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But fix is kind of possible.
1. Disable ACE Advanced Fatigue.
Pissing works.
2. Pooping does not as there is some changes apparently done in Arma logic.
This place loop never ends:
[_man,"Acts_AidlPercMstpSnonWnonDnon_warmup_4_loop"] remoteExec ["switchMove", 0];
waitUntil {animationState player == "Acts_AidlPercMstpSnonWnonDnon_warmup_4_loop"};
as
animationState player
returns
"acts_aidlpercmstpsnonwnondnon_warmup_4"
So fix should be updating animation name.
Wait for an update which I dont know if the creators even know its broken so said update may not come. RIP the best mod our unit used
Happy to see it's compatible with Stamina Modifier - ACE that I also want to try.
I don't know exactly what you mean, since there is no imcompatibility with SOG... Maybe you didn't realized the mod itself iss outdated and not working properly, since ACE's last update...
As mentioned on description and below comments, I'll be updating it soon
@Drespect, @Rocket_League
Tnks, Wait for it 🫡
As mentioned below, updates WILL be delivered , but no predictions as to when they will be
Thanks for the polite and useful call out about you trouble...
As I expected, since ACE's last update, DUMP won't work properly because of the changes made in ACE"s fatigue handling
This is not a hard thing to fix, but I make no promises that I'll will be doing it soon, since DUMP needs others updates too, and I'd like to deliver them all together
I'm currently finishing updates on some other mod of mine, and will TRY to get to this one after it.
...Again, no promises it will be done quickly, but it will be done, that I promise
✌🏻
from someone else's reported rpt
"0:35:13 Error position: <abs _fwdAngle > 20 || abs _sideAngle > 2>
0:35:13 Error abs: 类型 布尔值,预期为 数字,非数字
(Chinese characters, meaning: "type: Boolean, expected: number, non-number")
0:35:13 File /z/ace/addons/advanced_fatigue/functions/fnc_handleEffects.sqf..., line 90
0:35:13 Error in expression <rintAllowed _unit && {_fatigue > 0.7 || abs _fwdAngle > 20 || abs _sideAngle > 2>
20:52:35 Error 类型 数字,非数字,预期为 数字
(Chinese characters, meaning: "type:number, non-number; expected: number")
20:52:35 File /z/ace/addons/advanced_fatigue/functions/fnc_handleStaminaBar.sqf..., line 25
20:52:36 Error in expression <_staminaBarWidth];
_staminaBarContainer ctrlSetPosition _posAndSize;
if (ace_a>
20:52:36 Error position: <ctrlSetPosition _posAndSize;"
@Marki - we're seeing this on our end too. Primarily that it seems to be blocking the majority of event handlers with a line 49 spam.
It can be done, but I don't think it would be efficient, as there are other "levels" of digestion and no visual/sound effect for them
That would be too much "realism" beyond needed
If you have any trouble, do it properly in BUG REPORT tread
Yes... It says so right in description
Finally fixed the signature problem...
Sorry for the trouble, and thank you very much for your patience
Also check the update notes, quite a few new things too!
Tnks buddy, but yeah, this problem has been already adressed, but I'm unable to make any change until later this day...
Appreciate your call out 👊
Step 2: Shit
Step 3: throw shit at invaders
Step 4: party