Total War: WARHAMMER III

Total War: WARHAMMER III

ClayChuang's Lizardmen Unit Pack
40 Comments
JediMasterDraco  [author] 3 May @ 8:20am 
That was an accident owing to the fact that I forgot Nakai recruits units differently due to being a horde. I will correct that issue when I have the time.
菜鸡 2 May @ 10:49pm 
Nakai can't recruit Mist Engine,Ancient Stegadon Revification Crystals and Weapons Platform.Is it a bug or it was done deliberately?
Anyway thank you for your job.I'm pretty like this mod in WH2.It's good to see someone bring it to WH3
JediMasterDraco  [author] 6 Mar @ 10:28pm 
@Blackbeard I can almost guarantee a no. Please keep in mind this isn't something of my own creation. It is simply a port of a mod from Warhammer II. I in no way take credit for much of the work that was done to make these units. All I'm doing is keeping the mod up-to-date.
Blackbeard147 6 Mar @ 10:01pm 
@JediMasterDraco is there any chance either as an update to this mod or making a new mod we get some new dread saurian types? as of now all we have basic melee versions and seeing and playing this mod for forever by now you could make some truly great units and bring the best bois to there rightful place of power.
ironically_implicated 6 Mar @ 4:19pm 
love me some lizardmen mods, much appreciated chief!
JediMasterDraco  [author] 5 Mar @ 10:02am 
@kilin Okay you can stop with the overdramtics. The issue has now been fixed. I suspect it was from the last update when the tables need to be updated I neglected to delete the majority of the table as I should have. Thank you for bringing it to my attention.
Kilin 5 Mar @ 7:36am 
I have been playing SFO recently and using the SFO sub mod for this, sure it's my mod. But I found that the SFO skill values are very different from those of other players. I spent a lot of time looking for abnormal mods, and I have never suspected that it is your mod. But with the help of WMM, I found that it was actually your mod that changed most of the data (db/special_ability_phases_tables), making it the same as the original version.
Oh, I can't believe it. I've never been so disappointed with a mod before. You copied the vast majority of the original version without any content. Oh, I never doubted you. However, there is no doubt that you should delete the unnecessary parts to avoid damaging the gaming experience of other players who may exist.:steamsad:
Nukular Power 3 Feb @ 6:42pm 
thank you for updating
JediMasterDraco  [author] 19 Dec, 2024 @ 10:15am 
Just needed to change some audio entries in the melee weapon table. I love it when CA makes things easy on us modders.
JediMasterDraco  [author] 22 Aug, 2024 @ 2:28pm 
Updated
Rustic "Kalessin" Citrus 22 Aug, 2024 @ 11:12am 
After some testing, i believe this mod now CTD's on start up after patch 5.2.0!
Screenie: https://i.imgur.com/ipI7SrS.png

Please and Thank-you for your hard-work and any updates you may do <3 :WH3_clasp:
大半球 16 May, 2024 @ 2:45am 
need update
caodahua 29 Feb, 2024 @ 9:21am 
神殿骑兵太强大了已经严重超模,一堆可以冲一满编步兵
JediMasterDraco  [author] 24 Feb, 2024 @ 11:52am 
Okay the mod has been properly updated, including various new abilities being added where appropriate (like adding the new Solar passive to the Weapons Platform Stegadon).
JediMasterDraco  [author] 24 Feb, 2024 @ 4:47am 
It will be up as soon as I can find the time.
Thumpah 24 Feb, 2024 @ 1:24am 
Any chance to update to latest patch?
JediMasterDraco  [author] 21 Feb, 2024 @ 7:54pm 
That might be causing the issue. Or it might be the interaction between out two mods.
marauderB 21 Feb, 2024 @ 5:45pm 
The Jurassic Mod
JediMasterDraco  [author] 17 Feb, 2024 @ 8:20pm 
I just checked and I'm not having any issues. Are you using any other mods?
marauderB 17 Feb, 2024 @ 4:34pm 
Hi, I noticed something a little odd with my temple buildings. They add capacity for both feral and normal dread saurians, but it doesn't allow me to recruit them from those buildings, only vicious razordons. Please help!
JediMasterDraco  [author] 1 Jan, 2024 @ 12:30pm 
Okay all bugs related to regeneration and XP should be sorted out. My apologies for those issues.
JediMasterDraco  [author] 1 Jan, 2024 @ 10:32am 
Dang. Had a period of ill-health around Thanksgiving and it slipped my mind. Fortunately I have today off so I should be able to take a look.
Purge8642 1 Jan, 2024 @ 12:55am 
Are They unable to gain experience or is it okay now?
JediMasterDraco  [author] 18 Nov, 2023 @ 7:48pm 
I'll investigate that and hopefully solve it.
载具佬步柏鸟 18 Nov, 2023 @ 12:36pm 
Author, these mod units are unable to obtain experience, and any way to obtain experience is not feasible, resulting in the inability to upgrade. The level at which they are recruited will always be the same.
LISA_SOO 3 Oct, 2023 @ 3:30am 
Also new units can't have exp cuz its locked.
LISA_SOO 3 Oct, 2023 @ 3:13am 
Revivification crystal stegadon's auras don't work because there are no values for the hp change frequency and fatigue change ratio in the special_ability_phases_tables.
Many thanks for the porting anyway :)
Infinity_Y8 27 Sep, 2023 @ 8:06pm 
Then thank you for porting this mod :D
JediMasterDraco  [author] 27 Sep, 2023 @ 7:08pm 
I can only take credit for porting it from Game 2.
Infinity_Y8 27 Sep, 2023 @ 6:52pm 
Thank you, awesome mod!
JediMasterDraco  [author] 13 Sep, 2023 @ 5:24pm 
Updated. Sorry it took so long.
Fernandogg 10 Sep, 2023 @ 4:14pm 
you can port the mod Empire Powerful Units and Economy Building (S&F dlc Updated) by ClayChuang
Zywoo 7 Sep, 2023 @ 2:01am 
Update please!
The Skg 4 Jun, 2023 @ 9:35pm 
666!
DragonsRocks017 3 Jun, 2023 @ 11:12am 
pls port over the mod that adds in the feral wyrm monster and the tiktakto mount for it from warhammer 2 i want my giant dragon slaying tiktakto back!
Blubber crap 14 May, 2023 @ 5:59pm 
Can you port the skinks with kroxigor unit mod from wh2, its where kroxigors are at the back ranks of skink cohorts?
Pyrodysseus 13 May, 2023 @ 5:51pm 
Excellent, thank you
Who 13 May, 2023 @ 3:59pm 
Thanks for the mod!
REITERPALLASCH 13 May, 2023 @ 10:37am 
very nice