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still a good map, otherwise. next time you make a campaign, maybe a combine themed one would be nice if you haven't made one.
Maps and openings are extremely unrealistic, there are no such thin walls, and the interior design of buildings is very strange. I recommend watching other mappers and their designs more and decompiling their maps.You can even watch the decompilation of half-life 2 maps and take something from there and redo it.And better for garry's mod to combine maps, and for half-life 2 to use trigger_changelevel, and for garry's mod you can use them too, but for garry's mod better to have a single whole map, not divided. Displacement is extremely horrible, please see how other people make them, decompile, video, and practice and you'll start to make them better. But the main thing is the environment, the design, the interior, the displacement you need to learn how to do them better.And do not do the grid to 1 unit, for the buildings use 2 4 8 16 32 64, 1 unit use for exceptional cases.
finally i can play the map 5 cuz the last time wasnt fninsh
but now im so glad to get to the end
hope to see more maps like this soon!
keep it up dude!