RimWorld

RimWorld

CPS: Compact Pawn Storage
113 Comments
Skywatcher68 29 Sep, 2024 @ 2:50am 
PHCGamer 9 May, 2024 @ 11:40am 
3 questions:

1. 1.5?
2. What happens to items produced by TSS-stored pawns?
3. Any possibility of integrating pawnmorpher so I can mutate TSS-stored pawns?
ᛚᚢᚲᛟᚨᚾ 24 Apr, 2024 @ 11:01am 
1.5:steamthis:
Nirahiel 20 Apr, 2024 @ 7:04am 
Is that compatible with 1.5 ?
Nepsis 27 Mar, 2024 @ 2:03am 
Any Chance of this getting a 1.5 update? I reeeeally want that TSS for my "Totally Ethical Genetics" Corp but I won't be able to use it in a month or so...
Vexacuz 19 Feb, 2024 @ 4:35pm 
Amazing
ʏɘ|ɿɒH 12 Jan, 2024 @ 5:28pm 
Finally figured out what the issue was.
ʏɘ|ɿɒH 10 Dec, 2023 @ 5:31am 
Zed, yes I do.
Zed  [author] 10 Dec, 2023 @ 2:24am 
ʏɘ|ɿɒH, do the prisoners have "hemogen farm" checked on their interaction page?
ʏɘ|ɿɒH 17 Nov, 2023 @ 3:03am 
I have had my TSS set up for some time with all 15 prisoners input. Have it set to hemogen extraction and attached to a tank but the tank sits empty. Not sure why it's not farming, any suggesstions?
O. J. Simpson 24 Oct, 2023 @ 8:25pm 
I am sorry to bother you! I am having an issue using the Cabin and Bed connector - any tips or tricks? alternatively if innate support for the optional connection to VNPE network build in would be amazing. No matter what thank you again and great Mods all around!
RojoMuerte 21 Oct, 2023 @ 1:06pm 
I am having an issue where my game permanently hangs/freezes seemingly random at first. Now I have discovered that it is doing so when multiple prisoner pawns are supposed to be loaded into the TSS at once (such as when I turn it on/change the settings). Is anyone else noticing something similar? I am playing with a ton of mods so...
WarKittyKat 16 Oct, 2023 @ 12:36pm 
https://gist.github.com/HugsLibRecordKeeper/abf515ddc64a21a4a666bc8ec6fdb9f1 hugslib if wanted. The temperature in the pits is measuring at 45 and 63 respectively, despite the room they're in being 21.
WarKittyKat 16 Oct, 2023 @ 12:34pm 
I'm having an issue where the pit seems to adjust to be the outside temperature, even if it's inside in a temperature controlled area?
[TSF] Mason 1290 23 Sep, 2023 @ 6:04pm 
the cabin seems a bit cheatsy... make it an extra space or 2 taller and wider
Hannibal 12 Sep, 2023 @ 4:43pm 
seems to conflict with table diner, breaking bed reservations
I_is_Zed 17 Jul, 2023 @ 11:46pm 
Ok, turns out it was a conflict with Locks 2 of all things? for some reason didn't allow more than 4 pawns to be assigned to the cabin at once. more than 4 pawns would still use it, but not being assigned caused them to bug out a little (you seem to be able to reproduce the effect by unassigning a pawn already using the cabin)
Kotane.TMKT 17 Jul, 2023 @ 7:07am 
Best Mods!
By the way, is it possible to create an addon for this mod with only xml?
I looked at this mod's building xml file, however, I couldn't find any description that seemed to relate to this mod's functionality. Is it defined directly in the dll?
I_is_Zed 16 Jul, 2023 @ 6:03pm 
Has anybody else noticed a bug with putting more than 4 pawns in a cabin? I can't directly assign more than 4 and when more go to sleep in one, the extras head portraits show up in the wrong place (they all overlap a couple tiles below the left side of the cabin)
Zed  [author] 14 Jul, 2023 @ 4:18pm 
"pipe networks" tab. and you have to research it first
Sir Luis 14 Jul, 2023 @ 1:18pm 
WHERE DO YOU BUILD THE TEST SUBJECT STORAGE AT
Sir Luis 11 Jul, 2023 @ 1:05pm 
where do you build the test subject storage at
breadbug 3 Jul, 2023 @ 9:35am 
Is there any way to turn off the yellow logging messages in the devlog? Things like "CanReserve CPS_Cabin[numbers] by [pawn] -> true/false." I use some storages (3 cabins and 2 test subject storages, all full or mostly full) for prisoners, and it fills up my log so much that it reaches the max message cap, hiding more important info unless I regularly clear it.
rexs246 23 Jun, 2023 @ 8:31pm 
do the pipes connect to the cabin and how do i use a nural charger in there
JKthree 21 Jun, 2023 @ 2:24pm 
I love using the TSS as a way to speed up recovery for prisoners till they can walk but it can be aggravating trying to get the option to carry them to one. It'll never appear on prisoners in medical beds. I have to use the regular carry option, undraft them and sometimes maybe the carry to TSS option comes up.
Zed  [author] 20 Jun, 2023 @ 3:22am 
@Nirahiel Hemogen Grinder
Nirahiel 16 Jun, 2023 @ 1:55am 
So i'd say a rate of at most 5 mushrooms for 1 pack of blood. Or make it configurable maybe ? (Via a XML extensions mod config screen : https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2574315206 )
That'd be really great if you did that machine. Right now, with PRF, I managed to have an assembler with a recipe database tuned to the drug lab recipe, but it's really slow. To manage the input, can you make your machine accept shrooms from fridges ? (Like in your VNPE fridge fix)

(2/2)
Nirahiel 16 Jun, 2023 @ 1:55am 
Yay, that's be nice :) I feel like the mushroom is better than medical IVs. First, because I already use your connected beds, so I don't want actual "interactive" IVs. Then, these mushrooms need to grow in the dark, perfect for a vampire. Though, the conversion rate for this mod is 15 shrooms for 1 blood pack. I feel that's too low, and we can consider that the drug lab way is inefficient. Having a machine do it should be better, and since these mushrooms take ages to grow and require pitch black, i feel like they should be more rewarding. After all, you can technically get more blood just by growing food to feed prisoners instead. (Though in space that's though to keep prisoners on a small spaceship)

(1/2)
Zed  [author] 15 Jun, 2023 @ 9:56am 
@Nirahiel I can make a grinder that will process plant-based blood and push blood into VRE-S network. Medical IVs also has such plant
Nirahiel 15 Jun, 2023 @ 6:56am 
@CTH Sent you a friend request so we can talk about it in private, we're already off topic :)
The Strongest Tako 14 Jun, 2023 @ 9:16pm 
Would it be possible to setup something similar to the gene extractor for subcore soft scanner?
CTH2004 14 Jun, 2023 @ 6:58am 
fair enough.

One thing you can say is that it is using a chamber put on the other side. After all, a Hull isn't infinitely thin, so perhaps the pawns are spread out, and the hull is just thinner there! Boom, problem solved! (:

also, what mod are you using to be in space?
Nirahiel 14 Jun, 2023 @ 4:15am 
I'm using PRF already, and I don't really line VFE-M.
Also yeah the TSS is a hole, @CTH2004, you only see 4 pawns on the surface, the 12 others are underground. Ah well, guess i'll use PRF to have a machine replicate the drug lab's "extract" function on the blood-shrooms ... :/
Zed  [author] 13 Jun, 2023 @ 8:58pm 
@Nirahiel have you tried Project RimFactory Revived or Vanilla Factions Expanded - Mechanoids ?
I think they both can automate just anything.
CTH2004 13 Jun, 2023 @ 12:41pm 
the TSS isn't a hole though, that is only The Pit
Nirahiel 13 Jun, 2023 @ 11:31am 
Cause .. i'm gonna be on a spaceship. I can't "dig a hole" in the ship's hull :P
Zed  [author] 13 Jun, 2023 @ 10:22am 
Why just not use 1..N TSSes filled with bodies set to "draw blood" ?
Nirahiel 13 Jun, 2023 @ 4:09am 
One way to shortcircuit this would be to have a machine that makes blood directly from neutroamine, but then I need to be able to farm a lot of neutroamine. Converting it from chemfuel is nice but manual (because biofuel)

This one : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882143237 adds blood-shrooms that you can convert into blood packs at the drug lab, but again, not automated.

How about a machine that "grows" blood by taking some blood and some neutroamine, and making more blood than it consumes ? I'm not sure if the vanilla expanded network can handle that, or even just converting two resources into another, 3rd resource. Otherwise, the machine could convert neutroamine into blood at a 1:1 ratio, but require blood as "fuel", obviously using less than 1 unit of blood for each craft. Or, if you know how to make it, a machine that work similar to the nutrient grinder from VNPE but that grinds these blood-shrooms into hemogen directly to feed the VRE-S network

(2/2)
Nirahiel 13 Jun, 2023 @ 4:07am 
So, I want to make blood. One convoluted way with the mods I already have would be to have a vegetable farm, then using the biofuel refinery, make that into chemfuel, before using Rimefeller to turn that into neutroamine, but this is annoying and not entirely automated. (Pawns still have to man the Rimefeller console, and handle the biofuel refinery manually)
The reason why I'd make neutroamine is to then use that to grow empty sleeves with Altered Carbon, and then capture these as prisoners into your TSS to drain their blood.
As I said, convoluted, and not really practical at all.

An alternative for the chemfuel to neutroamine could be this mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961578324
But still, I need to get chemfuel in the first place.

(1/2)
Zed  [author] 13 Jun, 2023 @ 3:30am 
Same here. Totally not into gfx. Spit it out.
Nirahiel 13 Jun, 2023 @ 2:27am 
Exactly. Say, your mods are great, I'm using several of them. Would you consider make one for me ? (Or collab with me at least, I can more or less code for Rimworld, but I can't make graphics ... :/ ) I have a few needs I need sorted and I don't think I can do it the way I want with current mods.
Zed  [author] 12 Jun, 2023 @ 8:30am 
Sure. But there's also no harm from Alzheimer's while they're inside TSS)
Nirahiel 12 Jun, 2023 @ 1:48am 
Ah yeah, makes sense. So if I want blood quickly I can put them on accelerate but they'll grow old faster.
Zed  [author] 11 Jun, 2023 @ 1:45pm 
frozen do not regenerate. accelerated regenerate faster.
Nirahiel 11 Jun, 2023 @ 7:29am 
So, I was wondering, how does blood farming work with the time addons ? Do frozen pawns regenerate their blood at all ? If not, do accelerated pawns regenerate it faster than other pawns ?
Yukari Whiteclouds 11 Jun, 2023 @ 4:54am 
So this is basically mass graves but for living pawns
Zed  [author] 5 Jun, 2023 @ 9:26am 
why not :pixlotderp:
WhisperRain 5 Jun, 2023 @ 5:25am 
Can i put infants in TSS? just asking
WarKittyKat 4 Jun, 2023 @ 1:33pm 
Lol 2x as fast would still be fine! I only have one pawn capable of wardening right now and he's also the only one who can trade. He's also a sanguophage. So if he's caravaning or deathresting right now I don't have anyone who can feed the prisoners.