Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would you like some water with your fish? :O
I'll test out the change. Interestingly I'm on the test branch of the game and this still works.
Effective goods produced doubled to compensate, and maximum number of workers increased to 8.
Doubling the radius multiplies the area by 4 but I didn't want people drowning in fish, let me know if it feels like it could do with another little buff.
As for max workers, it would be sweet if we could make it so the buildings had more upgrade slots, and you could use the extra worker upgrade twice for 10 workers. :P But I doubt that one is easily possible.
Thanks though, I'll try this when I get back home in a day or two.
Although as slight extra tweaks I've also removed the penalty for overlapping areas for fishing huts (the option was there, seemed rude not to with the radius buff), and slightly increased the chance of trees being planted in forestry huts (from 50% to 65%). I forgot to mention them in the description when I uploaded it though...