Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown - Chaos Dwarfs
115 kommentarer
Edogy7 9. juli kl. 18:41 
Ba'hal Guardians of the Tower of Zharr (Bull Centaur Renders - Great Weapons) arms glitch out in battle it seems to be a certain gauntlet
Decomposed  [ophavsmand] 17. juni kl. 22:37 
- Updated for patch 6.2
Decomposed  [ophavsmand] 16. apr. kl. 13:56 
- Updated for patch 6.1.2
freverdy 26. mar. kl. 18:03 
needs an update for 6.1
pce15 28. jan. kl. 5:36 
fuxing good
Decomposed  [ophavsmand] 19. jan. kl. 13:57 
- Updated for patch 6.0
Shien 9. jan. kl. 22:03 
This mod currently doesn't allow you to load save files. Do not use it until it;s been updated
HeilSól 3. jan. kl. 13:11 
Great mod! Looking forward to reintroducing it to my load order!
As of January 3rd, it seems to crash the game, either custom battle or campaign. Doubt this comes as a surprise. Just letting other players know!
Kashchey 20. dec. 2024 kl. 10:35 
update
☠Be'lakor☠ 18. dec. 2024 kl. 13:53 
Yeah need update, everytime i try load my save with this mod on it crashed to desktop.
totallwarwarhammer6 17. dec. 2024 kl. 9:30 
Update please, it's crushing game
Kashchey 16. dec. 2024 kl. 4:48 
update
Decomposed  [ophavsmand] 21. aug. 2024 kl. 11:11 
- Updated for patch 5.2
Decomposed  [ophavsmand] 6. juli 2024 kl. 0:58 
- Updated for patch 5.1
ToXeR 8. juni 2024 kl. 10:48 
Yes! Script editing worked like a charm. Thanks.
But what do I need to do to change the cooldowns of vanilla RoR units? There's no such script =(
Decomposed  [ophavsmand] 8. juni 2024 kl. 10:02 
Havw you tried messing with the script? Also the cap in main units should be changed from 1 to something higher
ToXeR 8. juni 2024 kl. 9:40 
Hello and thank you for your great mod!
Could you please tell me how to increase pool of your RoR units and reduce the squad replenishment timer in the pool from 0.1 to 0.25 or 0.5 per turn. I tried editing
db/mercenary_pool_to_groups_junctions_tables -> Initial Unit Count and
db/mercenary_unit_groups_tables -> Max Replenish Per Turn, but it doesn't work.
Thanks in advance!
DeadRanger 13. maj 2024 kl. 14:53 
any thought for a ROR for the hobhound ravagers? they are a sickkkk unit
Decomposed  [ophavsmand] 12. maj 2024 kl. 4:26 
- Updated for patch 5.0.2
SirLanister 2. maj 2024 kl. 9:08 
Super Good 😁🤌
Decomposed  [ophavsmand] 1. maj 2024 kl. 12:22 
I am away for a few days, when I return will update all my mods.
SirLanister 1. maj 2024 kl. 10:40 
update for new patch and dlc ?
肖南 1. maj 2024 kl. 3:11 
5.0 dont work,update please
Decomposed  [ophavsmand] 29. feb. 2024 kl. 9:07 
Don't use this together with the Regiments of Renown Compilation
Bright Fame 29. feb. 2024 kl. 8:31 
FYI, this mod was crashing my game out of 76 mods. There must be a mod conflict somewhere, but I don't have the expertise/time to find out precisely where and why. I'm gutted, as previously loved this mod. I hope it's working properly for everyone else.
Decomposed  [ophavsmand] 24. feb. 2024 kl. 8:55 
- Updated for 4.2 patch
Decomposed  [ophavsmand] 22. feb. 2024 kl. 4:27 
Not sure what is wrong it worked for me last I checked, maybe a mod conflict? I'll test it again to be sure after the patch today.
Maciek 22. feb. 2024 kl. 2:57 
legion of azgorh, ive seen multiple times that i have unlocked new ror from a mod but i can only see vanilla ones in ror recruitment
Decomposed  [ophavsmand] 22. feb. 2024 kl. 0:24 
Which faction are you playing as? They should be in the RoR section together with the vanilla RoRs.
Maciek 21. feb. 2024 kl. 23:13 
the game says i have unlocked them but i dont even see their icon, thers only vanilla ones
Decomposed  [ophavsmand] 21. feb. 2024 kl. 3:23 
They are unlocked progressively as your general gains levels. They are available to the 3 major vanilla Chaos Dwarf factions, not sure if the minor or custom factions get them.
Maciek 21. feb. 2024 kl. 2:10 
none of the ror units appear in ror recruitment section any ideas why? and how to fix
Decomposed  [ophavsmand] 23. nov. 2023 kl. 13:33 
- Updated for 4.1 patch
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 28. sep. 2023 kl. 14:47 
@Decomposed
I just got learned how to do that xD, but anyway thx for fast respond and answer. :BL3Thumbsup:
Decomposed  [ophavsmand] 28. sep. 2023 kl. 14:34 
You need to add the ror set in unit set to unit junctions tables
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 28. sep. 2023 kl. 11:56 
@Decomposed
Hey, I need to ask you about something.
I in finishing process of making my own mod, thx to your mod I learn how to make my own RoR unit. Yet still I'm a big big newbie to modding and I bearly understand "RPFM" and "TAE", but my question lies somwhere else. I in process of trying to change color of Ui Porthole Unit to that unique RoR type (For example: that axe symbol on Ui of unit artwork from normal grey color to purple unique color).
Could you explain that to me or contact me to someon who could help in that (I'll send you an invitation to not make any spam here).
Decomposed  [ophavsmand] 17. sep. 2023 kl. 2:55 
- Small update: Fixed the unit sets of Magma Beasts and Doombringer to be consistent with the ER Chaos Dwarfs pack.
Pezhetairos 12. sep. 2023 kl. 10:54 
Apologies for barging into your comment section like this, but I was wondering if you, as someone with obviously lots of experience with RoR could give me some advice.

I've been trying and failing to make a mod which implements the Chaos Dwarf RoR Iron Daemon "Daemons Tongue" without the dreadquake, the unit which is fully playable in custom battles, into the campaign as a regular RoR.
I tried to take your mod as a guide to mod my way through, having limited RPFM experience, and I know about some of the files and entries that need to be changed, but apparently not all of them. Do you know if I would need to change a script or is it solely DB changes? Or do you know exactly which entries need to be changed?

This is such a weird case to me, as the unit is fully functional and, as far as I can see in the files, ready to be used in campaign, so I suspect it should only take a few changes but it seems I'm missing some.
Sindir 2. sep. 2023 kl. 1:44 
yeah nice, thank you very much!
Decomposed  [ophavsmand] 1. sep. 2023 kl. 10:37 
- Fixed a visual bug on the Kinslayers
- Hothgar's Doombringer +100 cost, +15 armour
Decomposed  [ophavsmand] 1. sep. 2023 kl. 10:17 
- Updated for 4.0 patch
Decomposed  [ophavsmand] 20. aug. 2023 kl. 13:31 
Ok I'll have a look
Sindir 20. aug. 2023 kl. 12:59 
no, that´s not the cause.
I don´t have any other visual mof for the chaos dwarfs and even with all other mods deactivated this visual bug happens :/
Decomposed  [ophavsmand] 20. aug. 2023 kl. 6:46 
Maybe a mod conflict causing it?
Sindir 20. aug. 2023 kl. 5:29 
i dont know if it´s only me, but The Kinslayers (Zealot Berzerkers) have a visual bug.
The middle metal part of their beard is somehow invisible leading to a funny floating under part of the beard
Thamas Rugin 13. aug. 2023 kl. 11:57 
Sweet, thanks!
Decomposed  [ophavsmand] 13. aug. 2023 kl. 4:48 
Small update: 2 chaos dwarf regiments found Contempt again!
Decomposed  [ophavsmand] 6. aug. 2023 kl. 13:12 
Working hard to have them ready alongside the upcoming dlc!
Wolfie von Carendot 6. aug. 2023 kl. 4:14 
Don't suppose there's a rough ETA on when the Expanded Roster mod for these bad boys will be dropping?
Decomposed  [ophavsmand] 2. aug. 2023 kl. 5:40 
I am not sure, they are supposed to be different breed, but I'll think about it.