Project Zomboid

Project Zomboid

RC Explosives
140 Comments
nobody 5 Jun @ 6:38pm 
dynamite does infact NOT explode if you shoot it
ammonius 4 Jun @ 2:58pm 
Any chance the mod will be updated to 42? We need this beautiful badaboom in 42, please!
marcelocoro17 22 May @ 2:43am 
Update for ragdoll physics plsss
Buhuuu 2 May @ 12:54pm 
hi i have a question. would it be possible to make a mod that just adds the explosion effect to vanilla explosives? The vanilla explosions look kinda ugly and the explosions in your mod look way better. but all the other things this mod adds are not ealy fitting for my playstyle
Random Piece of Tank 12 Mar @ 10:31am 
im a simple man. I see explosions, i click explosions, i like explosions, i want explosions, i subscribe to explosions. THOSE CREATURES WILL KNOW THE TRUE POWER OF: kabooms
iDestin 18 Feb @ 7:54pm 
This does crash servers on test, if someone plants c4 or trigger it, it will kick an entire server.
Kimchi Warrior 30 Jan @ 11:21am 
B42..?
paulo.pf.9 19 Jan @ 2:08pm 
Will there be an update for 41? I installed the mod but I don't think it works anymore.
Chrisndan 19 Dec, 2024 @ 11:26am 
Please. Update it, Would be Epic
CHIDOMAN57 28 Oct, 2024 @ 3:54pm 
very explosive
A Calm Dragon 17 Sep, 2024 @ 7:40am 
Landmines would be nice
sprya 26 May, 2024 @ 3:36pm 
@SUM you can change those values in the sandbox options
Totoch 25 Apr, 2024 @ 6:40pm 
Workin nicely ! @The Z, Im able to create a mod only for disabled dynamite ? or maybe you can upload the mod with C4 only?
Volitile 7 Apr, 2024 @ 3:36pm 
I don't think it works anymore. At least not in my game. I put everything needed in and I can't find anything from it in the admin menu
Vampyr 13 Feb, 2024 @ 10:50pm 
How do I mute the cheesy voicelines?!
sosku10 8 Feb, 2024 @ 5:45am 
HOLY CRAP, THIS IS SO GOOD.
SUM 12 Jan, 2024 @ 3:09am 
Your RPG rocket launcher module is very good, but I think the explosion range and damage range and damage value are too small, so I would like to request your help. Can you expand the explosion range and damage range to include damage value.

Of course, I don't quite understand the module. I just personally think that if there are any shortcomings, please understand.
fionnmaher26 11 Jan, 2024 @ 3:28am 
becasue my art is an EXPLOSION!!!!!
sprya 8 Dec, 2023 @ 9:57am 
woaw
The Z  [author] 8 Dec, 2023 @ 4:00am 
@sprya it can be. but an explosion in that way will be similar to a vanilla pipe bomb. If you got an explosive charge in your hands while running, it could be dropped on a ground on stumble and an explosion will be similar if its placed in a box.
sprya 7 Dec, 2023 @ 3:52pm 
dynamite charge cant be used on its own right?
JMR13 16 Oct, 2023 @ 8:16pm 
Art is an EXPLOSION!!!
The Z  [author] 16 Sep, 2023 @ 3:50am 
@jesse pinkman this should be just a regular linked controller (not related to mod), the only tricky part here is that you need any single other device which you could make your Remote Controller linked. it could be any linkable device such as remote noise maker, remote door controller or any other - the only point here is that your remote need to generate its remote id to be used later on with explosives.
negan smith 15 Sep, 2023 @ 7:15pm 
hey the z i cant get the linked controller for it can you help me out?
Chrisndan 6 Sep, 2023 @ 7:14am 
lovely
The Z  [author] 3 Sep, 2023 @ 3:53am 
@Chrisndan Hey hey :) I was thinking about that yo suggestions a specially about plant it on a vehicle. There are technical obstacles preventing it to be implemented out of the box - all current explosives are stationary and mapped to a its initial square, but with movable type my current logic will not work. I'm still thinking about a better way of doing them, but all my ideas seems kinda dirty to me. And a car explosion itself is still kinda dirty in released mod, sad that all cars doesn't have their burned version mapped by some of a rule but just exist sometimes without any relativity to its normal version that is way the only option is just to disintegrate the car being exploded. But I'm still thinking of doing something you mentioned..
Chrisndan 2 Sep, 2023 @ 3:08pm 
Yo yo yo @The Z Check my suggestions please, some maybe of interest
kotoloh 30 Aug, 2023 @ 6:29am 
im really sorry if im interrupt you or something else, how to link a remote controller to a explosive box?
The Z  [author] 23 Aug, 2023 @ 2:52pm 
@MixasFox Option is configurable in sandbox, If you already feel yourself confident with the mod and more or less understand the range of the blast, you can just increase its damage via "RC Explosives Base Damage". Something close to 500-600. Default is 350 - i just didn't want to ruin someones game by first time trying them ;)
GoofBall 23 Aug, 2023 @ 11:46am 
Nice mod but even if you stay in the box with 20 charges of dynamite the explosion wont kill you. I suggest to increase damage of explosion to a player so it will be lethal if you stay near to explosion
mthoms 3 Aug, 2023 @ 2:11pm 
@yakostypain - v4 I’d from long range remote linked at bottom of page
yakostyapain 26 Jul, 2023 @ 6:58am 
how link controller? admin console cant find V4 remote controller(second video). I download Remote Door Control System UI and Z Remote Door Control
MoonShi 14 Jul, 2023 @ 8:10am 
@The Z can you make please a lite version of this mod without tons of explosion sprites, its loading too long on slow PC's
MoonShi 6 Jul, 2023 @ 2:21pm 
Is it possible to plant explosives in a car and blow it up?
2ic 3 Jul, 2023 @ 11:43pm 
@The Z Please make calling in fire support a feature, I'll suck your pp
llmm 29 Jun, 2023 @ 11:33am 
how link controller
WaPaKs 18 Jun, 2023 @ 8:56pm 
@The Z, hi have you figure out yet what causing explosive box not showing up, or cannot be place on the ground? sorry to ask
The Z  [author] 18 Jun, 2023 @ 4:39pm 
@volt I was thinking to do something like that, but one friend of my told me that this is not a battlefield.. xD I'll think about your request :)
AjarofPickles 18 Jun, 2023 @ 5:45am 
Request: Can you make a mod which adds carpet bombing to the game via sat phone. I mean you already have a mod that can blow up buildings might as well go for broke at this point. America
The Z  [author] 14 Jun, 2023 @ 12:10pm 
@NCR medic thanks, fixed to RCExplosivesZ
Sunny 14 Jun, 2023 @ 11:40am 
The mod ID isnt correct, should probably fix that
Chrisndan 7 Jun, 2023 @ 11:20am 
@The Z PLEASE PLEASE make the C4 Connect-able to cars I have Evil Deeds for my fellow Friends, It could be just put it into the Glove box
The Z  [author] 6 Jun, 2023 @ 6:09am 
@volt thanks a lot ;) we really appreciate that there are people who are enjoying things we do :)
The Z  [author] 6 Jun, 2023 @ 5:49am 
@wapaks yeah, just put it in there, and I'll try to do my best to find it out.
WaPaKs 5 Jun, 2023 @ 10:20pm 
@The Z quick question what is the easiest way for you to check all my mods? can i create a discussion and paste my mod id list and mod name list there?
AjarofPickles 5 Jun, 2023 @ 9:05pm 
I am not going to lie to you this is without question the greatest mod related video I have seen on steam. It amazing how you sync the music to the action. Please do not stop!
The Z  [author] 5 Jun, 2023 @ 5:31am 
@wapaks you can share your list of mods and when I'll have time, I'll try to figure out, what is going on.
WaPaKs 4 Jun, 2023 @ 9:20pm 
i check all tiledef and there is no conflict :(
WaPaKs 4 Jun, 2023 @ 5:36am 
ok i will try thanks
The Z  [author] 4 Jun, 2023 @ 4:37am 
@wapaks my suggestion is to open each installed mod folder and check for its tileref id,, sorry, have no idea for more better solution currently.
Or maybe you got your own feel that it could be concurrent with some another mod which is doing something with placement process.