Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We use it with Planetary and real space. But should work with any that dont touch the lanes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909530933
Will also tidy up some of the unnecessary files and code left in.
My only existential problem is that I'm more a pastel, low-key, transparent color connaisseur. In the art of "Light Borders Mod". Therefore, my eyes burn before those vibrant green hyper lanes and full colored territories. Poor me.
My only technical problem is that I exclusively play with GFN hence don't have acces to the game files, and can't do the magic myself.
I know it's not your plan, but would you consider a simple mod that would be the fog and unknown Galaxy set up ?
I'm a spoiled Stellaris beggar, sorry.
You've completely nailed the spirit of the game though. Great work !
NGraphics = {
STAR_PIN_CIRCLE_RADIUS = 0.0 # The lines that go from solar systems down to the 0-plane. This is the radius of that circle
STAR_PIN_CIRCLE_NUM_POINTS = 0.0 # how many points in the circle on the 0-plane
MAPNAME_NEBULA_SCALE = 0.0
}
Got it to this working stage and will work on it more as i have time.
Let me know if you find any issues and I will try and deal with them or feel free to take the files and rework as needed, its pretty messy atm, Will stream line the code changes in time.