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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243287579
1. 1.5?
2. What happens to items produced by TSS-stored pawns?
3. Any possibility of integrating pawnmorpher so I can mutate TSS-stored pawns?
By the way, is it possible to create an addon for this mod with only xml?
I looked at this mod's building xml file, however, I couldn't find any description that seemed to relate to this mod's functionality. Is it defined directly in the dll?
That'd be really great if you did that machine. Right now, with PRF, I managed to have an assembler with a recipe database tuned to the drug lab recipe, but it's really slow. To manage the input, can you make your machine accept shrooms from fridges ? (Like in your VNPE fridge fix)
(2/2)
(1/2)
One thing you can say is that it is using a chamber put on the other side. After all, a Hull isn't infinitely thin, so perhaps the pawns are spread out, and the hull is just thinner there! Boom, problem solved! (:
also, what mod are you using to be in space?
Also yeah the TSS is a hole, @CTH2004, you only see 4 pawns on the surface, the 12 others are underground. Ah well, guess i'll use PRF to have a machine replicate the drug lab's "extract" function on the blood-shrooms ... :/
I think they both can automate just anything.
This one : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882143237 adds blood-shrooms that you can convert into blood packs at the drug lab, but again, not automated.
How about a machine that "grows" blood by taking some blood and some neutroamine, and making more blood than it consumes ? I'm not sure if the vanilla expanded network can handle that, or even just converting two resources into another, 3rd resource. Otherwise, the machine could convert neutroamine into blood at a 1:1 ratio, but require blood as "fuel", obviously using less than 1 unit of blood for each craft. Or, if you know how to make it, a machine that work similar to the nutrient grinder from VNPE but that grinds these blood-shrooms into hemogen directly to feed the VRE-S network
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The reason why I'd make neutroamine is to then use that to grow empty sleeves with Altered Carbon, and then capture these as prisoners into your TSS to drain their blood.
As I said, convoluted, and not really practical at all.
An alternative for the chemfuel to neutroamine could be this mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961578324
But still, I need to get chemfuel in the first place.
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