Total War: WARHAMMER III

Total War: WARHAMMER III

Revival Glory of Phoenix Immersion Mod & Expansion [v6.2.1]
28 Comments
Tunch Khan 6 Jul @ 10:59am 
Oh, cool, thank you. :LTHbrewski:
Bischop  [author] 6 Jul @ 10:58am 
Absolutely nothing, except the game won't nag you that this mod is outdated anymore :)
Tunch Khan 6 Jul @ 10:56am 
What changed?
TheOldElf 6 Jul @ 5:04am 
The GOAT is back :D
SFO compat? :D
Bischop  [author] 29 May @ 10:44am 
@Hectichedgehog
It is fixed now :)
Hectichedgehog 29 May @ 9:27am 
Photon's issue with the projectile range is still in the mod
Skilling4killing 18 Apr @ 12:49pm 
Thanks this is one of my favorite mod from wh2
Bischop  [author] 17 Apr @ 7:19am 
Updated for 6.1.2
alexscrima 18 Jul, 2024 @ 6:34am 
@Luca there is the link of a already fixed and maintaned version

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3156892815
Luca 22 Feb, 2024 @ 7:49am 
@alexscrima if you have uploaded an updated version, could you provide a link?
Bischop  [author] 10 Feb, 2024 @ 6:23am 
@alexscrima Of course, just link to the original version like I did.
alexscrima 8 Feb, 2024 @ 12:11pm 
@Bishop

Can I upload an updated version of the mod?
Massa 6 Oct, 2023 @ 7:58am 
Please update
Momohime 5 Oct, 2023 @ 7:31am 
Hello, after hotfix 4.0.4 today all the value "wh_main_effect_religion_conversion_untainted" got error and i must delete them for a temporary fix. Could anyone take a quick look into that and let me know if anything has changed?
The Emperor 28 Jul, 2023 @ 7:52pm 
Thank you for the fix
Photon 23 Jul, 2023 @ 8:38am 
all projectiles in projectiles_tables have an Expiry Range of 45 which effectively limits the range of the corresponding units to 45. If you set it to -1 the units use their normal range. Hope you incorporate that, so I dont have to have a Fix mod for a fix mod :D
无尽晚霞不见君 3 Jun, 2023 @ 8:01pm 
SFO version please! Great work!
jardakins 21 May, 2023 @ 10:14pm 
SFO version please! Great work!
Utopiaone 17 May, 2023 @ 10:05pm 
any chance you could patch "HE Technology Compilation (SFO Submod)" as well
im_mortal 17 May, 2023 @ 9:38am 
@Bischop Thank you so much for updating the mod! <3
@Lycia Pintella Love your mods! Is there any chance to try out your version, please? You're so good at balancing and fine-tuning this game
Mac Tire 16 May, 2023 @ 3:39pm 
thanks for the comment my dude,
Lycia Pintella 16 May, 2023 @ 9:35am 
Ah, thanks for the update though, I used to use this with a bunch of my own custom nerfs to some OP techs and it'll be fun getting some new techs again!
Bischop  [author] 16 May, 2023 @ 9:29am 
Your work is very much appreciated. This is not my mod though. I've only updated it to work with patch 3. Link to the original is in the description.
Lycia Pintella 16 May, 2023 @ 8:58am 
A while back I wrote some LUA code to lock two of your techs that I think are intended to only be available if you own the settlement (black crag and something else). My Discord username is Lycia Pintella#8769 if you want me to send you a .pack file with that included so you can grab the code.
Bischop  [author] 16 May, 2023 @ 4:31am 
Disable original mod.
Mac Tire 16 May, 2023 @ 4:30am 
should i put this above original mod?
Bischop  [author] 16 May, 2023 @ 4:28am 
I believe so. It just adds new techs to the tech tree.
Ganon Cannon 16 May, 2023 @ 4:18am 
is this save game compatible?