Stellaris

Stellaris

Battle for the Core - a Star Wars like Galaxy Generator [3.11.*]
161 Comments
Inerael 24 May @ 6:27am 
:'(
Jet Stream Sam 20 Nov, 2024 @ 3:09pm 
Sadly this mod will crash your game in the current 3.14 patch. Tested it individually
Vralr 4 Sep, 2024 @ 11:10am 
Question: Can you make a version or add a check box, that has the nebulae removed? I know you want a better feeling, but for me it removes the unique strategic positions that a few nebulaes contribute. It is just too much on map ^^'. Just asking, I still love the mod.
eaglegundam 17 Aug, 2024 @ 3:57am 
when will a update come for giga engineering
Bloodborn 21 May, 2024 @ 10:28am 
I wouldn't recommend more than 3 marauder empires. It seems with the way Stellaris is coded those are specifically unique Empires, I have marauder_5 trying to demand tribute from me with no options to refuse or to give tribute and as a result I cannot respond and simply 'exiting' the diplomatic event window leads to a direct crash.
HiddenPrior 12 Apr, 2024 @ 9:51am 
So relieved this has been being updated! Please update the hidden fleet and army power mods if you get the chance too!
卡尔文迪斯梅特 18 Mar, 2024 @ 2:50am 
Yes but no way.
[kk_Leg] kRIEGER  [author] 18 Mar, 2024 @ 2:40am 
Interesting, have you tried to change the load order?
卡尔文迪斯梅特 17 Mar, 2024 @ 9:10pm 
But the guardians is not work with them.
[kk_Leg] kRIEGER  [author] 14 Mar, 2024 @ 8:57am 
It should yes!
[kk_Leg] kRIEGER  [author] 27 Feb, 2024 @ 3:31am 
3.11.* Compatible! If you spot any bugs or anything, feel free to share them in Bug report!
Inerael 24 Feb, 2024 @ 10:42am 
Hello, amazing mod thanks you . Just want to report that sadly,now it makes my game lag more (like each month i have a little laggy) . I Dont remember that it make that last time i played :(
[kk_Leg] kRIEGER  [author] 26 Jan, 2024 @ 12:18pm 
Not MP compatible (the spawn-system is different from singleplayer somehow) - regarding the update: no ETA yet, as it is not one of my priorities right now (some 150 pages to write first, sorry). Will update if anything changes!
Pascal 26 Jan, 2024 @ 12:03pm 
How does this mod fare in MP?
卡尔文迪斯梅特 20 Jan, 2024 @ 7:01pm 
Outer circle Guardians have not been generated.
FarLaster 10 Jan, 2024 @ 8:11pm 
does this mod still work with 3.10?
Jkdude 27 Dec, 2023 @ 8:47am 
Update this wonderful mod
703m 15 Dec, 2023 @ 10:08am 
Galaxies still generate with 3.10. I haven't played long enough to know if there are any issues otherwise though.
[kk_Leg] kRIEGER  [author] 28 Nov, 2023 @ 11:51pm 
The mod might not be compatible with 3.10 just yet, I will get to it asap, stay tuned
quipenn 26 Nov, 2023 @ 8:07am 
i spawned on the outer rim, is that normal?
ShadowDragon8685 8 Nov, 2023 @ 2:00am 
@ZannConn: You need to change not only the galaxy shape, but also the Galaxy Size. Size should read "Huge BftC."
Inerael 3 Nov, 2023 @ 3:41am 
amazing ; thanks you
[kk_Leg] kRIEGER  [author] 25 Oct, 2023 @ 1:58am 
@Saint Kelly, it should not ! As myself I play also with my "110 Added Empires" mod.
The only Issue from this mod might be the random spawns
(there is a "min dist." between each empire, due to the closer nature of the map, this "min dist." has been reduced to keep the same amount of empires. But there is in theory a slim random chance of the "min." being too high -imagine you play checkers but have a 2 space gap instead of 1- But the chance of that is pretty slim, as myself in all the testing only rarely had such a scenario and adapted the "Min./Max. Dist." values accordingly)
[kk_Leg] kRIEGER  [author] 25 Oct, 2023 @ 1:54am 
@DarkCZ there is not
Saint Kelly 24 Oct, 2023 @ 7:38pm 
Would this interfere with custom empires spawning? I made a list of around 45 custom nations for this and only around 25%/50% of them spawn roughly. I doubt it's the mod but I figured I'd check regardless.
DarksCZ 13 Oct, 2023 @ 3:32am 
Is there a new Crisis type?
[kk_Leg] kRIEGER  [author] 28 Sep, 2023 @ 11:01pm 
@Yohello gladly ! As my mod is partially inspired from wild space, and compability was a main objective (but impossible due to away moddev), it would be an honor !
Yohello 28 Sep, 2023 @ 9:25pm 
Hi, Im mantaining wild space 3 now, Im rewritting it from the ground up cause a lot of the old stuff needed to be just, gutted. uhhh wanna try and make it compatible?
Nikolai-TH 24 Sep, 2023 @ 11:50pm 
@ZannCon same for me
Bear_In_A_Bowler_Hat 16 Sep, 2023 @ 8:04am 
I'm guessing the main cause of the incompatibility with Gigastructures is the galactic core? Great mod by the way, honestly one of my new favourites. I can't wait until I can play with both this mod and Gigastructures.
ZannCon 10 Sep, 2023 @ 2:03pm 
I would love to have a try with this mod!
Unfortunately it would seem that my game for some reason does not shows the "Star Wars like Galaxy" in the galaxy shapes.

Even when this is the only mod that I use...
Is anyone else encountered this problem or is it just me who is that unlucky ?
[kk_Leg] kRIEGER  [author] 8 Sep, 2023 @ 3:58am 
There will be no compatibility issue with 3.9 and the mod will be updated quickly !
Inerael 5 Sep, 2023 @ 9:03am 
okk, thanks you verry much
[kk_Leg] kRIEGER  [author] 5 Sep, 2023 @ 8:31am 
Yes there still is, however the Gates might also spawn in the mid- rim- regions
Inerael 5 Sep, 2023 @ 6:02am 
hey, i was wondering : is there still the L gate ?
AOR Gunnseng 3 Aug, 2023 @ 11:41am 
Seems there's a conflict with Ethics and Civics Classic - The pacificist/militarist Fallen Empires spawn with no ethics, civics, fleets, sometimes without names
Inerael 17 Jul, 2023 @ 1:38pm 
okk, no problem, thanks you verry much :)
[kk_Leg] kRIEGER  [author] 17 Jul, 2023 @ 1:34pm 
Ay indeed, it is a bit complicated about multiplayer. Tbh I have no idea why he does that, i checked everywhere i knew, and there is no single mention about "how to" modify, or even "where" to modify stuff related to Multiplayer spawns :/ I'll keep looking, but as of now, I cannot help you, sorry
Inerael 17 Jul, 2023 @ 11:52am 
hey, thanks you verry much for this amazing mod . I was wondering : When i start a game with my friend in clustered there is always some of us who spawn in the unknown region . Does someone know why pls ?
Saoirse (She/Her) 14 Jul, 2023 @ 9:59pm 
I'm also spawning on outer rim only and totally locked by 30k enemies, no mods that change spawning and such
[kk_Leg] kRIEGER  [author] 7 Jul, 2023 @ 11:53am 
@Space Hobo - Do you use any other mods or could be more precise concerning your problem ?
SEVEN GOON SESH 4 Jul, 2023 @ 1:21am 
Keep spawning on the outer rim even on clustered.
TTV/COFFENATION 26 Jun, 2023 @ 9:24am 
A.I. Empires : 50
10/10 My PC is fried now, would do again
[kk_Leg] kRIEGER  [author] 16 Jun, 2023 @ 3:31pm 
@ctrujillo58 should be, althoug GPM seems to have some issues with 3.8
Urbanmast27 15 Jun, 2023 @ 2:18pm 
Hold on so does it work with gulli's planet modifers and its submods ?
Bluetail 15 Jun, 2023 @ 8:33am 
@Kreiger

1: I turned that off to make absolutely sure it wouldn't cause issues.

2: Yes, plenty of story addition mods, but it wasn't a crash it was just the game freezes then black screens and my game then shows up in a tiny corner unless I purposefully crash the game.

3. Yeah I should've figured, I'm running on a Ryzen 3100 and Rx 570, so the default settings was probably a big mistake since I rarely ever go up that high.
[kk_Leg] kRIEGER  [author] 15 Jun, 2023 @ 8:24am 
@Bluetail
1) its is incomp with Gigas due to the galactic core mainly, but it's being worked on
2) Do you play with any event-adding mods ? If yes this might cause the crash roughly 30 years in
3) Some settings are a recommendation and depend greatly on your PCs composition
Bluetail 13 Jun, 2023 @ 2:40pm 
But what doesnt make sense is I turned off alot of things that do generate stuff for Giga so maybe its just Stellaris doesnt like your recommendations that I defaulted to.
Bluetail 13 Jun, 2023 @ 2:38pm 
Well I assume it has something to do with it cause I hit a roadblock nearly at 30 years in with Gigastructures running, as in the game just stops , hard freezes but doesn't crash unless I tell it to.