Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I really appreciate the feedback about the detailing and representation, its a big part of my map making inspiration and love knowing that it comes across in my maps. The next step, if its not close enough already, is to push the scenarios to give a good feel of how the battles also played out and tie it all together with a campaign (if we get support ever lol). The maps are also rather large as they will be part of the segmented style campaign action in hopes to add another layer to the campaign with consequences/rewards that continue thru campaign progression. Which maybe, hopefully, also helps the framerate and potato burden in the end.
Thank you reaper for the feedback! I spent some time on the camera zoom because the default camera mesh for the editor can not handle elevation changes very well and as you can see this map has some steep elevation changes. I tried my best to accommodate areas but the camera mesh tool is very hard for me still. Can you help clarify what you mean by the house is small? I also would love some suggestions on how to make it not so dull in the areas you are noticing.
Again, bare with my google translate lol
very nice card
The self dicipline and ambition is at display, I'm in awe!