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Even summoning and using Rally the Lieges and building in all my cities, I could at most pull 8 units in the same timeframe. It was pretty stupid to the point where I sacrificed a stack to distract him and then ran in to siege his capital from the other side before he could react.
Have you thought about making a mod that makes the AI more difficult?
If there was such an opportunity, a large number of people would be grateful, because even AI itself does not pose a threat right now
To make the AI a little smarter and to have smoother bonuses for the AI
FairPlay AI Overhaul
Difficulty Remastered
your mod did not add all of that but to a two player small map save file it adds 220 kb. that may not sound like much but prior to the golem update this is the size of the entire save file for a two player small map game
please post if you can figure out how to fix this. until then I am forced to turn off this mod (along with other save file space hogs)
I've noticed that on the some of the missions the AI can struggle to keep up with the upkeep costs of the units they're given, which leads to those units becoming factionless marauders (which in turn fucks up the AI and any vestige of difficulty/pressure). I'm thinking of using this mod, but it would be good to know whether any of the free structures/units the AI receives on story scenarios is affected, and furthermore whether the upkeep problems the AI runs into will be exacerbated.
My Unofficial Patch lets you see what the Vanilla difficulty settings do in game. You can use that to see what Vanilla difficulty looks like, then install this to compare.
My main problem atm is that if I team up the enemies against me the early-mid game is needlessly stressful and their aggression means I have a hard time really getting going, but if I DO get to late game I just squash empire after empire with ease. Would this mod help with that?
if you have time maybe you could bring a version with no xp pls, since it just a few entries, if not sad but np
For example: this mod, mod that gives 2 skill point per level and a mod that gives additional hero skills.
So in early game i have lv5-7 hero and t2 units. But hard ai has lv15 hero and t2 units. Lv 15 hero do near 70-80 dmg per turn easily and can kill bunch of t2 units without problems.
As for me percent bouns is good, but passive XP should be nerfed,
I agree with the fact that the xp gain for AI heroes especially is a bit too steep.
Had a lvl 14 hero show up on my doorstep fairly early on when my ruler was still lvl 3.
I really dislike the passive xp gain though, it'd be nice if the lower difficulty options didn't have that or had it *massively* nerfed. As it is now even factions that turtle up doing nothing have full legend stacks and level 20s which seems a bit whack.