Black Mesa

Black Mesa

Citizen's Glock Reanimation
61 Comments
dare 16 May @ 11:13am 
dont play any sound on reload, i already have the addon and both on custom folder
Juju 4 Jan @ 8:45am 
i dont really like the running animation im sorry
skullmonkey 4 Oct, 2024 @ 5:57pm 
painful to watch freeman reload, yet so realistic since ro doesnt know anything about guns
aeiou [DFS] 15 Sep, 2024 @ 3:26am 
the first reloading animation shown in the preview video is relatable
ModderOfGames 16 Jul, 2024 @ 9:56am 
would it be possible to make this work with the Assassin Glock mod? rn the animations are all bugged out
I get it if not, I just think it'd be neat :P
noobmaster68 15 Jul, 2024 @ 4:18am 
now make an ameteur revolver animation without the speedloader
BurningCakeDoesAche 9 Jun, 2024 @ 4:08am 
Your reanimations are so cool, but there is one bug: if you reload while sprinting, Gordon will put his gun up and the game will take that as the reload animation, making it reload instantly, and you can fire during the actual reload animation. This actually happens in HL2 with the "raising weapon" animation when you stop facing a friendly NPC. I don't know if you can fix it, just thought I'd let you know.
K!ReX1LL (Rex) 30 Jan, 2024 @ 7:30am 
OK IF YOU MADE ALL THE GUNS WITH THIS FEATURE OK BUT GORDON RELOADS SOME GUNS LIKE A PROFESSIONAL WITH SPECIAL TRAINING, OTHERS LIKE AN INDEPENDENT SEEING A WEAPON FOR THE FIRST TIME IN HIS LIFE. WELL SO SO
IN GENERAL I AM WAITING FOR THE COMPLETION OF THE REANIMATION OF THE GUNS FROM YOU ANIMATIONS 10 OUT OF 10
BARNEY CALHOUN CRISTMAS EDITION 25 Jan, 2024 @ 11:59am 
i cant deleted dont not download
Tony, King of New York 21 Jan, 2024 @ 10:12am 
@joagabrielfpereira1 you need to make a custom folder, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502670746
clever john 4 Jan, 2024 @ 8:22pm 
the mod doesn´t work for me, someone help? i think i need to do more than just subscribe de addon
soup 27 Nov, 2023 @ 4:31pm 
idk if its just me, but there is no reload sound
Hen 15 Nov, 2023 @ 7:28pm 
this makes it way more realistic thank you. BTW please make more of these for the rest of the weapons
Gordon Freeman 13 Oct, 2023 @ 11:47am 
ik yall probably dont read these anymore but when I do snd_restart it doesnt work also when reloading when taking the mag out right the original mag is invisible
IHasAFaceLULZ 29 Sep, 2023 @ 7:22pm 
whats the hev suit mod in the video?
[DATA EXPUNGED] 11 Sep, 2023 @ 5:34pm 
the gun cocking sound from the original animation still plays for me, is this normal or can i fix this?
<width=1>Pacman09 25 Aug, 2023 @ 7:30pm 
it does!
<width=1>Pacman09 25 Aug, 2023 @ 7:23pm 
does this work with reskins
Zoomie™ 20 Aug, 2023 @ 8:59am 
your animations have been some of the best, can't wait for more if you do them
Loona 17 Aug, 2023 @ 2:39pm 
if only it was the classic one
tpd1864blake 9 Aug, 2023 @ 10:38am 
It would be cool if the animations became more streamlined in the later chapters of the game after the player gains more experience with the gun
Lapis 29 Jul, 2023 @ 11:30am 
@tray You may need to put the required mod and this one in a custom folder. Black Mesa's workshop is very finicky.
TheDuckKnows 25 Jul, 2023 @ 11:22am 
is it possible to add leaning?
tray™ 19 Jul, 2023 @ 8:00am 
Just curious as to why I'm not able to hear any reload sounds, I have the required addon you've listed and I've made sure the files relating to this mod and the shared assets mod are up to date just in case they were updated at any point and still nothing, firing sound works fine however.
MrShock 20 Jun, 2023 @ 6:16pm 
does this work with MBWS?
originalname 14 Jun, 2023 @ 8:51am 
i love how gordon messes up on the first try of the reload
SPONGEDOG001 14 Jun, 2023 @ 1:04am 
Are you planning on making these Reanimation for the other weapons?
PlazmaSpirit 12 Jun, 2023 @ 11:14pm 
God damn we need more anim mods like this, this is just fun. Like the dude below me said, it's nice to see Gordon actually fumble reloads like he probably would in his panicked, inexperienced state. That and the goofy ass running animation where he's not really paying attention to where the gun is pointed as he's running, he's just booking it. Really hope you do more for other guns, even seeing something for the crowbar might be fun
President N U T 12 Jun, 2023 @ 2:59am 
I like how the animation portrays gordon barely understanding how guns work. The way I thought of it at first is he's thinking "Oh, its like a video game" until he handles it like he has no idea how to use it by struggling to insert a mag, handle the recoil, etc. a really nice mod for those who want to portray him as a scientist fighting for his life.
sunbearingCats 9 Jun, 2023 @ 1:35pm 
can someone make a thanez hands version of this please
Snarky 8 Jun, 2023 @ 1:45pm 
Maybe you should've designed the animations for black mesa
leg@uX 🆖 3 Jun, 2023 @ 4:27am 
i really like how he misses the gun when reloading at first, really nice attention to detail!
Boreal Sketcher 29 May, 2023 @ 3:50am 
Thanks, it worked!
Kinda dumb that it's broken by default tho
Citizen⁵  [author] 28 May, 2023 @ 3:55pm 
For weapon viewmodels where idletolow/lowtoidle doesn't work by default you need to use the "node" and "transition" parameters.

So for example in the QC for the vanilla Glock viewmodel you'll notice sequence "idletolow" has the command transition "0" "1" which means it will act as a transition between sequences that use a node named 0 ( node "0" ) and sequences with node "1" . And vice versa for "lowtoidle" which uses transition "1" "0" .

Except most of the nodes aren't set up on the QC by default. If you go ahead and add node "0" to every draw/fire/reload/etc sequence and node "1" to the lowidle sequence, it should work as intended.
Boreal Sketcher 28 May, 2023 @ 2:39pm 
How do you make the idletolow and lowtoidle use the animations? I'm making my own and can't figure out why it just blends between the idle and lowidle
Jeppuli 27 May, 2023 @ 1:29pm 
If he didn't at least know how to operate the latch carrier, then he wouldn't be able to reload the SPAS-12 at all. I would assume the H.E.V. suit trains you on the basics of firearms operation, especially on the SPAS-12 since it seems to be used by Black Mesa security as a standard-issue weapon, and would be plenty available in the case of emergencies.
Crash_Trooper 26 May, 2023 @ 11:37am 
but gordon does not know how use the guns the proper way in thees mods so he suck at reloading it the right way
AgrestⒸ 26 May, 2023 @ 7:10am 
If you're planning to do the SPAS-12, please make the correct reload animation.
https://www.youtube.com/watch?v=ZQrapEZLHjc
Citizen⁵  [author] 25 May, 2023 @ 9:07pm 
I'll do something for a few of the other weapons Soon™
ALively 25 May, 2023 @ 5:08pm 
Finally someone did something like this! THANK YOU!
Care to do this stumbling effect to the rest of the weapons for Gordon?
AlphaGarg 25 May, 2023 @ 3:29pm 
I absolutely adore the reload animations and the attention to detail and immersion factor overall. Easily some of the most natural looking viewmodel animations I've seen, ever, for any game. Outstanding!
Citizen⁵  [author] 25 May, 2023 @ 10:34am 
Only reskins of the default glock and arm models will work with this
TheDuckKnows 25 May, 2023 @ 7:48am 
stupid question, is it possible to use custom models?
Colonel Orange 23 May, 2023 @ 7:03am 
What gun you thinkin of doing next, the shotgun maybe as it's his next gun to pickup after the glock?
λ LIFE IS PAIN! λ 22 May, 2023 @ 12:25pm 
very good
AgrestⒸ 21 May, 2023 @ 10:47am 
I love the rare detail when Gordon fails to insert the mag into the chamber.
Jaegermeister 21 May, 2023 @ 8:36am 
A whole animation set with things like this would be very very cool.
Crash_Trooper 20 May, 2023 @ 2:33pm 
this makes the hazard course mod even better
Captain K 20 May, 2023 @ 2:05pm 
sounds good on paper but not how modding works
go112 20 May, 2023 @ 11:46am 
the cherry on top would be the animations slowely getting better and more professional the further you move forward in the story :D