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And as for the unitcards, something else we noticed was that when finding them in battle, a lot of their weapons said they had "Autocannon 20" up to 5 or more times on a single mech, but they don't actually have those weapons obviously.
On another note, in your other Wolves MA mod, does that also just add more to the pool of mechs that show up like this one does? May grab that too if so.
Also I know you say its made for YAML but we don't use that, which you also said is fine, I'm just clarifying that I don't use it, in case that is the cause of some of our issues
and for there SFX i have a seperate mod from the mechassault SFX on Nexus mods
also I may be wrong, but aren't they supposed to spawn with weapons that have the visual and SFX from Assault?
Either way, we're having a good time with it.
As The BananaMann has said himself, refer back to the original Mechassault build that is on Nexus. The current only difference between the one available on Nexus and this one is the addition of the Cougar/Puma and Spidermech. There are a few other clan mods out there that provide the Cougar/Puma mech.
To tell which mod you have. The Mechassault build you acquire from here will have the word "Beta" in the name. This one will crash your game ... for now.
Someone didn't read the bold text at the very top of the description.
Well some of the MA mechs you can actually put the vanilla mech dolls on them and they would probably work just fine I mean to give an example the Cougar and Puma instead of having the Cicada mech doll (and by extention mech body since that's the mech you will see underneath the armor once all of it's removed) they could have the mech doll for the Cataphrate which has the shape of the Cougar and Puma.
But if you need help with making damage models and everything in-between, see if you can get in contact with SankaraSamsara and Kamikaze_Llama for some help, I'm sure they would be more than happy to help out with this project, they've done custom mech dolls and damage models for their own modded mechs especially Sankara who has mechs like the Hollander,Argus,Stone Rhino, etc under their belt all of which have their own mech dolls and damage models.
Wait what's wrong with the Puma and Cougar? Because the only issue I've noted was the game giving them the wrong icon for the mech class, the tonnage is still correct.
Well you can still have the Spider mech but instead of the boss version the mini version of the Spider mech might work for that.
This is also some feedback but some of these mechs are being classified as the wrong weight class entirely such as the Puma and Cougar currently are being classified as Medium mechs when you see their icons in-game (not sure if the mech doll has anything to do with that since these mechs use the doll for the Cicada) but they are classified correctly when it comes to tonnage which would be for Light mechs since they cap at 35 tons
Scratch what I said, the "cockpit" for the Spider boss mech's in the ground, heck the entire model doesn't even move so there's no hitbox on any of said model.
I suspect it was being damaged however the spider boss mech has so much armor on all of its points you have to chip away at it for a while, that or you were being tricked because at least when I ran this alongside Unification this mech would start as nothing but a bunch of scrap when you view it inside Instant Action.
do your AI squadmates use them decently?
do these mechs spawn randomly in missions or shops or do you have to use commands to get them?
I only have one other mod that adds more mechs, they shouldn't conflict should they?
I don't use YAML but I see you don't have to and it can work without it. But if I don't, will it mess up enemy AI behavior?