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Honestly, i would have dropped it but i commissionned, paid & received the art for the tome so i would feel bad if i were to drop it now.
I quite like your new icon for the book, the skull reflect on the ice surface to mix the death + cold theme is very fitting
Otherwise looks like a good addition.
I fixed the issue by putting your mod at the top of the load order, I used to have 'Alt Wightborn' Mod installed but not anymore. I do still have 'Major Tranformations Higher Priority' Mod installed and that Mod is working fine with your Mod. My own 'Wightborn Resurgence' Mod is also working fine with your Mod too. It's all about load order in my opinion.
Also @Grium and @Farsight are you guys using any other mod that changes unit types or modify transformations?
The revenant is coded in the mod tools as a racial unit so it could be a bug caused with another mod that makes him not receive the bonuses from transformations.
I do believe making the revenant into racial unit to benefit from the minor and major transformations. Making it optional for the unit to be undead with wightborn.
To also balance the unit, reducing the aoe radius would be good, to have more thought in the positioning of the unit in battle. As well as it being a 2 model unit allowing it to suffer from attrition.
I have to agree with Juz here, Revenant being a single entity unit is simply too strong. It would be more balanced if Revenant has 3 entities. Beside, we could always buff him into 2 entities with Supergrowth later so he's still going to be strong late game.
That's all I have to say, thank you for making this wonderful mod, Araragi.
After using Revenant with Dark Knight and Necromancer, now I much prefer it over the Reaper. The Tank, DPS and Healer Trinity is very strong. In fact, Revenant is now my favorite Shield Unit in the game! The 110 Souls cost does justify his power.
@Juz, thank you for your feedback! I will wait a bit until the end of the weekend to gather more responses and then make a decision towards further changing the unit. Currently I am thinking of making the skill effect diminish with the distance from the unit, so enemies right beside the revenant are more likely to be taunted than enemies that are caught in the edge.
@Shade those are good ideas, some of them are inline with what I had in mind for the third tome, will definitely keep some notes about them.
@Zarathustra, yeah was planning to add a lore description and updating the tome picture too, it will likely come in a patch after the weekend.
It has a Single model so it doesn't suffer any attrition from losing health, IMO it should probably be a 2 or 3 model unit.
It's warcry ability is Super good, the Radius is 3 and has a 90% chance to Taunt, plus it deals damage. I like the idea but reducing the AOE by 1 would go a long way to making it more balanced. The Damage is okay, could be lower and a lower Taunt chance as well, 90% on something with such a large AOE is insanely strong, I can't think of any ability in the base game that comes close to how disruptive this is in combat.
1. At 110 Souls, it's very expensive for a Tier 4 Unit, I'd rather save that for a Reaper which is 150 Souls.
2. Revenant is not a racial unit unlike Warbreed or Tyrant Knight so it does not benefit from any major and minor racial transformation.
My suggestion:
Make Revenant a racial unit so it can benefits from Major and Minor Racial Transformation. Being a racial unit, it will cost Gold instead of Soul. This also solved the problem of Revenant competing with Reaper for Souls. Now you can have Revenant for Gold upkeep and Reaper for Mana upkeep, making it viable to maintain both in your army.