Age of Wonders 4

Age of Wonders 4

Tome Affinity Requirements Expanded
39 Comments
ferreirajc87 7 Nov, 2024 @ 8:17pm 
@Feztis I found a mod on Nexus that does exactly what I was described called Immersive Tomes, so I guess it is possible.
ferreirajc87 7 Nov, 2024 @ 12:26pm 
@Feztis Oh I wasn't suggestion that you make a mod like that, I was thinking about trying to make one like that for myself, just not sure where I would even begin.
Feztis  [author] 7 Nov, 2024 @ 8:58am 
@ferreirajc87 Not sure if that's even possible with the modding tools, but that's not something I want to work on anyway. I made this mod based on what I myself wanted to have in the game, and I do not want to have stricter tome selection rules like the ones you suggest.
ferreirajc87 6 Nov, 2024 @ 8:03pm 
Been looking for a mod like this, thank you! I was wondering if it was possible to make a mod that locks you out of certain tomes depending on other tomes that you have picked. For example, if you unlocked cyromancy then you can't unlock pyromancy, and as you unlock higher tier tomes it would lock you out of opposing affinity tomes like chaos vs order.
Feztis  [author] 23 Jul, 2024 @ 5:35am 
I updated the mod to fix an issue I encountered myself in regard to no souls being awarded from battle after I picked up the Tome of Souls. Gonna test this msyelf of course, but if someone else had this issue and could confirm it now works properly that would be appreciated. Haven't received any comments about it here, but who knows.
Evolution 6 Mar, 2024 @ 9:20am 
It works. I love this mod
Feztis  [author] 5 Mar, 2024 @ 8:54am 
@Hikanjoten No clue
Evolution 5 Mar, 2024 @ 6:31am 
Feztis  [author] 19 Nov, 2023 @ 5:00am 
@A Peasant Mobster I'm not sure tbh, but I think the mod in question doesn't edit the same files that this mod does.
Feztis  [author] 19 Nov, 2023 @ 4:59am 
@Puggly the Grey If you are in the AoW4 discord server you could throw me a DM, search using the same name as here in Steam (I have a different server name on the server, but the pfp is the same as here).
Feztis  [author] 19 Nov, 2023 @ 4:24am 
I realized that updating mods for AoW4 seems to be incredibly wonky, so none of my updates I made for any of my mods yesterday worked. Now it should *finally* be how I want it.
Noin Trongaz 18 Nov, 2023 @ 11:09am 
Hello, is this mod compatible with the one which imposes restrictions on how many tomes you can research (there are several out there)?
Feztis  [author] 18 Nov, 2023 @ 8:40am 
I have now updated the mod for Golem update 2. Nothing new apart from reducing the affinity cost of Tier 5 tomes by 1 point, just trimming off unnecessary "meat" from 6 months ago when the mod was first made.
Puggly the Grey 12 Nov, 2023 @ 8:16am 
How did chu make a mod like dis? :Dogeface:

I want to make one of my own, but the guide is both confusin', and a little outdated. :monsteroof:
Feztis  [author] 22 Jul, 2023 @ 6:56am 
@dmcf won't change affinity requirements for those tomes, it's done on a per tome basis
Dunadd 20 Jul, 2023 @ 5:44pm 
By incompatible with mods that addd custom tomes, do you mean it just won't change the affinity required for custom tomes, or it won't add the custom tomes at all if installed along with your mod?
Feztis  [author] 20 Jun, 2023 @ 6:29am 
Created a new discussion thread, I'd appreciate if you took a look at the topic and provide some feedback if you have any, which I may use to change the affinity requirements if enough people think so.
mourioche 11 Jun, 2023 @ 5:32am 
Nice mod, i searched something like this.
Tier 2 that need 1 i definitively agree this that.
Actually and by default the game propose to begin a new branch by tier 2, without learning any T1 before. I hope the triumph will fix this.
Scipion 28 May, 2023 @ 1:19pm 
Great Idea, I was looking for something like this.
Loveless1987 25 May, 2023 @ 6:03am 
That last line got me. I was interested, but I have like 5 mods adding custom tomes. I like this idea, though.
Feztis  [author] 22 May, 2023 @ 7:26am 
I think I've been able to identify the phenomenon with tomes of lower tiers appearing in the tome reel, although still without an explanation for why it happens: any tome with which you don't have any related affinity points with are the ones that show up. Again, dunno why that is the case.
Feztis  [author] 20 May, 2023 @ 4:13am 
@SQW I have zero clue how the AI deals with this, if at all
SQW 19 May, 2023 @ 6:43pm 
Does the AI know how to handle the new restrictions? Tome limitation is sorely needed but the AI is woefully bad at dealing with experienced players. Would the tome limitation, especially the tier 1 ones, significantly impact how AI plays? Finally, would this narrower approach make AI's magic victory even quicker?
cjULTRA 19 May, 2023 @ 11:14am 
Additional options don't solve the problem created by excessive choices. Constraints lead to interesting choices, and this mod implements them well without feeling like a punishment.

It promotes homogeneity among factions while still allowing variations. Factions now have stricter definitions. It avoids repetitive play against factions that act similarly despite their supposed variations.

Feztis's restrictions also provide more player agency. Overcoming the restrictions is possible, but it requires effort. And it costs. The player must consider their options, particularly in the early-mid game. Normally, research compensates for poor tome selection, but this mod necessitates careful planning. It shifts the tome-selection dynamic away from 'gotta catch 'em all'.
Feztis  [author] 19 May, 2023 @ 8:12am 
@Quvano I've definitely been thinking about revamping research costs, but that would be outside the scope of this mod. I think research in general needs to be revamped, like the size of knowledge gained from all sources, but I haven't investigated that any further
Quvano 19 May, 2023 @ 1:23am 
I'm wondering if it would also be good to increase the research cost for the tiers - or would that be too much?
Feztis  [author] 16 May, 2023 @ 11:53am 
I just applied what could potentially be a fix to said observation, which doesn't actually meddle with the game changes at all, just removing a so called dependency that I learned was not necessary to make the mod work. Make sure to unsubscribe and resubscribe to the mod, and please report back if the issue disappeared or not.
Feztis  [author] 16 May, 2023 @ 11:46am 
@Nilserich The thing Arrok described? I would think it shouldn't be a problem for the AI, it's just a visual interface issue that I would think the AI wouldn't care about whatsoever. Doesn't affect the player cus the player either can access the tome library.
Nilserrich 16 May, 2023 @ 9:01am 
@Feztis
Is this behavior a problem for the AI or the player? Or is this just a purely visual thing?
Feztis  [author] 15 May, 2023 @ 1:15am 
@ArroktheBlind I can now confirm I've also seen it happen in my own games, so you're not alone. A strange phenomenon
ArroktheBlind 14 May, 2023 @ 4:09pm 
@Feztis Right on. I checked with this mod and only cosmetic mods, so unless one of the cosmetic mods is doing something wildly out of scope it should be this mod. The behavior isn't necessarily a bug in a conventional sense, one might even consider it a feature, but it is different from how the game normally operates. Now if I'm the only one seeing that behavior then I have no idea what's going on.
SprendiX 14 May, 2023 @ 7:52am 
Great, it's like he took everything out of my head. Thanks)
Feztis  [author] 13 May, 2023 @ 3:55am 
@ArroktheBlind That's certainly not intended, although I tend to use the tome library button myself a lot. I'm not even sure it's my mod causing this, although there could be some weird game interaction perhaps. Are you sure you don't have any other mods causing this, perhaps more likely culprits?
ArroktheBlind 12 May, 2023 @ 6:10pm 
It looks like this mod changes the tome selection screen to show all tomes you're eligible for rather than just the tomes you''re eligible for at the current tier,. For example if I'm at tier 3 tomes, and have two astral affinity it shows me the tome of scrying without clicking the show tome library button. Is that intended?
Feztis  [author] 11 May, 2023 @ 5:29pm 
Okay, so apparently nothing *with the mod itself* was bad. You may already be aware of issues relating to mods not being loaded properly when using OneDrive, and seemingly that was the culprit behind the mod not working properly on my own platform (which had me scratching my head). Now it's working properly ingame, if you have any issues with mods not being loaded I give you this link to a forum post on how to fix it: https://forum.paradoxplaza.com/forum/threads/mods-not-working-one-drive-workaround.1581961/
Caiuz 11 May, 2023 @ 1:20pm 
Once you are done with the current bug hunt & fix, could you look into patching in the Age of Tomes mod?
Feztis  [author] 10 May, 2023 @ 4:13pm 
Apparently the changes are not working in my own playthrough... guess I have to spend some more time investigating this *sigh*
Verdakel 10 May, 2023 @ 11:45am 
Thanks, it's weird to have access to tier 3 tomes without tier 1 or tier 2. Can't wait to try it