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核心问题:
在尝试给新生成的角色装备武器时,MYDE_ExGTWorldWar.Comp_GiveDashGizmos_Equipment.Notify_Equipped 方法抛出了 NullReferenceException(尝试访问一个未初始化的对象)。
可能是某个装备(武器/护甲)的 Comp(组件) 未正确初始化,或者该装备的 XML 定义有问题。
触发场景:
当游戏尝试生成 袭击者(Raid) 或 盟友援军(CallForAid) 时,需要为角色分配武器,但在此过程中崩溃。
涉及 MYDE_ExGTWorldWar(可能是某个“冲刺/闪避装备”模组)的 Comp_GiveDashGizmos_Equipment 组件。
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 86F5B4E]
at MYDE_ExGTWorldWar.Comp_GiveDashGizmos_Equipment.Notify_Equipped (Verse.Pawn pawn) [0x00007] in <7f32d25f744f43d099e24b1adf570df6>:0
at Verse.ThingWithComps.Notify_Equipped (Verse.Pawn pawn) [0x0001f] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded (Verse.ThingWithComps eq) [0x00059] in <630e2863bc9a4a3493f2eff01e3a9556>:0
普通衣服而已
https://gist.github.com/HugsLibRecordKeeper/8a21048725aa04c4f7d6444f4cbe9709
In my main save this sometimes causes raids to fail to generate
replication scenario: Try to give a weapon with bayonet to a non-colonist pawn(as example by using character editor)
拔了給別人之後副作用是永久的嗎還是持續一段時間?
意識鎖80%蠻可怕的 我希望她是減-20% xd
另一個我覺得殭屍爬出來太慢了 感覺要30秒還是更久 希望10秒就能出來
殭屍維持多久嗎? 我看他們之後自己走出地圖了 這是正常的?
CE这个红字可以修一下吗
Hol up. wat?