Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
我现在在外地做实习,惯用的电脑不在身边,功能或bug修复都需要等到九月回校才能进行了,请谅解
Sorry for not clarifying. Pathfinding Framework does the same thing as SwimmingKit, but they are incompatible with one another. My xml patch is to make Moyos move in water at the same speed they do on land, just like you did using SwimmingKit.
<Operation Class="PatchOperationFindMod">
<mods>
<li>Pathfinding Framework</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAddModExtension">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="Alien_Moyo" or "Alien_RedMoyo"]</xpath>
<value>
<li Class="PathfindingFramework.MovementExtension">
<movementDef>PF_Movement_Amphibious</movementDef>
</li>
</value>
</li>
</operations>
</match>
</Operation>
可以添加这个mod的兼容性吗? Biomes! Islands 的前置似乎改了