Rain World

Rain World

Merge Fix
82 Comments
IamMael 28 Jun @ 11:07am 
Real.
theDispatcher 27 May @ 12:55pm 
what?
zevdragon 27 May @ 12:50pm 
@theDispatcher pearlcar
theDispatcher 27 May @ 12:01pm 
pearlcat does not work if this is enabled, pls fix
Have you looked into the new bug introduced by 1.10.3 where the visuals, sounds and mechanics of the warps have been changed?
bro748  [author] 1 May @ 10:59pm 
My guess is that is due to the hue shift room effect not adjusting the colors white lizards pick from the environment
the local yeek 1 May @ 8:19pm 
unrelated comment: one time my sky islands color palette was green and i saw a white lizard "camouflaging" but instead of the green color palette the white lizard was using the original yellow/orange colors
your pup 22 Apr @ 3:05pm 
This fixed one of the pipe softlocks in rusted wrecks, however I encountered two more.
mudkipghast 19 Apr @ 12:02pm 
it's still not fixing the watcher bug that deletes you after entering a pipe
LOOLMASTER 18 Apr @ 8:12pm 
WOOOOOOO HOOOOOOOOOOOO FINALLLY!!!!!!!!!!!!!!!!!!!!!!!!
bro748  [author] 17 Apr @ 5:11pm 
update to anybody else reading this: we figured out the issue in Discord; MergeFix wasn't updated to version 1.71. Steam Autoupdate is not very consistent btw, so you can unsubscribe and re-subscribe to the mod to make sure you've got the latest version.
riley_ 17 Apr @ 3:35pm 
exception log (with merge fix enabled)
IndexOutOfRangeException: Index was outside the bounds of the array.
Room.LocalCoordinateOfNode (System.Int32 node) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
AbstractCreatureAI.PlaceInRealizedRoom () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
AbstractCreature.RealizeInRoom () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.ReadyForAI () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RoomPreparer.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RainWorldGame.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
ProcessManager.Update (System.Single deltaTime) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RainWorld.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
riley_ 17 Apr @ 3:34pm 
currently the fix this mod is supposed to implemented to prevent crashes in rusted wrecks does not work
Richard333 17 Apr @ 1:56pm 
@bro748 Assuming it's karma gates, it could be a loading order issue. It essentially boils down to the fix, for whatever reason ends up loading before the thing it's supposed to fix.
The times I've seen and heard about, it's generally because the value that the fix or whatever makes a call for doesn't exist yet because it ended up loading before it is defined (during the transition/loading from old to new), so most of the time a null value.
Another case, if the value is kept between loads, is it ends up fetching the previous value (from before transition) and assigns it to the new value (after transition).
bro748  [author] 17 Apr @ 11:40am 
@featherlight I've added back the rain visuals fix (and also fixed a couple rooms in a Watcher region that cause the game to crash)
MRBTiger 17 Apr @ 5:49am 
o7
bro748  [author] 16 Apr @ 8:41pm 
Full screen rain distortion bug was implemented into base game but then reverted because apparently it was causing some crashes when going through gates, and I'm not sure why. I didn't change the code for the underwater shortcuts fix so I'm not sure why that wouldn't be working.
featherlight 16 Apr @ 10:02am 
Show underwater shortcuts pipe glow bug is still present in the game and merge fix doesn't fix it anymore :monksilly:
neither is the full screen rain distortion effect during precycles bug (and now it's also in the permanent non-lethal rain rooms)
Wayward 11 Apr @ 9:42pm 
thanks for all your hard work, and congrats!
vynnyal 2 Apr @ 9:58am 
hahaha! thats amazing. i'm guessing anything added in this mod simply hasnt been added yet
.Keinerlei// 2 Apr @ 5:38am 
cool nice to know . does that make this mod obsolete ? or is it still of use in other ways?
maxthelord_ 2 Apr @ 1:34am 
:o congrats!! which changes have been implemented and which are still exclusive to this mod?
bro748  [author] 1 Apr @ 6:47pm 
It should be updated now. Most of MergeFix's fixes have been integrated into the base game though, since I am a Watcher dev now.
.Keinerlei// 30 Mar @ 8:02pm 
Thank god i figured out which mod was doing it i freaked out thinking i corrupted my file or something lmao. Update it when you can!
vLEOciraptor220 30 Mar @ 2:28pm 
suck mod
bro748  [author] 29 Mar @ 11:09am 
There is no Watcher version of this mod. It has not been updated yet.
樱威 29 Mar @ 10:47am 
The watcher version of this mod seems to have a conflict, entering the game from the menu will have a white screen
Cyberwolf606 19 Jan @ 3:21pm 
sorry, I'll try and recreate it if I can. I do have a ton (like a little under 200) of different mods installed that might be conflicting with it
bro748  [author] 19 Jan @ 11:26am 
@CozyGifts Fixed the bug.
CozyGifts 19 Jan @ 6:53am 
Hey this breaks The Depths ever since it was updated 10 Hours ago. You can replicate this by warping to room SB_C09, then entering the bottom right pipe to _SBL01. When Slugcat touches the floor in L01 the game freezes up and slamdunks you into the ground which kills Slugcat.
bro748  [author] 18 Jan @ 8:32pm 
@Cyberwolf606 I cannot replicate this issue. If you could reach out to me on Discord (bro748) or create an issue on github with an exceptionlog I can better figure out what your issue is and how to resolve it.
Cyberwolf606 22 Dec, 2024 @ 3:33pm 
this mod currently freezes the game if attempting to do a starve cycle
Noche 23 Sep, 2024 @ 11:09pm 
Also seems to break maps, at least in drainage system
Noche 23 Sep, 2024 @ 11:06pm 
Conflicts with the old mod Get Out Of My Way and causes the slugcat to not spawn in the shelter at cycle start. Weird. Probably not your fault since the other mod is slightly out of date but figured I'd mention it nonetheless.

ArgumentException: An item with the same key has already been added. Key: Slugcat ID.-1.0
HumanoidGorilla 22 Jun, 2024 @ 11:06am 
You are amazing, I am your lifelong fan, please keep doing what you do

*Digital Hug*
evilmoondragon 10 May, 2024 @ 12:38am 
dang it steam
bro748  [author] 9 May, 2024 @ 11:48pm 
@Fengari there was a version of MergeFix (1.5.8) for about 2 hours that'd cause this issue. With the current version (1.5.9) this exception should not be possible, since that part of MergeFix code no longer accesses Dictionary.get_Item. Could you make sure you're totally up to date?
evilmoondragon 8 May, 2024 @ 10:27am 
i removed mergefix and now i can go into expedition. Will probably attempt to find which mod caused this, eventually.
evilmoondragon 8 May, 2024 @ 10:11am 
I get "KeyNotFoundException" and crash when I try to start an Expedition with hidden challenges. Here's a small punk:

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
MergeFix.MergeFixPlugin.Map_SetDiscoverTexture (System.Action`2[T1,T2] orig, HUD.Map self, UnityEngine.Texture2D value) (at <02a8cf3dc395472da3a6965c89c4fa96>:0)
bro748  [author] 3 May, 2024 @ 11:57am 
@Gamma the load order of mergefix doesn't matter, since it's a code mod. The code mod loader uses its own arbitrary load order, I think alphabetical based on the folder name.
Gamma 1 May, 2024 @ 2:16am 
Should this go near the top (looks like the bottom right?) Of the mod list? Or as far to the bottom as possible?
ERROR2401 22 Apr, 2024 @ 5:19pm 
dang.
bro748  [author] 22 Apr, 2024 @ 3:52pm 
no, SBCameraScroll uses File.WriteAllBytes instead of PNGSaver.SavePNG. It appears it doesn't properly discard of its Texture2Ds though.
ERROR2401 20 Apr, 2024 @ 4:36pm 
wait, if it fixes png saving's memory leak (especially map merging), does that mean this mod will fix the memory leak that SBcamerascroll has?
bro748  [author] 5 Apr, 2024 @ 8:22am 
@a mermaid with anxiety @looprex Figured out the issue and just pushed an update. It could also be fixed on SBCameraScroll's side with a single line change, but I figured it'd be easier for me to change it on MergeFix's end.
a mermaid with anxiety 5 Apr, 2024 @ 2:47am 
Ditto to the below. Specifically, whatever recent update happened broke compatibility with SBCameraScroll. I cleared its cache and re-merged everything, but the game still breaks immediately.
looprex 5 Apr, 2024 @ 12:53am 
The newest update of this mod seems to cause a grey, foggy screen and freeze the game whenever you try to load into an expedition or campaign.
Echoes of the Silk: Songpour 30 Mar, 2024 @ 9:28pm 
does this fix the bug with slugpup pips not appearing?
tvardero 19 Mar, 2024 @ 1:04pm 
Merge fix fixes merge fix being merged into fix
Eevee_lol24 18 Mar, 2024 @ 4:11pm 
ough