Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
██║░░░██║██████╔╝██║░░██║███████║░░░██║░░░█████╗░░
██║░░░██║██╔═══╝░██║░░██║██╔══██║░░░██║░░░██╔══╝░░
╚██████╔╝██║░░░░░██████╔╝██║░░██║░░░██║░░░███████╗
░╚═════╝░╚═╝░░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
I am using it, and I have set the condition to have a minimum of 25 intrigue.
Maybe that will help the AI not do it so often.Ty for the mod,regards.
Any way for the AI to use these mechanics?!
1. Consider a system of sedition for underage characters: either limit the action of the mod, or shift the responsibility to the regents, it would be more logical
2. limit pop-up prompts, if necessary, translate them to pop-up event windows. These are little things, and personal preference, but if you listen would be great.
3. Implement a system of invitations to join the rebellion. The first thing that came to my mind was the ability to invite for strong influence. Important, NOT GUARANTEED. Having a strong influence on a fellow vassal will make the opportunity itself available, but whether he wants to join will depend on a series of factors: personal relationships, budget, properties, opinion of the suzerain, etc. And it would also be nice if someone who incites rebellion would pop up an event with an offer to join: it would severely damage relations for refusal.
It would essentially accomplish the same as a murder, except one party would live and you wouldn't have to break RP as a non villainous character. Its still kind of scummy but it shouldnt be as big of a stress impact
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
This might call for a punish/compensation war if the scheme fails and discovered. So that I or other targets have the choice in an event to let it slide or go to war (For Gold and Prestige, while the defender loses gold and prestige of war is lost)
The schemer which is discovered will lose prestige no matter what.
Just an idea
-plot to make two of your friends befriend each other
-plot to provoke rivalries between other characters
Some ideas that came to my mind rn
- Cannibalise plot. Essentially a murder plot but with the added difficulty of you wanting to eat the person, ie get the assassin to bring their corpse back or literally go there yourself, kill them, eat them and escape without being noticed or killed.
- Cupid plot. Make two people become lovers without them knowing you set it all up (or only one of them).