
Hey, any chance you might want to update or release mod for anthoer modder to work on?
Bonzaibier 8 Oct, 2017 @ 8:11am 
sometimes i get damage from the blocks if i get to close
NukePulse 24 Mar, 2017 @ 1:56am 
Ok just found it with one block roof as well.
NukePulse 24 Mar, 2017 @ 1:45am 
WARNING: I found a problem of not preschurized blocks (stairs and inner edges so far) that keeps killing me in my underground base.
VALT13L 23 Mar, 2017 @ 5:05am 
@HHGtelamont no its working perfectly. my game save was corrupted. loaded a new game, tested, all good, all fine :)

textures were going gorkie
De/Code 19 Feb, 2017 @ 8:41am 
is there an ETA for the new blocks, also, some corner roof blocks would be really nice
Paweł 19 Dec, 2016 @ 9:36am 
IT WORKS IN BETA!
VALT13L 16 Dec, 2016 @ 11:51am 
no it is working, im just a silly twit who didnt read the description and posted too soon

i am sorry
Telamont  [author] 16 Dec, 2016 @ 11:11am 
@suchong wait is it not working?
VALT13L 16 Dec, 2016 @ 2:47am 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
Braxion Starfall 28 Oct, 2016 @ 12:42pm 
That's funny @Megladon. I've been in the game industry for quite a while on the testing and development side. As far as I know on legal terms. If it shows up on Google as a free uninhibited, open source file, then it's pretty much a free for all on what it can be used for. Keep up the good work @=)HHG(=Telamont.
titanius anglesmith 24 Oct, 2016 @ 5:30am 
@Megladon. get over your self buddy :)
Telamont  [author] 23 Oct, 2016 @ 4:50pm 
@Megladon this is the link http://www.thesimalogue.com/uploads/4/4/2/1/4421597/2407179_orig.jpg found on google for free so not stealing
Telamont  [author] 23 Oct, 2016 @ 4:41pm 
@Megladon I googled free textures and I got all my textures from the images that came up so IDK how it's stealing
Megladon 23 Oct, 2016 @ 4:33pm 
This is awesome but the one thing that puts me off, is the fact that you got your texture from Sims 3.... The majority whom are un aware of this texture will be none the wiser, and Yes you are stealing. The way you have layed out the texture its self looks stretched. Tbh there are tuns of amazing free textures out there or heck even create your own... Reading previous comments it seems one or 2 may have alerted you to this already and one imparticular Sir Spoony whom your demanding to see their work... I know people whom work in the game industry whom under certain studio rules, they are not allowed to show or publise their work. I my self have a degree in CG Arts & Animation and I know many many in the industry...
But dude as to the mod its self it is pretty awesome, but change that damn texture, it also doesn't do the thing any justice and be creative MAKE YOUR OWN! other than that its cool
titanius anglesmith 23 Oct, 2016 @ 6:17am 
:-)
Telamont  [author] 22 Oct, 2016 @ 12:55pm 
@Sir Spoony lol wow necro much you respond to something written months ago. And again it's fucking free so stop bitching if you don't like it I really don't give a fuck, but you didnt' need to be a asshole about it. Also I don't think anyone here cares about your fake degrees. Till I see some work with your name on it STFU.
Sir Spoony 22 Oct, 2016 @ 11:57am 
@=)HHG(=Telamont, Still stand in my claim due to your obvious immaturity. I have actually supported MOD creators personally, when they deserve it. I also got a degree in game design and graphic design (*among others), so I do understand more than yourself...goodluck kid
Telamont  [author] 21 Aug, 2016 @ 1:57pm 
@Lightning don't know what to tell you if you where to read my update notes you would see that I added the code so the blocks are under 1 tab now and the stable branch has now added this feature into the game.
titanius anglesmith 21 Aug, 2016 @ 7:26am 
cant find in my g menu now O_O
Bones 18 Aug, 2016 @ 1:57pm 
Love these and now with ramps :) is there anychance you can add a stripe along the wall that can change colour with the outside, this way we can add followable paths around large ships?
JWA 11 Aug, 2016 @ 7:23pm 
For the conveyers you should make a section of wall or floor that looks like the tube is behind a grate or window or something. These are awesome; I'm going to try to convert my battlestar to use these.
Solestius 9 Aug, 2016 @ 12:32pm 
Thank you for this mod, I am adding it to my favorites list.
Solestius 9 Aug, 2016 @ 12:31pm 
It was in game performance due to a conflict with another mod. I reloaded using diferent mods and it seems to be working properly again. I do not know which mod was causing the problem.
jb_aero 9 Aug, 2016 @ 2:37am 
If this mod has no scripts the branch should be irrelevant.
Telamont  [author] 7 Aug, 2016 @ 4:25pm 
@Solestius what do you mean by degrade in performance? Is it just loading times, or is it actual in game performance?
Solestius 7 Aug, 2016 @ 3:08pm 
Great design user friendly. If you can recreate this mod out of development mode and repost with the latest updates, that should take care of any performance issues.
Solestius 7 Aug, 2016 @ 3:06pm 
Caused the game to degrade in performance. What once took one minute to complete, now took ten. Once removed the performance whent back to normal.
Telamont  [author] 4 Jul, 2016 @ 2:58pm 
@ Sir Spoony funny but I'm far from a kid, but when you make a comment like that what do you expect. Just cause i have'nt done any updates doesen't mean the mod is abandoned just have no reason to do a update; everything in the pack still works. You obviously have no idea how much time and effort goes into making these mods, (for FREE I might add). Cause if you did you woulden't act like a asshole. So again if you don't like the fact that I have not done a recent update that's your problem not mine and I'm glade you won't be using it anymore.
Sir Spoony 4 Jul, 2016 @ 11:16am 
lol, kids ...given your attitude obviously your work is not worth investing into... have fun with your attitude!
Dragon Fire 813 6 Jun, 2016 @ 4:54pm 
@Blast and [U.K] Hexilon Industries, There is a workaround for this, just build the block in an area already full of O2. It will have the same amount of O2 the area had at the time the block was built. This means even if the area around it loses O2 the block won't, unless the it's grinded down. I know this works because I literaly just tested it with this mod and sektan's SG Walls. Hope this helps.