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personally, I don't need new or edited regions to enjoy a mod, tho idk about other people
Planned to submit the fixed version as a new mod with its regions and it gonna take long TwT
Too bad the ceiling climb is broken, but watcher probably broke a bunch of things
Speaking of, I can't seem to be able to do the dive in the cure\rent version, as pressing pick up +jump just does the double jump, regardless of which direction I hold (although the direction I hold does affect where the jump goes, and if I hold nothing, it basically just stalls for a split second.)
You can try to re-subscribe the mod to renew the file, and please let me know if it still don't work! ; v ;
In the remix menu in balance tab I see three sliders. Two for energy cost, one for damage. In second tab there's also no light adjustment.
Basically as it was before the update.
I forgot about it when I wrote earlier, but could you add a slider for her light radius in remix menu? I understand the gimmick, even her name suggests it's gonna be bright around her, but it's just a little bit too much. Not only for the eyes, but kinda balance wise too.
1. Parry stun damage: Its base damage is actually same as Survivor's spear throw, if it appears to be minor it's probably because of the target's damage resistance ; v ; ( you can adjust the damage in its remix menu if it's too low
2. Falling speed in low gravity: Thank you for notice me, I will check the issue!
3. Ceiling climb glitch: I have noticed this problem, but haven't found out a way to fix it ; v ;. Thank you for pointing this out!
It was handy in spectating scavengers fend off mommy long legs in amphitheatre arena.
Trivializes some rooms too of course.
Lastly, are bats supposed to give a full food pip? Because unlike everything else, they do.
It's a very interesting take on a melee brawler-predator. I feel like it has a very high skill ceilling. because you can beat almost every match up just with your bare hands and some clever positioning, but might just as well play the situation like a brainlet threehead and hilariously walk into someones mouth. It's not at all free, like in case of some custom scugs and I love it.
After some testing I checked if you can do the same as Artificer, but her parry stun not only does no damage, but is also way too short to grab a lizard, maul it and live to tell the tale. That places Moonlight in a previously not filled niche.
4. For the rest: the electric spear charging is made merely because someone asked for it and it won't change scug's lore and main gameplay style. Sorry but there's no plan to make it able to throw any spears for the scug's lore issue x.x
1. Air jump: I've realized how terrible the Jump+Grab combos are, but sorry I haven't found out the better alternative methods of deciding jumping direction yet. I'm planning to make a rebind of "simplified air jump" (you can already find the option in its config page to toggle this on now) in this month so tapping the extra direction arrows won't be such a pain then.
As for the damage, you can adjust it in the mod's config page too, and I believe the max 5.0 damage would be enough.
2. Ceiling climb: it's a good idea, but might be too difficult for me to realize since I'm blank in modifying elements in map, sorry ; v ; I'm finding the way to fix its current bugs and make it more useful in practical gameplay tho!
Finally, I do have to ask, what's the point of recharging electric spears if you can't throw them? if possible, you might consider allowing just those spears to be thrown. Just like saint can throw fire spears. Otherwise, this feature is basically only useful in multiplayer.
Secondly. A few notes on the abilities/controls. I'd recommend switching dive to be "jump+grab+down" while in the air. The "jump+grab" setup is too predisposed towards diving. If I'm holding "jump+grab+right" I should go right. Not plummeting down. I do love the sharp dive mechanic, but its damage is downright pitiful. Unless it scales sharply with distance, it needs to be bumped up. As it is, it's not really usable. Alternatively you could increase the stun vastly and/or make it so you don't go unconscious when you hit a creature? Honestly all of these things would be very nice.
As for vertical wall climb, I simply lowered player's own gravity and give it an upward speed when it's on the wall. I recommend you reference The Vanguard instead when you get more familiar with coding, since their wall climbing performances are much better ; v ;
I am fairly new to coding in general so any help is greatly appreciated
Btw I'm glad you would enjoy this mod! :D
so sorry!
im getting to play it ingame now, too, and its awesome!
i will look into it further. i havent toggled this mod since i fixed a long train of issues relating to Solace. tbh it mightve been solace or paired w/ solace bcs solace disabled all my mods when i enabled it! i'll look into it tmr, gotta sleep rn