Stranded: Alien Dawn

Stranded: Alien Dawn

Vanilla+
65 Comments
Krll Gojira 12 Mar @ 10:51am 
@oncemore343 Just hit the subscribe button, give it a few moments to download (it will show on your steam downloads for this game), then after loading the game go to the mod manager (at the bottom of the main menu) and enable it. As long as you're subscribed to the mod and it's enabled in the mod manager, the changes the mod makes will take effect in any new or saved games.
oncemore343 27 Feb @ 11:36am 
Can someone tell me how to use this?
Naria Reynhard 27 Oct, 2024 @ 4:48pm 
Good thing that should be vanilla imo : auto management of windows : opening or closing windows depending on the current indoor and outdoor temperatures to get light when possible or adjust temperature to a reasonable level otherwise
Arrax Shadowfang 2 Jul, 2024 @ 11:12am 
Wish there was a option to disable this part: Increased spawn distance X4 for all enemy waves and removed idle time.

Other than that its a awsome mod
Tharbad08 23 Apr, 2024 @ 8:15pm 
Is it possible to create a version of the spawn distance for "Jaggid's Robots Unleashed"? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3098854814
Zibbibbo 10 Apr, 2024 @ 6:20am 
@heliostellar, Makk is not speaking about the game speed, he's speaking about the in-game time longevity, it's a totally different thing
heliostellar 3 Apr, 2024 @ 2:32pm 
@Makk, I use Jaggid's Game Speed Customizer for that. I upped the Fastest Speed to 10. It goes even higher, but I'm sure there's a major performance hit.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3081675047
Makk 2 Dec, 2023 @ 5:22am 
Is there any way to make "time" more realistic in game? Lets say one year should have 200~400days, not just 45. Besides, cutting, crafting and constructing should take much more time, while walking should be faster.
SwordShaman  [author] 14 Nov, 2023 @ 11:08am 
Just updated the mod to include a fix for robot attack waves. Thanks for the report.
Invi5ible 14 Nov, 2023 @ 10:54am 
if i play with ur mod the new hope mission, there are no attack waves anymore since u updated the mod, i tried new games and still no attack waves. started without ur mod and the attack waves are back :P
LordHadez 11 Nov, 2023 @ 2:53pm 
Updated and with a quick look over seems thing are working. I'll play for abit to make sure but up front looking good. Thx for the work bud!
SwordShaman  [author] 11 Nov, 2023 @ 2:42pm 
Fix for duplicate entries on info bar is live. Let me know if you find anything else. Hopefully we're nearing a "polished" state. :)
SwordShaman  [author] 11 Nov, 2023 @ 2:29pm 
Ah yes...I think I can remedy that pretty quickly. I remember having to toggle visibility on listed resources when I first created the mod. Thanks for mentioning it. I'll try to push a fix tonight. It's just cosmetic. Is everything else functionally working? I did a brief playtest earlier and things seemed fine.
Mantastic 11 Nov, 2023 @ 1:47pm 
Minor snafu, but the mod is causing two entries for some resources to appear on the top bar. Scap metal, logs, and hay are the ones I noticed.
SwordShaman  [author] 11 Nov, 2023 @ 7:57am 
Give it another shot. Just uploaded a hotfix.
LordHadez 10 Nov, 2023 @ 10:08pm 
Sweet thx for the update. Still seems to be an issue however. When trying to restrict food, item, ect usage in the character sheet you can only choose the 2 top levels. Example if I pick Cooked food / Other that is the furthest you can pick from. You can't actually choose anything from within the "Other" category. This seems to follow with the other categories as well. I did quickly try and force eat but the option didn't pop up. I didnt keep going tho to see if they would eat on there own however.
SwordShaman  [author] 10 Nov, 2023 @ 9:40pm 
The mod has been updated to include all raw and prepared foods. Enjoy!
SwordShaman  [author] 10 Nov, 2023 @ 12:23pm 
That's super helpful. Thank you, Rothana. I was already 3/4 of the way through rebuilding everything from scratch and noticed the tag while doing so, but your feedback gave me the assurance that my efforts won't be wasted. The update should be uploaded soon. :)
Rothana 10 Nov, 2023 @ 11:56am 
The eating thing is likely not unique to your mod as someone created this to fix the issue:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3076348730

This mod fixes the issue where units refuse to consume resources if mods with consumables are used. All mods with consumable resources can be fixed by adding "Consumable" tag.
SwordShaman  [author] 9 Nov, 2023 @ 7:38pm 
Thank you for all of the reports. That helps me put my finger on it a little. I can't promise that I'll have it ready by tonight as I was hoping (just got home and am a wee bit tired.) I do intend on diving back in and reconstructing from scratch tomorrow though. Thanks folks.
LordHadez 9 Nov, 2023 @ 6:14pm 
Will simply just add that I also have the same issue with eating. I noticed if you check the restrictions on each characters sheet that it doesn't show anything when you try checking the sub-category. Not just food but meds, food, entertainment, ect all dont show anything. Hope this helps.
imnottrent 9 Nov, 2023 @ 4:49pm 
Only issue I can find is the no eating problem. But, looks like you are already working on the problem.

Just FYI so you know it's not an isolated issue.
SwordShaman  [author] 8 Nov, 2023 @ 3:34pm 
Okay. I'll load it back up and do some playtesting. Hopefully I'll have a fix by tomorrow. Even if I have to rebuild the entire thing from scratch.
Horra 8 Nov, 2023 @ 2:08pm 
the survivors dont eat. you cant even force them to eat something
SwordShaman  [author] 8 Nov, 2023 @ 11:52am 
I just updated the mod. Please give me feedback as to how it's running.
SwordShaman  [author] 7 Nov, 2023 @ 7:24pm 
Probably not, to be honest. When I get the chance to update it, I'll probably only have the time to do the bare minimum of making it compatible. Appreciate the request though.
Mantastic 7 Nov, 2023 @ 7:17pm 
Looking forward to the update!

Would it be possible to have some of these as mod options that can be toggled off and on? Or, failing that, a text file we can edit?
SwordShaman  [author] 7 Nov, 2023 @ 7:11pm 
Thank you for the report. I don't currently have the game installed, so it'll probably be a bit until I get the chance to update it.
Turmoil 7 Nov, 2023 @ 11:22am 
Just an FYI, this mod is currently causing issues with the new DLC. New DLC Items didn't appear in the lower hot bar and my animals stopped eating from their troughs until I disabled the mod. Hope this helps.
Mantastic 13 Aug, 2023 @ 10:13am 
This is great! Thanks for making this mod!
yagamiyasaki 28 Jul, 2023 @ 8:24am 
Hello can I use this mod with Beyond Stranded? 4x distance enemy with more wood, brick sounds so good
Killswitchxrt 15 Jul, 2023 @ 3:51pm 
how do you speed up the observing time, like when looking at plants and animals.
been trying to mod it and cant fiugre it out
Deferred Maintenance 4 Jul, 2023 @ 3:57pm 
FWIW: It looks like if I copy the ShootingTarget.lua and PunchingPole.lua from the Buildings directory in your mod to the same directory in the other mods, the Immortal mods work. I still have to update the values in the .lua files but that's easy.
What's surprising is that the information in the items.lua file doesn't seem to matter. At any rate it doesn't seem to be necessary to update any of that information.
SwordShaman  [author] 4 Jul, 2023 @ 3:43pm 
It can all be done in the mod editor. I don't feel like my mod comments is a good forum for troubleshooting issues you're having with another mod, so I'd recommend checking out the official discord. There's a mod channel that I'm sure you can get help with the basics.
Deferred Maintenance 4 Jul, 2023 @ 3:36pm 
Sorry, I'm not quite following that. You deleted old entries for the items from your mod? How did you subsequently get the new versions loaded? Is this something that can be done with the game's built-in mod editor, or does it require more extensive tools or knowledge?
SwordShaman  [author] 4 Jul, 2023 @ 1:32pm 
I simply deleted the old entries I had made and reloaded the current version's. I then redid my resistances and voila.
Deferred Maintenance 4 Jul, 2023 @ 1:12pm 
Thanks for the update. Can you tell me what you did?

It looks like I'm going to need to hack the Immortal Shooting Target mod to get it working, as the author has indicated that he doesn't expect to have time to fix it any time soon. If you can tell me what you did, I'll bet that I can do the same thing to fix his mod via the mod editor. I am assuming both mods broke in the same way.

Thanks!
SwordShaman  [author] 4 Jul, 2023 @ 12:35pm 
Updated punching pole and shooting target to current version. Let me know if you come upon any further issues with the update.
SwordShaman  [author] 3 Jul, 2023 @ 9:22pm 
Thanks for the report. I'll look into it.
Deferred Maintenance 3 Jul, 2023 @ 9:20pm 
Since the jungle update, survivors no longer use the shooting target, and I am unable to command them to do so.

Tested and confirmed that it is specific to this mod.

This appears to be because the mod modifies the target, and that's somehow incompatible with the update. I also use Immortal Shooting Target and it ALSO causes the same issue, independently of your mod.
t@ngent 23 May, 2023 @ 1:41pm 
@samoza18: you would need a common library of tasks that other modders could build upon. I don't see that happening until there are several new task mods
SwordShaman  [author] 23 May, 2023 @ 8:50am 
@samoza18
You want me to fix something another mod did? That's a new one.
samoza18 23 May, 2023 @ 8:25am 
maybe someone could make it possible to scroll sideways in the research tab.
some of my research is out of the screen because of the mods.
Deferred Maintenance 22 May, 2023 @ 9:18am 
Cool thx. Playing with the modified Ken just felt right.

FWIW I actually have a lot of trouble keeping Ken happy. I guess that will change as I get further into the game and have more enemies for him to kill. I haven’t managed to get past day 30 because various things coming up. First time I had to restart because I wasn’t ready for winter. Then this whole “one bug army” thing came up.
SwordShaman  [author] 22 May, 2023 @ 8:58am 
@Karma
Okay. I'll meet your request and add Ken's interest in physical skills again. It should be posted in a few minutes.
Deferred Maintenance 22 May, 2023 @ 8:48am 
No, he didn’t. His interest in physical made sense for the character. (Crafting never did). That one change was my main reason for using the mod.
SwordShaman  [author] 22 May, 2023 @ 7:20am 
@Karma
I'm glad you resolved the issue. You shouldn't have had to completely reinstall the game, but either way I'm glad you sorted it. As far as my nerf for Ken, if you're honest with yourself, he needed it. ;) Originally he had two interests with no indifferent, a very strong scavenging trait, and a super helpful happiness on deaths trait. He needed a downside bad, but instead of giving him a bad negative trait, I just nerfed his skills a wee bit. Believe me, he's still very good.
Deferred Maintenance 21 May, 2023 @ 10:47pm 
OK, now I'm really confused.


I restarted the map - same result, 1 bug on day 6.

So I removed all the mods, uninstalled the game, reinstalled, then subscribed to this mod only.

Started a new game with the exact same parameters, and this time I got 8 bugs on day 6.

HOWEVER, I now find that Ken has lost his "interested" in physical. With the mod off, Ken has two interests, combat and crafting. With the mod on, Ken has interest in combat, and that's it.

Note that in my previous start, the one that was bugged by singular spawns, Ken was correctly interested in both combat and physical.

I notice there's been a main game update in the last couple of days. Maybe that's it??


Hopefully we can figure this out. I'd like to start a new game, but I want to use Ken and I'd rather not have him be crippled.
SwordShaman  [author] 21 May, 2023 @ 8:06pm 
@Karma
I don't know what to tell ya. The test I did with same difficulty/moon/seed had 21 bugs spawn on the 6th day. There is a random element in spawn waves, but getting a wave of 1 repeatedly sounds wrong. You could try unsubscribing and resubscribing to the mod. Maybe something got corrupted in your download? I'm really at a loss.
SwordShaman  [author] 21 May, 2023 @ 7:47pm 
@Karma
Okay, thanks. I'll test Sobrius/Concordia/Medium with your seed. I'll get back to ya with my results.