Total War: WARHAMMER III

Total War: WARHAMMER III

Autoresolve Equalizer for AI factions
36 Comments
Eldahmyr 27 Jun @ 1:16pm 
thanks
Sleepy  [author] 27 Jun @ 12:56pm 
@Eldahmyr no
Eldahmyr 27 Jun @ 9:34am 
Does this mod encounter problems with the new update and these two possibilities:

- AI Strous and Threat Assessment

- Potential for minor faction
Sleepy  [author] 8 Jun @ 5:50pm 
@HelloMiko yes
HelloMiko 7 Jun @ 10:19am 
Is this still compatible with the current version of the game?
CKpie 9 May @ 1:00am 
I never even knew this was a thing, damn. Thanks for creating this mode!
Mr Bong Along 16 Feb @ 5:14pm 
Loving the mod so far. getting to see some factions I never even knew existed!
Sleepy  [author] 14 Jan @ 3:30pm 
@AlpokoLoco It does.
Sleepy  [author] 14 Jan @ 3:30pm 
@´EE`∞EternaL I'm ok with that
Promiskuitiv 27 Nov, 2024 @ 5:38am 
Great mod!
thediaper 14 Sep, 2024 @ 9:05am 
CA should just tell us in tips that minor factions are weaker in autoresolve and get fewer cheats so we don't try to help them. Not that I ever gave them gold or settlements but getting in defensive alliances with them is kinda bad since they're more likely to die (allegiance points wasted and dragged into wars by weak allies) and if you have "too many trade partners" you might as well make them with major factions to build good relations earlier.
´EE`∞EternaL 26 Jul, 2024 @ 2:46am 
I would advice you to use a starting position randomizer with this mod.
I also think its a good thing that not the same factions always come out on top, the major factions and I disagree that when the campaign plays different than vanilla with minor factions being able to survive to end game as unbalanced. It is much more balanced with these mods combined.
Lampros 20 Jul, 2024 @ 4:20pm 
Okay, so upon extensive testing, I am not sure this mod is for me. The fundamental problem is that it disadvantages those factions that face a lot of minor factions as enemies initially. This is particularly true of those "home away" factions who start smack in the middle of enemy territory with no friends. An example is N'Kari, who can't expand at all. For other examples, playing as Karl Franz, Volkmar and Markus were already dead when I sent agents to their location; I've never seen this happen before, and it occurred before even turn 50. In terms of the larger picture, Destruction factions fare a lot worse as well, because they tend to face multiple minor factions quickly in general than Order faction. It was a nice concept, but in practice it makes the game overall even more unbalanced - ironically.
´EE`∞EternaL 16 Jul, 2024 @ 6:50am 
I have linked your mod in my mod "No Handicap For Minor Factions" as I think your mod is essential. Great Work! I hope you are okay with this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290529855
Nicoy 23 May, 2024 @ 9:10am 
Thank you for this. Mods that are making WH3 playable :chivsalute:
AlpokoLoco 10 May, 2024 @ 5:06pm 
does this mod still apply to new factions added via mods?
iCT 2 May, 2024 @ 8:04am 
I checked the contents of the mod and the original game file on RPFM. There are no changes that would cause a problem. Unless CA makes a radical change in this mechanic, the mod will be functional in new versions.
Чеснов сос 2 May, 2024 @ 1:16am 
does it need an update for thrones of decay
Ciaphas Cain 28 Apr, 2024 @ 10:52am 
Is this still working guys??
Shadowslasher 24 Mar, 2024 @ 8:00am 
update?
Guvenoren 7 Mar, 2024 @ 12:38am 
I like the idea of this. The Major factions are always strong. The problem is that the minor factions are terrible to befriend since you know they will always suck vs the real threat.
Lux Imperia 25 Feb, 2024 @ 1:34pm 
Does this also apply to rebels? So that rebels can actually take over ai settlements?
Sleepy  [author] 2 Feb, 2024 @ 2:36am 
@Nighon It does work on current saves, however I still recommend a new campaign.
76561198078199256 24 Jan, 2024 @ 2:46pm 
Hi, affects saves? Or should start new one ?
Alan 3 Sep, 2023 @ 9:52am 
@sleepy thanks!
Sleepy  [author] 3 Sep, 2023 @ 12:25am 
@Alan Yes it should work just fine.
Alan 2 Sep, 2023 @ 8:50am 
Does this work with 4.0, given the AI and minor faction changes?
Weissrolf 3 Jul, 2023 @ 2:44am 
Tirion vs. N'Kari was saved before engaging. I tried both a save before "End Turn" -> Engange and a save after "End Turn" -> Engange.

Lothern vs. CoE was saved pre battle screen (no slaanesh seduction there as CoE is a minor DE faction).

"Valiant Defeat" -> "Pyhrric Victory" in both fights between turning the mod off -> on.
Sleepy  [author] 2 Jul, 2023 @ 9:34am 
@Weissrolf I tested with the mod on and then off with malus vs daniel on a siege defense, nothing changed. Are you sure it's not some weird interaction with slaanesh seduction maybe? Did you save on the pre battle screen or before engaging?
Weissrolf 2 Jul, 2023 @ 6:10am 
Two different save-game show that the Equilizer with all other mods deactivated turns PC Tirion autoresolve battles from "Valiant Defeat" to "Pyhrric Victory" (vs. N'Kari medium losses, no unit lost).

PC Tirion vs. AI N'Kari is a save-game that originally was saved with other mods, but then all mods were disabled.

PC Lother settlement vs. AI Cult of Excess was specifically played and saved without *any* mods right before the battle, then "Equilizer" was enabled and the battle outcome changes on load.
Sleepy  [author] 1 Jul, 2023 @ 10:15am 
@Weissrolf It doesn't for me and it shouldn't. The only changes in this mod are shroud modifier and kill ratio modifier related to faction potential, which by CA's words only affects AI vs AI interactions.
Weissrolf 30 Jun, 2023 @ 3:07am 
Unfortunately this affects auto-resolve for players. It turns a loss of player controlled Tirion vs. AI controlled N'Kari into a win.
Sleepy  [author] 27 May, 2023 @ 6:54pm 
@Libra Yes it is compatible.
technolibra 26 May, 2023 @ 11:36am 
i assume this is also fine to use with "Deep War AI" as well?
Sleepy  [author] 18 May, 2023 @ 8:01am 
@´EE`∞Eternal Father

Should be compatible.

That mod seems to touch on their economic handicaps. This mod touches on their autoresolve handicap.
´EE`∞EternaL 18 May, 2023 @ 5:52am 
amazing! is it compatible with "no handycap for minor factions"?