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bind b bsmod_killmove
Type "bsmod_killmove_anytime 1" if you want to make a killmove anytime, put it back to 0 so you have to wound the enemy first, before you can make a killmove. (default: 0)
bsmod_killmove_anytime 0
1. v - lua/autorun/bsmod_dropkick_killmove.lua:5
2. Run - lua/includes/modules/hook.lua:96
3. unknown - lua/autorun/bsmod_killmove.lua:465
4. unknown - lua/includes/modules/concommand.lua:54
I'm sorry but please don't expect anything for a while, I am learning lua in school right now, I have other projects I'd rather be working on for the time being.
I will always come back to Garry's Mod, I will always make stuff, but that probably won't happen in the near future.
If I spend my time learning stuff now, when I come back I can make even better things!
With love -- Callahan
READ
or maybe a separate die time and stumble time for when the person is killed by fire
would be pretty neat to have it mixed with dragons breath shotgun mods and vfire
addons like fake hit fix break bloodpools for whatever reason
@MLGLuigi Gamer Fedhoria has always supported TTT and has always worked with TTT/Sandbox bloodpools
-fixed/new drowning animation
-improved/revamped wound holding (npcs will brace knees hold their feet if shot etc.)
-ragdoll death v2 inclusion
-wound holding convars for seperate hands
-an option for lethal headshots
-player ragdolls detect damage location now, so wound holding and lethal headshots work on player ragdolls
-settings are a lot more foolproof
currently includes fixed drowning, ragdoll death v2 inclusion, improved wound holding and a few more options to customize it.