Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown - Chaos Dwarfs
115 Comments
Edogy7 9 Jul @ 6:41pm 
Ba'hal Guardians of the Tower of Zharr (Bull Centaur Renders - Great Weapons) arms glitch out in battle it seems to be a certain gauntlet
Decomposed  [author] 17 Jun @ 10:37pm 
- Updated for patch 6.2
Decomposed  [author] 16 Apr @ 1:56pm 
- Updated for patch 6.1.2
freverdy 26 Mar @ 6:03pm 
needs an update for 6.1
pce15 28 Jan @ 5:36am 
fuxing good
Decomposed  [author] 19 Jan @ 1:57pm 
- Updated for patch 6.0
Shien 9 Jan @ 10:03pm 
This mod currently doesn't allow you to load save files. Do not use it until it;s been updated
HeilSól 3 Jan @ 1:11pm 
Great mod! Looking forward to reintroducing it to my load order!
As of January 3rd, it seems to crash the game, either custom battle or campaign. Doubt this comes as a surprise. Just letting other players know!
Kashchey 20 Dec, 2024 @ 10:35am 
update
☠Be'lakor☠ 18 Dec, 2024 @ 1:53pm 
Yeah need update, everytime i try load my save with this mod on it crashed to desktop.
totallwarwarhammer6 17 Dec, 2024 @ 9:30am 
Update please, it's crushing game
Kashchey 16 Dec, 2024 @ 4:48am 
update
Decomposed  [author] 21 Aug, 2024 @ 11:11am 
- Updated for patch 5.2
Decomposed  [author] 6 Jul, 2024 @ 12:58am 
- Updated for patch 5.1
ToXeR 8 Jun, 2024 @ 10:48am 
Yes! Script editing worked like a charm. Thanks.
But what do I need to do to change the cooldowns of vanilla RoR units? There's no such script =(
Decomposed  [author] 8 Jun, 2024 @ 10:02am 
Havw you tried messing with the script? Also the cap in main units should be changed from 1 to something higher
ToXeR 8 Jun, 2024 @ 9:40am 
Hello and thank you for your great mod!
Could you please tell me how to increase pool of your RoR units and reduce the squad replenishment timer in the pool from 0.1 to 0.25 or 0.5 per turn. I tried editing
db/mercenary_pool_to_groups_junctions_tables -> Initial Unit Count and
db/mercenary_unit_groups_tables -> Max Replenish Per Turn, but it doesn't work.
Thanks in advance!
DeadRanger 13 May, 2024 @ 2:53pm 
any thought for a ROR for the hobhound ravagers? they are a sickkkk unit
Decomposed  [author] 12 May, 2024 @ 4:26am 
- Updated for patch 5.0.2
SirLanister 2 May, 2024 @ 9:08am 
Super Good 😁🤌
Decomposed  [author] 1 May, 2024 @ 12:22pm 
I am away for a few days, when I return will update all my mods.
SirLanister 1 May, 2024 @ 10:40am 
update for new patch and dlc ?
肖南 1 May, 2024 @ 3:11am 
5.0 dont work,update please
Decomposed  [author] 29 Feb, 2024 @ 9:07am 
Don't use this together with the Regiments of Renown Compilation
Bright Fame 29 Feb, 2024 @ 8:31am 
FYI, this mod was crashing my game out of 76 mods. There must be a mod conflict somewhere, but I don't have the expertise/time to find out precisely where and why. I'm gutted, as previously loved this mod. I hope it's working properly for everyone else.
Decomposed  [author] 24 Feb, 2024 @ 8:55am 
- Updated for 4.2 patch
Decomposed  [author] 22 Feb, 2024 @ 4:27am 
Not sure what is wrong it worked for me last I checked, maybe a mod conflict? I'll test it again to be sure after the patch today.
Maciek 22 Feb, 2024 @ 2:57am 
legion of azgorh, ive seen multiple times that i have unlocked new ror from a mod but i can only see vanilla ones in ror recruitment
Decomposed  [author] 22 Feb, 2024 @ 12:24am 
Which faction are you playing as? They should be in the RoR section together with the vanilla RoRs.
Maciek 21 Feb, 2024 @ 11:13pm 
the game says i have unlocked them but i dont even see their icon, thers only vanilla ones
Decomposed  [author] 21 Feb, 2024 @ 3:23am 
They are unlocked progressively as your general gains levels. They are available to the 3 major vanilla Chaos Dwarf factions, not sure if the minor or custom factions get them.
Maciek 21 Feb, 2024 @ 2:10am 
none of the ror units appear in ror recruitment section any ideas why? and how to fix
Decomposed  [author] 23 Nov, 2023 @ 1:33pm 
- Updated for 4.1 patch
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 28 Sep, 2023 @ 2:47pm 
@Decomposed
I just got learned how to do that xD, but anyway thx for fast respond and answer. :BL3Thumbsup:
Decomposed  [author] 28 Sep, 2023 @ 2:34pm 
You need to add the ror set in unit set to unit junctions tables
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 28 Sep, 2023 @ 11:56am 
@Decomposed
Hey, I need to ask you about something.
I in finishing process of making my own mod, thx to your mod I learn how to make my own RoR unit. Yet still I'm a big big newbie to modding and I bearly understand "RPFM" and "TAE", but my question lies somwhere else. I in process of trying to change color of Ui Porthole Unit to that unique RoR type (For example: that axe symbol on Ui of unit artwork from normal grey color to purple unique color).
Could you explain that to me or contact me to someon who could help in that (I'll send you an invitation to not make any spam here).
Decomposed  [author] 17 Sep, 2023 @ 2:55am 
- Small update: Fixed the unit sets of Magma Beasts and Doombringer to be consistent with the ER Chaos Dwarfs pack.
Pezhetairos 12 Sep, 2023 @ 10:54am 
Apologies for barging into your comment section like this, but I was wondering if you, as someone with obviously lots of experience with RoR could give me some advice.

I've been trying and failing to make a mod which implements the Chaos Dwarf RoR Iron Daemon "Daemons Tongue" without the dreadquake, the unit which is fully playable in custom battles, into the campaign as a regular RoR.
I tried to take your mod as a guide to mod my way through, having limited RPFM experience, and I know about some of the files and entries that need to be changed, but apparently not all of them. Do you know if I would need to change a script or is it solely DB changes? Or do you know exactly which entries need to be changed?

This is such a weird case to me, as the unit is fully functional and, as far as I can see in the files, ready to be used in campaign, so I suspect it should only take a few changes but it seems I'm missing some.
Sindir 2 Sep, 2023 @ 1:44am 
yeah nice, thank you very much!
Decomposed  [author] 1 Sep, 2023 @ 10:37am 
- Fixed a visual bug on the Kinslayers
- Hothgar's Doombringer +100 cost, +15 armour
Decomposed  [author] 1 Sep, 2023 @ 10:17am 
- Updated for 4.0 patch
Decomposed  [author] 20 Aug, 2023 @ 1:31pm 
Ok I'll have a look
Sindir 20 Aug, 2023 @ 12:59pm 
no, that´s not the cause.
I don´t have any other visual mof for the chaos dwarfs and even with all other mods deactivated this visual bug happens :/
Decomposed  [author] 20 Aug, 2023 @ 6:46am 
Maybe a mod conflict causing it?
Sindir 20 Aug, 2023 @ 5:29am 
i dont know if it´s only me, but The Kinslayers (Zealot Berzerkers) have a visual bug.
The middle metal part of their beard is somehow invisible leading to a funny floating under part of the beard
Thamas Rugin 13 Aug, 2023 @ 11:57am 
Sweet, thanks!
Decomposed  [author] 13 Aug, 2023 @ 4:48am 
Small update: 2 chaos dwarf regiments found Contempt again!
Decomposed  [author] 6 Aug, 2023 @ 1:12pm 
Working hard to have them ready alongside the upcoming dlc!
Wolfie von Carendot 6 Aug, 2023 @ 4:14am 
Don't suppose there's a rough ETA on when the Expanded Roster mod for these bad boys will be dropping?
Decomposed  [author] 2 Aug, 2023 @ 5:40am 
I am not sure, they are supposed to be different breed, but I'll think about it.