Space Engineers

Space Engineers

Electro Magnetic Thruster (WIP 0.2.1)
92 Comments
TwitchingPsycho 4 Aug, 2019 @ 7:15am 
Any plans on updating this or is it abandoned?
ᐺ ᗩ ᒪ ᗩ ᖽᐸ 16 Oct, 2018 @ 7:30am 
Please update as this is a unique mod that will allow us to finally create discreet thrusters that don't require turning off thrust damage
OssomUmbra 7 Oct, 2017 @ 12:32pm 
Texture issues; not updated to latest version.
Concrete Slurper 17 Apr, 2017 @ 4:05pm 
Could someone update this?
Netherspark 22 Feb, 2017 @ 8:34am 
Author hasn't been here for 2 years, and his profile suggests he isn't even playing SE any more. I think its safe to say he isn't comig back. Does anyone know how to contact TheWitch, and see if he'd mind updating this?
Align 19 Dec, 2016 @ 5:24am 
DX11 version of SE is done, will this be updated?
alos 5 Sep, 2016 @ 10:56am 
You need to update this!
Rikkavidu_GER 1 Sep, 2016 @ 11:11pm 
Hi, do you update your Mod? It works on DEV-Version? Best reguards.
Deathpaw 28 Aug, 2016 @ 2:13pm 
I was about to download, but I assume the mod is dead?
Dear modder: please respond
Miguel7501 5 Apr, 2016 @ 9:55am 
you should pass on the mod to another modder, maybe Sektan. Or if you don't work on it anymore remove the WIP please. It need DX11 textures, the small ship large one need a model fix and the small ship small ones should be half as strong as a vanilla thruster and need 0.75 of the energy. They could also be more expensive.
Gumnut 5 Apr, 2016 @ 8:11am 
Ill come back when it gets an update
Renic 14 Mar, 2016 @ 10:07pm 
For the love of god, update this, or at the lease have another modder recreate this!
alos 26 Feb, 2016 @ 5:50am 
update this and you'd proably get a lot more support
Greyson XMG 14 Jan, 2016 @ 7:28pm 
:( still no attention to this mod? :(
RaZoR™ 8 Jan, 2016 @ 6:51am 
Please Please can you update this mod :)
Greyson XMG 21 Dec, 2015 @ 7:58pm 
Good mod.. Update would be helpful.
737✈Garrus 1 Dec, 2015 @ 8:57am 
they are underpowered. please increace ForceMagnitude.
Roman Cat 14 Nov, 2015 @ 7:06am 
Dx11 please
ElPainis [GER] 13 Nov, 2015 @ 12:51pm 
I love this mod, please update it =)
K1ll3rM 25 Oct, 2015 @ 3:43pm 
Please update this! I love this mod
BloodFart 23 Sep, 2015 @ 4:21am 
I need this mod! plz update. Love these thrusters.
DanteVento 11 Sep, 2015 @ 3:36pm 
These need to be updated to the new thruster values. I don't care so much that they are untextured in DX11, as they are an internal component and unlikely to be seen.
Lord Tabalt 12 Aug, 2015 @ 4:47pm 
wow, way to go green in space :)
Cringe Goblin 19 Jul, 2015 @ 10:15am 
@Greg the Mad I love the idea, I've always wanted to make a "solid" ship without engines sticking out (e.g Elite: Dangerous ships) About DX11, I had to add DX11 textures to my mods - it's really easy to convert: devs posted a tutorial of sort... somwhere. Anyway - great job with these :D
Gumnut 7 Jul, 2015 @ 10:38am 
Thank you for letting us know, Hope you can work it out.......It Is an awsome mod and is greatly needed in DX11.
Greg the Mad  [author] 7 Jul, 2015 @ 6:17am 
About DX11, texturing models is not easy and will take me some while. I also have yet to figure out a workflow for PBR in SE.

I'm sorry for the delay. :(
NoSkilLToFu18 26 Jun, 2015 @ 10:54pm 
dx11
Gumnut 25 Jun, 2015 @ 6:51pm 
oh well........was an awsome mod, Can't wait forever, If it was going to be DX11 it would of been updated by now :(.........So sad.
TeaDrivenAuthor 18 Jun, 2015 @ 2:52pm 
Do you still plan to update this mod now Space Engineers has DX11 support?
I'll keep using it either way as these thrusters are very useful but some information as to whether or not it's going to be updated would be appreciated.

Thanks in advance!
Exelsiar 30 May, 2015 @ 11:12am 
Ahh many thanks.
Greg the Mad  [author] 30 May, 2015 @ 2:52am 
@Exelsiar

The ID can be found in the Components file of the mod file.
<Id>
<TypeId>Component</TypeId>
<SubtypeId>Magnetron</SubtypeId>
</Id>
Exelsiar 12 May, 2015 @ 10:15pm 
Hi, I'm in need of some info for a script, what are the sub type name of the Magnetron? many thanks.
jb_aero 10 May, 2015 @ 4:38pm 
"So you would roughly need a 3 EM-Thruster array for the thrust of a small thruster, but it would consume 1.5 as much energy. " There are your stats.
Mazen IIXIS 7 May, 2015 @ 11:51am 
There was another mod which is based off this one. I am not sure if the author of this one made the mod or another person made it, called void thrusters. I've seen it around somewhere and it had disappeared recently. I wonder if it was due to copyright or it's too powerful?
Razordor 18 Mar, 2015 @ 12:48pm 
how does these thrusters compare to the original thrusters? is it survival ready?
MagnusEffect 2 Mar, 2015 @ 10:02pm 
can we get proper stats in the description? specifically, power output, requirements, etc.
Greg the Mad  [author] 19 Feb, 2015 @ 11:49am 
Update about the progress:
The mod was in hiatas the last few month, and probably will stay like this for some more time. I plan to update it once Physical Based Rendering comes to Space Engineers (as mentioned in Marek Rosa's Blog post). If I'd do it now, I would have to do it twice.
Then there should be better models with LOD and maybe some textures.
Azura 2 Feb, 2015 @ 6:09pm 
This looks great keep up the good work. I've been looking for a mod that increases power output of thrusters when physically attached to them or something I can fill spaces with that helps with propulsion.
Darks33d 1 Feb, 2015 @ 9:55pm 
What I like about these is that it is very evident that you put a good deal of thought into balancing. The people who are commenting and asking to increase the thrust to a normal thruster I think are missing the point entirely. For the advantage of having no thrust damage there should be a handicap. Otherwise why even play with thruster damaged checked? If you can resist the nagging I'd say leave the power balance the way it is.
cryptkeeper_00769 11 Jan, 2015 @ 6:32am 
I have had these for a while and they have made possible some builds that could not be done with normal thrusters.

It would be great to get an updated version with a bit more power and/or another version with at least as much power as vanilla ones, mabey a bit more and base it on/use the pretense that it is a small grav 'thruster'. It would eliminate the need for bulky grav drive setups and give builders better options for hidden thruster builds.
𒀭𒂗𒆤 4 Jan, 2015 @ 8:43am 
just curious, but are you using the theoretical thrust and energy consumption numbers for the actual em-drive (either first-gen or superconducting), or are you just matching/scaling to normal thrusters to suit game balance?
JWA 2 Jan, 2015 @ 10:43pm 
Would be nice to have a 'high tech' version of this which is more powerful for use in star trek type ships where normal thrusters look bad.
Norlia Smith 5 Dec, 2014 @ 1:08pm 
This will make good looking impulse engines for my NX-01 Enterprise build if the exhast area is a nice bright blue.
MagnusEffect 3 Dec, 2014 @ 9:46pm 
thanks greg for keeping in touch. even with the bad textures, this mod is one of my favorites!
Jagerune 9 Nov, 2014 @ 8:18am 
I really love these thrusters! So I I'm gonna patiently wait for colors to work...
crump 8 Oct, 2014 @ 4:06am 
For your first mod, absouloutely awesome. great. am loving this
Greg the Mad  [author] 24 Sep, 2014 @ 2:23am 
The mod is not dead, but I haven't come around to do anything about the looks yet.
If anything breaks with a new game update I'll fix it as fast as possible, but the better graphics would require quite a lot of attention I can't muster right now. It's still on my to-do list, rest assured.
TwinChops 22 Sep, 2014 @ 11:56am 
Hey, did you still update this mod? Because this Mod is just Awsome.
But you need to fix the bugged appearance for the small ones.
Nekora 16 Sep, 2014 @ 11:30am 
Well this is an awsome mod. All i can say is i look for ward to being able to colour them :D Had no problems building the components, Look forward to them being skined.
Greg the Mad  [author] 9 Sep, 2014 @ 5:36am 
I looked into the the magnetron not working ... again.
Sadly, again, I was not able to recreate this problem. It either has something to do with your client (other mod?), or it's a bug of the actual game.

I'm not saying my mod is bug-free, the problem you described doesn't appear on my end, so there is nothing I can fix. :/

Sorry.