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As of January 3rd, it seems to crash the game, either custom battle or campaign. Doubt this comes as a surprise. Just letting other players know!
But what do I need to do to change the cooldowns of vanilla RoR units? There's no such script =(
Could you please tell me how to increase pool of your RoR units and reduce the squad replenishment timer in the pool from 0.1 to 0.25 or 0.5 per turn. I tried editing
db/mercenary_pool_to_groups_junctions_tables -> Initial Unit Count and
db/mercenary_unit_groups_tables -> Max Replenish Per Turn, but it doesn't work.
Thanks in advance!
I just got learned how to do that xD, but anyway thx for fast respond and answer.
Hey, I need to ask you about something.
I in finishing process of making my own mod, thx to your mod I learn how to make my own RoR unit. Yet still I'm a big big newbie to modding and I bearly understand "RPFM" and "TAE", but my question lies somwhere else. I in process of trying to change color of Ui Porthole Unit to that unique RoR type (For example: that axe symbol on Ui of unit artwork from normal grey color to purple unique color).
Could you explain that to me or contact me to someon who could help in that (I'll send you an invitation to not make any spam here).
I've been trying and failing to make a mod which implements the Chaos Dwarf RoR Iron Daemon "Daemons Tongue" without the dreadquake, the unit which is fully playable in custom battles, into the campaign as a regular RoR.
I tried to take your mod as a guide to mod my way through, having limited RPFM experience, and I know about some of the files and entries that need to be changed, but apparently not all of them. Do you know if I would need to change a script or is it solely DB changes? Or do you know exactly which entries need to be changed?
This is such a weird case to me, as the unit is fully functional and, as far as I can see in the files, ready to be used in campaign, so I suspect it should only take a few changes but it seems I'm missing some.
- Hothgar's Doombringer +100 cost, +15 armour
I don´t have any other visual mof for the chaos dwarfs and even with all other mods deactivated this visual bug happens :/
The middle metal part of their beard is somehow invisible leading to a funny floating under part of the beard